"A Fly on the Wall, or An Appositional Eye" by Nigel Jayne [This source text is licensed under a Creative Commons Attribution-Non Commercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/). You can take chunks of the source, except text that is printed to the game screen (the "say" phrases, the contents being copyright), and incorporate them into your games. The source text is almost 40 000 words with about another 1000 words as comments. The comments are based on my interpretations and preferences. Notably, I use a screen reader. The text will probably have some idiosyncratic formatting that I didn't detect. This is also why I use hard coded paragraph breaks. The source code for the vorple and hypertext (Squiffy) versions are also available at http://www.nigeljayne.ca. This version was compiled using Inform 7 6L38.] Include Extended Banner by Stephen Granade. The Story headline is "Interactive Apposition". The story genre is "Horror". The story description is "The Harrison Mansion is closing after 45 years of delighting its visitors with collections of the weird and recreations of the macabre. The night before, the Fortean Society of New England gathers in the haunt to celebrate its history and investigate its reputation as a real house of horrors. You volunteer to take a shift in the Fly eye, a room with five monitors that watch the most haunted corners within the house. You can't watch all five simultaneously, though, so what exactly will you see?" The story creation year is 2017. The Release number is 1. The story copyright string is "2017". Use no deprecated features, serial comma, and American dialect. Release along with source text, an interpreter and cover art ("A fly with a large head is standing on a wall in a corner of the room. His eyes are big orange orbs with red stripes. 'A Fly on the Wall' is printed in white along the top of the image."). Include Alternatives by Eric Eve. Include Disambiguation Control by Jon Ingold. Include Second Gender by Felix Larsson. Include Numbered Disambiguation Choices by Aaron Reed. Include Multiple Sounds by Massimo Stella. Include Objects Matching Snippets by Mike Ciul. Include Basic Hyperlinks by Emily Short. Include Basic Screen Effects by Emily Short. Include Glulx Entry Points by Emily Short. Include Punctuation Removal by Emily Short. Include Glulx Text Effects by Emily Short. Include Undo Output Control by Erik Temple. [From Disambiguation Control. This extension also has a use option to avoid the parser filling in nouns for incomplete commands, but it causes a compilation error.] Use no multiple suggestions. Sound of theme is the file "Techno-Celebration.ogg". Sound of door creaking is the file "door-creak.ogg". Sound of book falling is the file "book-falling.ogg". Sound of dolly is the file "dolly.ogg". Sound of girl giggling is the file "girl-giggling.ogg". Sound of girl giggling too is the file "girl-giggling-too.ogg". Sound of static is the file "static.ogg". The file of followed perspectives is called "AFOTWStories". Figure of gamecover is the file "cover.png". Volume -World Descriptors and Mechanics Book - Classifying, Populating, and Describing the World Chapter - Things, Values, Variables A thing can be examined or unexamined. A thing is usually unexamined. Understand the printed name property as describing a thing. A room-proxy is a kind of backdrop. [These are used to represent rooms so that we can do more actions to them without needing to consider both rooms and things in rules. Besides, the Numbered Disambiguation extension is set up for things, not rooms, so we need to give room-proxies the number-name property too disambiguate rooms. This may not be practical for games with a lot of rooms.] A room-proxy has a number called number-name. Understand the number-name property as describing a room-proxy. A room-proxy has a table name called transition events. Event stage is a room-proxy that varies. [The event stage is the room-proxy, or room, that the player is watching.] A room has a room-proxy. Rule for printing the name of a room (called target): say "[unless target is Communications-rm]the[end unless] [printed name of the room-proxy of the target]". The museum is a backdrop. It is everywhere. Understand "attraction/funhouse", "harrison manor/museum/mansion/house", "haunted house", "haunting/hauntings/ house", "manor", and "mansion" as the museum. The music is a backdrop. The music is everywhere. Understand "radio", "song", "songs", and "soundtrack" as the music. The guests are a backdrop that is plural-named. The guests are everywhere. Understand "costumes", "crowd", "crowds", "forteans", "fortean society", "fortean members", "people", and "members" as the guests. The guys are a backdrop that is plural-named. The guys are everywhere. Understand "men" as the guys. The printed name of the guys is "men". The gals are a backdrop that is plural-named. The gals are everywhere. Understand "ladies" and "women" as the gals. The printed name of the gals is "women". [An alternative to the above would be to use "understand 'women' as a woman" and the same for a man. However, this prompts a disambiguation message, and we want to treat the genders as a collective.] Understand "guy" and "man" as a man. Understand "gal", "lady", and "woman" as a woman. The furniture is a backdrop that is everywhere. Understand "furnishings" as the furniture. A disguise is a kind of thing. Understand "costume" and "disguise" as a disguise. Understand "[something related by reversed wearing] costume/disguise" as a disguise. Rule for printing the name of a disguise (called costume): say "[holder of costume]'s costume". An electronic device is a kind of thing. A spirit animal is a kind of thing. A spirit animal has some text called significance. A game mode is a kind of value. audio mode and thought mode are game modes. A game mode can be toggled on or toggled off. A game mode is usually toggled off. Audio mode is toggled on. Understand "audio", "music", "sound", and "sound effects" as audio mode. Dialogue status is a kind of value. spoken-of is a dialogue status. [We use this to register when the PC talks to someone about a topic. We can add values such as "spoken-once" to register how many times a particular topic is spoken about.] The conversationalist is a thing that varies. Realizations is a list of room-proxies that varies. Contemplative mood is initially false. Haunted manifestations is initially 0. Screentime is initially zero. [This records which segment (1 to 7) of the narrative we're watching.] Capitalization is initially false. watched trailer is initially false. Dropped book is initially false. Creaky Door is initially false. Event played out is initially false. Section - The Manual table of help contents title (text) subtable (table name) description (text) used (number) bookpage (number) localpage (number) "How to watch (for novice and experienced interactive fiction players)" -- "In [story title], you're represented by Goldie, a Fortean Society member tasked with watching five (very high-definition) monitors that receive feeds from five paranormal hotspots in the Harrison Mansion. You begin in the Soul Dancers Ballroom where music is playing, and you're likely to hear other sounds throughout your vigil[unless glulx sound is supported]. However, this interpreter can't play the audio files[end unless]. [if glulx sound is supported]You can adjust the audio settings from the 'set audio' option in these help topics. [end if] Only a small number of commands are needed to complete the game. Typical commands include X (or EXAMINE) [bracket]someone or something[close bracket] (e.g., x nun) and L (or LOOK), which describes your surroundings. Conversation is handled with ASK [bracket]someone[close bracket] ABOUT [bracket]someone or something[close bracket] or TALK TO [bracket]someone[close bracket]. Sometimes the text will suggest actions that you can try. For example, you could try LISTEN TO MUSIC or LISTEN when music is playing. [pb]Unconventional commands are needed once Goldie settles in the Fly Eye. You can watch a room by typing its monitor number [if glulx hyperlinks are supported], or you can click on the room's name, as they are links as well[end if]. Use LOOK (or L) [if glulx hyperlinks are supported]or click ALL MONITORS [end if]to turn your attention to all the views, which will help you to decide what to watch next. To replay an event after it has played, type REPLAY. When you watch an event for the first time, ostensibly important events continue to play out in the other rooms, and you won't be able to see them. Fortunately, nothing of interest occurs on the monitors when you do something other than selecting a feed, such as examining or talking. COMMANDS shows many actions recognized by the game, and you should check them if you're unfamiliar with commands such as SAVE and UNDO. A hypertext version of [story title] is available at [fixed letter spacing]http://www.nigeljayne.ca/njgames.html,[variable letter spacing] as is the original zcode version, A Fly on the Wall. [pb]Goldie won't usually offer comments about the on-screen events, but you can follow this thought process with THOUGHTS ON (they are off by default). Goldie will comment when an event is witnessed that is part of one of the storylines. THINK shows Goldie's current thought regardless of whether or not thoughts are activated and, if you're watching all of the monitors, it will hint at which monitor you might want to watch next. REMEMBER shows all the important events you've witnessed, and REMEMBER [bracket]a room[close bracket] shows significant events for a specific room (or person, if you specify one instead). [pb]The HELP command always displays this menu. Check out the Help Desk for general tips or the combinations to all three storylines. The staff here at the mansion wishes you a frightfully good evening." "Set Audio and Goldie's Thoughts" table of Game Modes -- "Help Desk" Table of Help Options -- "Acknowledgements" -- "[story title] was staged by Nigel Jayne, with scripts provided by Wade Clarke, Mike Ciul, Eric Eve, Stephen Granade, Jon Ingold, Felix Larsson, Aaron Reed, Massimo Stella (with input from Wade Clarke), and Emily Short. I applaud my assistant directors Hanon Ondricek, Andrew Schultz, Daniel Stelzer, and XanMag. Comments and transcripts of your experience are welcome. Send them to nigelsjayne@gmail.com. The latest versions of all of Nigel's interactive fiction, along with source codes, are available at [fixed letter spacing]http://www.nigeljayne.ca[variable letter spacing] or the Interactive Fiction Database, [fixed letter spacing]http://ifdb.tads.org[variable letter spacing]. COVER shows the cover art, with text description, by Buster Hudson. 'Techno Celebration,' heard in the ballroom, was created by Eric Matyas at Sound Image, [fixed letter spacing]www.soundimage.org[variable letter spacing]. Sound effects were provided by AlucardsBride, g_lowing, Percy Duke, Robinhood76, SoundMunger, and tmc_zach, all downloaded from Freesound.org ([fixed letter spacing]http://www.freesound.org[variable letter spacing]). Your visit was designed using Inform 7 ([fixed letter spacing]http://inform7.com/[variable letter spacing]), created by Graham Nelson with help from Emily Short and many others." "About the Author" -- "Nigel Jayne, or more correctly the guy using that pseudonym, has a PhD in Pharmacology and Toxicology, earned after five years of getting pregnant guinea pigs drunk. Losing his eyesight shortly after graduation forced a change in his career plan, and he now occasionally writes scientific and medical literature. Nigel enjoyed graphical-text hybrids such as the Space Quest and King's Quest series more than the strictly text-based games in his youth, but he was totally absorbed into the worlds of Choose-Your-Own-Adventure books. [i]Gaia's Web[/i] and [i]Sequitur[/i] are His other works of interactive fiction." Include Menus by Wade Clarke. [We need this here because it needs to be included after defining the Table of Help Contents.] table of Game Modes title (text) subtable (table name) description (text) used (number) bookpage (number) localpage (number) "Turn [if audio mode is toggled off]on[otherwise]off[end if] audio" -- "[toggle audio]" -- -- -- "Turn [if thought mode is toggled on]off [otherwise]on [end if]Goldie's thoughts" -- "[toggle thoughts]" -- -- -- To say toggle audio: if glulx sound is supported begin; say "The audio effects are now [if audio mode is toggled off]on[otherwise]off[end if]."; if audio mode is toggled on begin; now audio mode is toggled off; otherwise; now audio mode is toggled on; end if; set all the volumes; otherwise; say "This interpreter doesn't support sound."; end if. . To say toggle thoughts: if thought mode is toggled on begin; now thought mode is toggled off; say "Goldie's thoughts are now hidden."; otherwise; now thought mode is toggled on; say "Goldie's thoughts will now be shown."; end if. Table of Help Options title (text) subtable (table name) description (text) used (number) bookpage (number) localpage (number) "Command list" -- "These are all the important commands for the game. Other actions are recognized but aren't necessary to play successfully. [pb] ASK [bracket]someone[close bracket] about [bracket]something[close bracket][lb] EXAMINE (or X) [bracket]something[close bracket] (you can just type the number of a monitor to watch it, or click the room name) [lb] EXIT [lb] FOLLOW [bracket]someone[close bracket] G (repeats the last command)[lb] LISTEN or LISTEN TO [bracket]something[close bracket][lb] LOOK or L (if you're focused on a monitor, this will turn your attention back to all the screens and the Fly Eye)[lb] PET [bracket]something[close bracket] [lb] REMEMBER (summarizes all the significant events you've witnessed) [lb] REMEMBER [bracket]a room[close bracket] (same as REMEMBER, for specific rooms; works for people as well)[lb] replay (replays the events on the monitor you're watching)[lb] T ON (or OFF) AUDIO or THOUGHTS (toggles audio effects and Goldie's interpretations on and off)[lb] TALK TO [bracket]someone[close bracket] [lb] THINK (shows Goldie's comments or suggests what to watch when you're looking at the monitors)[lb] THINK ABOUT [bracket]something[close bracket] [lb] SWING [bracket]something[close bracket] [lb] WAIT or Z [pb] Game State Options [pb] RESTART [lb] RESTORE (loads a saved game) [lb] SAVE (saves the game state)[lb] TRANSCRIPT (prints the game's output to a text file) [lb] UNDO (restores the game state to what it was before you typed the last command) [lb]" -- -- -- "Hints" -- "You should try to follow a character as he or she moves from room to room. If the person you're following doesn't appear on-screen, you should temporarily switch your attention to another person who has recently interacted with the one you're interested in. Remember to LOOK; studying all the monitors will help guide your decisions. As you follow a character successfully, one of three distinct perspectives on the climax should develop. Goldie's commentary may help you interpret these stories, even if you haven't been following all the events of each one. At the end of the night, Goldie will indicate if you have followed a storyline successfully. You choose which, if any, you want to believe." -- -- -- "The 3 Perspectives" -- "Each of these sequences should suggest a different killer and motive. If you've been following a story successfully, talking to Frankie in the Fly Eye will yield some useful information. The numbers represent the monitors you should select to follow each perspective, although you can watch any monitor as the last. [pb][b]Curse[/b] [lb]1 / listen / 2 / listen / 3 / 1 / 2 / talk to Frankie / 1 / 1 [pb][b]Fright[/b] [lb]5 / 5 / 4 / 2 / 2 / 2 / 1. [pb][b]Greed[/b] [lb]3 / listen / 5 / 2 / 2 / 2 / 1 / 1 (4 to discover why Greg's hair is white). [pb]To find all the haunting phenomena: [lb]5 / any room / 2 / 4 / 1 / 2 / 5 [lb] Note that the same phenomenon occurs in Communications (monitor 2) twice." -- -- -- Section - Characters and Rooms Goldie is a person. The printed name of the player is "". understand "goldy", "fly", "goldblum", "goldblum", and "jeff" as Goldie. The conversationalist is Goldie. Goldie can be following curse storyline, following fright storyline, following greed storyline, or following threads. Goldie is following threads. Goldie can be aware of characters. Goldie can be thinking of previous event. Goldie can be aware of the doll. Goldie can be aware of jacketed MIB. Goldie can be aware of playroom audio. Goldie can be aware of the last teasers. [So we know if the player has seen Rasputin stumble into the ballroom and can print the appropriate message when the game ends.] Goldie can be thinking about the conclusions. [Used to signify the end of the game when the player could choose to read a suggested storyline, i.e., one that we planned as a possible interpretation.] Flyeye-rm and Ballroom-rm are rooms. Static is a backdrop in Flyeye-rm. Understand "distortion/evp/giggling/giggles/laughter/laughing", "girls/boys/girl/boy giggling/laughing/giggles/laughter", "electronic voice/voices/giggling/laughter", and "electronic voice phenomenon/phenomena" as static. Every room-proxy is in Flyeye-rm. The Fly Eye is a room-proxy in Ballroom-rm. The room-proxy of Flyeye-rm is Fly Eye. Understand "office" as fly eye. Event stage is Fly Eye. The Soul Dancers Ballroom is a room-proxy in Ballroom-rm. Understand "[watchables]" as Ballroom when item described is event stage and screentime is greater than 0. The room-proxy of Ballroom-rm is Ballroom. Ballroom is in Ballroom-rm. The number-name of Ballroom is one. The printed name of Ballroom is "Soul Dancers Ballroom". Understand "dancefloor" and "dance floor" as the ballroom. Understand "soul dancers ballroom", "soul ballroom", "dancers ballroom", "souls", and "soul dancers" as Ballroom when location is Flyeye-rm. Preparation is a scene. Preparation begins when play begins. Preparation ends when Flyeye-rm contains the player. Observation is a scene. Observation begins when Flyeye-rm contains the player. After deciding the scope of the player during Observation: repeat with selection running through things begin; place selection in scope; end repeat; [repeat with ghost running through persons begin; unless ghost is in a room, place ghost in scope; repeat with component running through things enclosed by ghost begin; place component in scope; end repeat; end repeat.] Understand "camera", "event", "feed", "footage", "monitor", "room", "screen", "television", and "tv" as "[watchables]". A song is a kind of thing. An Artist is a kind of thing. America, Atlanta Rhythm Section, Bobby Pickett, The Carpenters, Electric Light Orchestra, Edgar Winter Group, The Guess Who, Harlequin, Heart, Jim Stafford, Norman Greenbaum, Santana, Olivia Newton-John, the Steve Miller Band, Stevie Wonder, and Warren Zevon are artists. Some songs are defined by the Table of Halloween Songs. A song can be current, played or unplayed. A song is usually unplayed. A song can be lyrically important. Spiders and Snakes is lyrically important. Techno-Celebration is a song. Table of Halloween Songs Song Artist Comment Abracadabra Steve Miller Band "'Abracadabra' plays on" Black Magic Woman Santana "'Black Magic Woman' plays from" Clap for the Wolfman The Guess Who "'Clap for the Wolfman' plays on" Frankenstein Edgar Winter Group "That instrumental 'Frankenstein' song plays from" Magic-ONJ Olivia Newton-John "the song 'Magic' by Olivia Newton-John plays on" Spirit in the Sky Norman Greenbaum "'Spirit in the Sky' plays from" Magic Man Heart "'Magic Man' plays on" Monster Mash Bobby Pickett "'Monster Mash' plays on" Superstitious-Feeling Harlequin "Harlequin's 'Superstitious Feeling' spooking you as it plays on" You Can Do Magic America "America is playing 'You Can Do Magic' on" Strange Magic Electric Light Orchestra "'Strange Magic' plays on" Spiders and Snakes Jim Stafford "[one of]I don't like spiders and snakes, and that ain't what it takes to love me[or]'Spiders and Snakes' plays on[stopping]" Spooky Atlanta Rhythm Section "'Spooky' plays from" Superstitious Stevie Wonder "'Superstitious' sounds from" Calling Occupants of Interplanetary Craft The Carpenters "the song 'Calling Occupants of Interplanetary Craft' plays from" Werewolves of London Warren Zevon "Zevon sings 'Werewolves of London' from" The printed name of superstitious-feeling is "Superstitious Feeling". The printed name of Magic-ONJ is "Magic". Understand "magic" as Magic-ONJ. Understand "newton john" and "olivia newton john" as Olivia Newton-John. Understand "elo" as electric light orchestra. The double-duty door is a door. It is west of Ballroom-rm and east of Flyeye-rm. Understand "double door/doors" as the double-duty door when Preparation is happening. The printed name of the double-duty door is "door". The double-duty door has a number called creakiness. The creakiness of the double-duty door is 0. The description of the double-duty door is "[if Observation is happening]The door behind you is open to all that is going on outside the Fly Eye[otherwise]One of the double doors has been propped open to the dark hall outside[end if].". To say open door explanation: say "If you hear something out there, you want to be ready to record it on your phone, and a closed door would only get in the way.". Ballroom-rm contains the darkened area, the large bag, the punch, the refreshment table and the stage. The description of Ballroom-rm is "[one of][or]From the stage, the Pied Piper sways on his chair, his fingers tapping next to the laptop on the table before him. [stopping]Most of the guests have congregated into small groups in which someone [mdash] or something [mdash] tries to talk over the music. Holographic dancers materialize momentarily to dip, spin, and swing their partners next to the corporeal partygoers before disappearing to continue their dance in the ethereal[first time]. You thought that Robin Hood was up on the stage, but the flute hanging from his neck suggests that instead he is the Pied Piper of Hamelin, playing his enchantment[only]. Black Widow watches Cleopatra stand guard over a shadowed area next to the stage and uncomfortably close to a pair of stacked speakers. Cutlass in one wobbly hand, Frankie spars with an invisible foe as the pirate tries to get his weapon back. [nun state].". To say nun state: unless the nun is distracted begin; say "The nun smiles at you[unless the nun has not spoken] from the refreshment table along one wall[end unless]"; otherwise; say "The nun preaches to the scientist whose glances at the double doors suggest he is planning an escape"; end unless; say "[first time]. You suppose it may be time to make your exit [if the nun is distracted]as well, [end if]and take your shift in the Fly Eye[only]". communications-rm is a room. Communications is a room-proxy in Communications-rm. Understand "[watchables]" as Communications when item described is event stage and screentime is greater than 0. The number-name of Communications is two. The room-proxy of Communications-rm is Communications. Communications-rm contains Communications. Laboratory-rm is a room. The Laboratory is a room-proxy in Laboratory-rm. Understand "[watchables]" as laboratory when item described is event stage and screentime is greater than 0. The number-name of Laboratory is three. The room-proxy of Laboratory-rm is Laboratory. Laboratory-rm contains yourself.[We start the player off in the Laboratory so we can determine when the player has made a selection in the introductory options. We could have also used a truth state or a property, but I didn't want to create one just to do this.] Understand "attic", "dressing room", and "lab" as the laboratory. Alien-Zoo-rm is a room. The Zoo is a room-proxy in Alien-Zoo-rm. The room-proxy of Alien-Zoo-rm is Zoo. The printed name of Zoo is "Alien Zoo". The number-name of Zoo is four. Understand "alien zoo" as zoo. Understand "[watchables]" as Zoo when item described is event stage and screentime is greater than 0. Playroom-rm is a room. The Children's Possessions Playroom is a room-proxy in Playroom-rm. The room-proxy of Playroom-rm is the Children's Possessions Playroom. Understand "[watchables]" as Playroom when item described is event stage and screentime is greater than 0. The number-name of Playroom is five. The playroom can be beginning to static. To say sequence 1 dialogue 1: say "I'd be more scared if you showed up in my house". To say sequence 1 dialogue 2: say "Guess you should have taken it easy on the cabbage and beans at dinner". To say sequence 1 dialogue 3: say "No way, man. Didn't you smell that when we came in? It's all over this room". To say sequence 1 dialogue 4: say "Someone's coming. Go out there and bring our friend in". To say sequence 2 dialogue 1: say "Wayne Harrison was having a birthday party for his twin daughters in this room. They had cake and drinks.' His voice lowers. 'Most of the kids died. Right here. The twins, too. Poisoned. People suspected Wayne's chauffeur, who was never charged. He was going to be fired for gambling and . . . doing inappropriate things in front of the kids. His son didn't get sick. That's why . . . '". To say sequence 2 dialogue 2: say "This place is haunted". To say sequence 2 dialogue 3: say "We can have some fun with this". Curse events is a list of things variable. Curse events is {Ballroom, Communications, Laboratory, Ballroom, Communications, Ballroom, Ballroom}. Fright events is a list of things variable. Fright events is {Playroom, Playroom, Zoo, Communications, Communications, Communications, Ballroom}. Greed events is a list of things variable. Greed events is {Laboratory, Playroom, Communications, Communications, Communications, Ballroom, Ballroom}. Table of Hyperlink Glulx Replacement Commands (continued) linknum replacement 1 "ballroom" 2 "communications" 3 "laboratory" 4 "zoo" 5 "playroom" 6 "look" The cat and the rat are animals. Some women are defined by the Table of Female Guests. [Characters are "in" the Fly Eye when they are not on screen because we need a placeholder room-proxy for these lists.] Table of Female Guests Woman Hangouts Black Widow {Ballroom, Eye, Eye, Ballroom, Communications, Ballroom, Ballroom} Cleopatra {Ballroom, Communications, Laboratory, Ballroom, Eye, Ballroom, Ballroom} the gray {Eye, Eye, Eye, Zoo, Eye, Playroom, Playroom} The nun {Eye, Eye, Eye, Eye, Ballroom, Ballroom, Ballroom} a zombie {Eye, Eye, Eye, Eye, Ballroom, Eye, Eye} Some men are defined by the Table of Male Guests. Table of Male Guests Man Hangouts the butcher {Eye, Ballroom, Ballroom, Eye, Eye, Eye, Eye} the devil {Eye, Eye, Zoo, Zoo, Eye, Laboratory, Eye} Frankie {Eye, Eye, Eye, Eye, Eye, Eye, Ballroom} the leprechaun {Playroom, Playroom, Zoo, Communications, Communications, Communications, Eye} the medicine man {Laboratory, Eye, Communications, Communications, Eye, Eye, Zoo} the MIB {Eye, Eye, Eye, Zoo, Eye, Playroom, Playroom} the pied piper {Eye, Eye, Eye, Eye, Eye, Eye, Ballroom} the pirate {Eye, Eye, Eye, Eye, Ballroom, Eye, Ballroom} Rasputin {Laboratory, Playroom, Communications, Ballroom, Communications, Eye, Ballroom} the sasquatch {Playroom, Playroom, Zoo, Communications, Communications, Communications, Eye} the scientist {Eye, Eye, Laboratory, Communications, Communications, Eye, Zoo} ballroom-rm contains Goldie, Black Widow, Cleopatra, Frankie, the nun, the Pied Piper, the pirate, the scientist, and the soul dancers. Section - Remembering Characters A character recall rule for the butcher: say " where he was hanging out at the refreshment table.". A character recall rule for the devil: if screentime is 3, say " where he was holding a rope in his hand."; if screentime is 4, say " where he was being intimidated by the MIB."; if screentime is 6, say " where he shook the pole.". A character recall rule for the leprechaun: if screentime is 1, say ", scheming with the sasquatch."; if screentime is 2, say " where he scared Rasputin and left carrying the red-haired doll."; if screentime is 3, say ", preparing a noose for the doll."; if screentime is 4, say ", talking to the medicine man then leaving with the doll."; if screentime is 5, say " where he[if Goldie is aware of the doll], without the doll,[end if] watched Black Widow and Rasputin leave before taking position just inside the door, looking out."; if screentime is 6, say " where he was staring out the door, [if Goldie is aware of the doll and entry 5 in realizations is not Communications]without the doll, [end if]getting upset, and leaving.". A character recall rule for the medicine man: if screentime is 1, say " where he was upset after Rasputin spilled the totems onto the floor."; if screentime is 3, say " where he was upset at Rasputin for knocking over the staff and spilling the totems onto the floor[if entry 1 in realizations is Laboratory] again[end if]."; if screentime is 4, say ", talking to the leprechaun and sasquatch before suggesting he and the scientist should talk outside the room.". A character recall rule for MIB: if screentime is 4, say " where he scared away the devil and placed his jacket on the gray."; if screentime is 6, say ", looking around without his jacket.". A character recall rule for the pirate: if screentime is 5, say ", enchanting the nun with a story."; if screentime is 6, say ", mingling.". A character recall rule for Rasputin: if screentime is 1, say " where he knocked over the medicine man's staff, spilling the totems onto the floor. Apologetic, he picked them up and handed them back to the medicine man."; if screentime is 2, say " where he explained the history of the Harrison family, after being scared by the leprechaun."; if screentime is 3, say " where he bumped into the medicine man, knocking the frog totem onto the floor. Rasputin thought something appeared odd about it but returned it to the man anyway."; if screentime is 4, say " where he gulped down an alcoholic drink before being escorted out of the room by Black Widow, to the displeasure of Cleopatra."; if screentime is 5, say " where something happened to his hand when he reached behind the speakers. Shaken, he drank from the scientist's bottle before leaving with Black Widow, the leprechaun and sasquatch trailing behind them and stopping in the doorway.". A character recall rule for the sasquatch: if screentime is 1, say ", scheming with the leprechaun."; if screentime is 2, say " where he helped the leprechaun to scare Rasputin."; if screentime is 3, say ", being a lookout for the leprechaun, who was preparing a noose for a doll."; if screentime is 4, say ", talking to the medicine man."; if screentime is 5, say " where he and the leprechaun watched Black Widow and Rasputin leave before taking position just inside the door, looking out."; if screentime is 6, say " where he stared out the door before leaving with an upset leprechaun.". A character recall rule for the scientist: if screentime is 3, say " where he shook the pole in the floor."; if screentime is 4, say " where the medicine man seemed interested in talking to him but not in front of the camera."; if screentime is 5, say "where he offered a shaken Rasputin a drink from a bottle.". A character recall rule for Black Widow: if screentime is 1, say " where she tried to look into Cleopatra's bag, which upset Cleopatra."; if screentime is 4, say " where she convinced Rasputin to leave with her, to Cleopatra's displeasure."; if screentime is 5, say " where she asked Rasputin to check the speakers. Something happened to his hand, but Black Widow seemed unconcerned."; if screentime is 6, say " where her conversation with the nun was interrupted by Cleopatra.". A character recall rule for Cleopatra: if screentime is 1, say ", scowling after Black Widow had tried to look in her bag."; if screentime is 2, say " where she dimmed the lights."; if screentime is 3, say " where she dropped her bag behind the chest. She pointed out the furnishings to the scientist and waited for him to leave before she continued to unpack her bag, hidden by the chest."; if screentime is 4, say " where she spoke to Rasputin before he was escorted out of the room by Black Widow."; if screentime is 6, say " where she spoke to Black Widow, who had just entered the room and begun a conversation with the nun. Upset, Cleopatra walked to the door and stood looking out into the hall.". A character recall rule for the gray: if screentime is 4, say " where the MIB gave her his jacket, and she studied the exhibits."; if screentime is 5, say " where she waited for a signal from the MIB before leaving the room."; if screentime is 6, say ", attempting to sit at a small table, a large black jacket wrapped around her.". A character recall rule for the nun: if screentime is 5, say ", smiling at the pirate's toucan."; if screentime is 6, say ", talking to Black Widow and being interrupted by Cleopatra.". A character recall rule for the zombie: if screentime is 5, say ", deciding against eating the cold meats on the refreshment table.". Section - Transition Events The transition events of Ballroom is the Table of Ballroom Transition Events. [These tables are important because we also use them to register which events trigger the event interpretation rules. That is, Goldie comments on these.] Table of Ballroom Transition Events Trigger Time Event 0 "[if watched trailer is false]Cleopatra stomps over to where her headdress had lain, picks something up, and tries to re-affix it to her headgear. Black Widow rushes over to the side of the stage and bends into the shadows. [otherwise]Cleopatra fiddles with her headdress as Black Widow crouches beside the stage. [end if][first time][i]Was Cleopatra hiding something?[/i] you wonder. [only]" 3 "[if entry one in realizations is Ballroom and entry 3 in realizations is not the Laboratory]Without her bag, [end if] Cleopatra [if watched trailer is false]enters[end if][if watched trailer is false], stops near the stage, and searches the crowd[otherwise]continues to study the guests[end if]." 5 "Black Widow [if watched trailer is false]strolls into the room and begins to chat with the nun in front of the stage[otherwise]continues her chat with the nun[end if]." 6 "Cleopatra [if watched trailer is false]rushes out. She returns holding up a man with white hair and a cape. The two stumble forward, and the man slumps to the floor[otherwise]shakes [white-haired Greg] as he lies slumped on the floor[end if]." To say white-haired Greg: say "[if Rasputin is recognized]Greg, his hair now white,[otherwise]a white-haired man[end if]". The transition events of Communications is Table of Communications Transition Events. Table of Communications Transition Events Trigger Time Event 1 "Cleopatra [if watched trailer is false]appears in the doorway with a bag over one shoulder[otherwise]stares at the far dark corner[end if]." 2 "The medicine man [if watched trailer is false]enters, stops at a mirror, and stares into his contorted reflection[otherwise]makes faces at his distorted reflection in the mirror[end if]." 3 "The medicine man pokes at [if entry 3 in realizations is Communications]the[otherwise]a[end if] chandelier with his staff. The leprechaun, doll in hand, and sasquatch [if watched trailer is false]arrive. They look at the witch doctor then up at the fixture[otherwise]watch him[end if]." 4 "Black Widow [if watched trailer is false]appears and pulls Rasputin through the doorway to join her[otherwise] talks to Rasputin as he warily looks around[end if]." 5 "The leprechaun and sasquatch look out the door and into the hall." The transition events of Laboratory is Table of Laboratory Transition Events. Table of Laboratory Transition Events Trigger Time Event 0 "Rasputin, bloody axe in one hand, rummages through a chest as [one of]someone you don't know, a medicine man, [or]the medicine man [stopping]studies his face in a mirror." 1 "The medicine man [if watched trailer is false]leaves[otherwise]has left[end if][if watched trailer is true], the room now vacant[end if]." 2 "Cleopatra [if watched trailer is false]enters, drops her bag next to a chest, and unpacks some whips[otherwise]continues to transfer weapons from her bag to the chest[end if]." The transition events of Zoo is the Table of Zoo Transition Events. Table of Zoo Transition Events Trigger Time Event 2 "The sasquatch [if watched trailer is true]is standing in the [otherwise]appears and positions himself in the [end if]doorway, while the leprechaun [if watched trailer is false]passes him and [end if]searches the exhibits with [if entry 2 in realizations is playroom]the[otherwise]a[end if] red-haired doll tucked under his arm." 3 "[if watched trailer is false][cap-it][unidentified name for MIB] enters[end if][if watched trailer is false]. The MIB stares down through sunglasses at [unidentified name for devil], who steps back, rope dangling from his hand[otherwise]The devil tries to look beyond the MIB and out the door[end if]." 4 "[if watched trailer is false][cap-it][unidentified name for gray] waits inside the doorway then steps out[otherwise]Vacant[end if]." 6 "The medicine man talks to someone through the doorway." The transition events of Playroom is Table of Playroom Transition Events. Table of Playroom Transition Events Trigger Time Event 0 "The sasquatch smiles as the leprechaun tries to lift a gold dinner plate from a small table.[first time] You wonder whether the leprechaun will play any tricks tonight. [only]" 1 "[if watched trailer is false]The sasquatch enters with one hairy arm wrapped around Rasputin's shoulders. A toy clown sitting near the door behind them leans over[otherwise]Wide-eyed and in the clutches of a smiling sasquatch, Rasputin looks around, the clown behind them now bent over[end if]." 5 "[one of][if Goldie is aware of jacketed MIB]Without his jacket, [otherwise][Cap-it][end if][unidentified name for MIB][or][The MIB][stopping] [if watched trailer is false]steps into the room, a hand at the device on his belt[otherwise]scans the shelves[end if]." 6 "The footage is a blur of color. Children seem to giggle in the static of the monitor's tiny speaker." Chapter - Definitions Definition: a thing is personable if it is a person and it is not an animal. Definition: a person is accounted for: if it is an animal and screentime is less than 3, no; if it is either Black Widow or Cleopatra or Leprechaun, yes; if it is either sasquatch or medicine man or Rasputin, yes; if screentime is not 0 and it provides the property trailer-spotted and it is trailer-spotted, yes; repeat with counter running from 1 to screentime begin; if entry counter in hangouts of it is entry counter in realizations, yes; end repeat; no. Definition: a thing (called target) is center-stage: if target is enclosed by a person, now target is the holder of target; if target is an animal or target is the player or target is yourself or (target is Frankie and location contains frankie), no; if event played out was true and event played out is false, no; if event played out is false and target is on-screen, yes; if event played out is true begin; if target is a room-proxy and target is the event stage, yes; if target is in a room and target is not a room-proxy and target is not a person and the room-proxy of the location of target is the event stage, yes; if target is a person and entry screentime in the hangouts of target is entry screentime in realizations, yes; end if; if target is the monitors, yes; no. Definition: a thing (called target) is on-screen rather than off-screen: if target is enclosed by a person, now target is the holder of target; if target is an animal or target is the player or target is yourself, no; if Preparation is happening, no; if target is a room-proxy and target is not Fly Eye, yes; if target is a song or target is music, no; if target is not a person and a room contains target and location does not enclose target, yes; if target is a person begin; if screentime is 0 begin; if entry 1 in hangouts of target is not Fly Eye, yes; no; end if; let hangout be entry screentime in the hangouts of target; let future hangout be entry (screentime plus 1) in the hangouts of target; if event played out is true begin; if event stage is hangout and future hangout is hangout, yes; otherwise; if screentime is 1 and (target is medicine man or (target is the leprechaun and entry 1 in realizations is not Playroom)), no; if target is butcher and screentime is 2, no; if target is either Cleopatra or devil and screentime is 5, no; if target is gray and screentime is either 3 or 5, no; if screentime is 6 and target is either gray or MIB and entry 6 in realizations is not playroom, no; if future hangout is not Fly Eye, yes; end if; end if; no. Definition: a thing is involved if the current action involves it and it is not the player. Book - Phrases and Relations Chapter - Verbs To consider is a verb. To decide is a verb. To expect is a verb. To figure is a verb. To lower is a verb. To nod is a verb. To poke is a verb. To ponder is a verb. To remember is a verb. To recount is a verb. To see is a verb. To study is a verb. To think is a verb. To want is a verb. To watch is a verb. To wonder is a verb. Chapter - Deciding To decide which text is the/-- accessible text of the/-- (converted - a snippet): let t be text; let t be converted; decide on converted. To really decide on nothing: (- return nothing; -). To decide which text is the/-- short name for/of (sequence - a room-proxy): if sequence is Ballroom, decide on "the ballroom"; if sequence is Playroom, decide on "the playroom"; decide on "[unless sequence is Communications]the [end unless][printed name of the sequence ]". To decide which thing is the/-- footage of (observed - a thing): if screentime is greater than 0 begin; if event played out is false and entry (screentime plus 1) in hangouts of observed is not Fly Eye, decide on entry (screentime plus 1) in hangouts of observed; if entry screentime in hangouts of observed is not Fly Eye, decide on entry screentime in the hangouts of observed; end if; if entry 1 in hangouts of observed is not Fly Eye, decide on entry 1 in the hangouts of observed; decide on ballroom. To decide whether (observable - a thing) is currently elsewhere: if observable is an animal or observable is the player or player encloses observable, decide no; if observable is enclosed by a person, now observable is a random person who encloses observable; if observable is not a person, decide no; if Observation is happening begin; if screentime is 0, decide no; if screentime is 4 and event played out is true and event stage is Communications and observable is either leprechaun or sasquatch or scientist, decide yes; if screentime is 1 and event played out is true and observable is sasquatch and event stage is playroom, decide yes; end if; if event played out is true and the event stage is entry screentime in the hangouts of observable and entry (screentime plus 1) in the hangouts of observable is not event stage, decide yes; if observable is the leprechaun and screentime is 1 begin; if event played out is true or (event played out is false and entry 1 in realizations is Playroom), decide yes; end if; no. To decide whether (dialoguist - a person) has not spoken: repeat through the Conversation Threads of dialoguist begin; if there is a Spoken Status entry, decide no; end repeat; if pieces discussed of the dialoguist is empty, decide yes; no. To decide whether (speaker - a person) has spoken about/of (piece - a thing): if the piece is listed in the pieces discussed of the speaker, decide yes; no. To decide whether text follows from/for (stage - a thing): if not replaying and event played out was true and entry (screentime minus 1) in realizations is stage, decide yes; no. Chapter - Saying To say i -- beginning say_i -- running on: (- style underline; -). To say /i -- ending say_i -- running on: (- style roman; -). To say b -- beginning say_b -- running on: (- style bold; -). To say /b -- ending say_b -- running on: (- style roman; -). To say mdash: say unicode 8212. To say lb: say line break. To say pb: say paragraph break. To say rpo: Say run paragraph on. To say cap-it: now capitalization is true. To say unidentified name for/of (subject - a person): say "[if capitalization is true][indefinite article of subject in title case][otherwise][indefinite article of subject][end if]"; if subject is unidentified begin; say " [if subject is the devil]devil in a hockey jersey[otherwise if the subject is the gray]alien of the gray-type, or a petit female [i]Homo sapiens,[/i][otherwise]bald man dressed completely in black[end if]"; if subject is MIB, now The printed name of MIB is "MIB"; if subject is the gray, now the printed name of subject is "gray"; now subject is identified; now the indefinite article of the subject is "the"; otherwise; say " [printed name of subject]"; end if; now capitalization is false. To say introductory options: say "Type the number of your choice then press 'enter' to proceed: [lb]1. Start the game and join the party. [lb]2. Visit the Info Desk, which is recommended for anyone who hasn't played [story title]. [lb]3. Resume a previous surveillance.". Chapter - Misc Phrases To skip upcoming rulebook break: (- say__PC = say__PC | PARA_NORULEBOOKBREAKS; -). To set all the/-- volumes: unless glulx sound is supported begin; say "This interpreter doesn't support sound."; otherwise; if audio mode is toggled off begin; set the background volume to 0; set the foreground volume to 0; [Turning off the static and giggling girls.] set the raw midground volume to 0; set the raw midground 1 volume to 0; set the midground 2 volume to 0; otherwise; set the background volume to 1; set the foreground volume to 1; set the raw midground volume to 20000; set the raw midground 1 volume to 4000; set the midground 2 volume to 4; end if; end unless. To choose a song: now a random current song is played; if screentime is 2 begin; now Spiders and Snakes is current; otherwise; now a random not lyrically important unplayed song is current; end if; move a random current song to Flyeye-rm; unless screentime is 0 begin; let old song be Artist corresponding to a Song of a random current song in the Table of Halloween Songs; move old song to location; end unless. To remember a/the/-- event/events for (stage - a thing), nonspecifically: let real screentime be screentime; now Goldie is thinking of previous event; now Need a line break is true; repeat with counter running from 1 to the number of entries in realizations begin; now screentime is counter; if stage is entry counter in realizations or nonspecifically begin; unless counter is 1 and stage is playroom and entry 1 in realizations is playroom and number of entries in realizations is at least 2 and entry 2 in realizations is playroom, follow the event interpretation rules for entry counter in realizations; say roman type; [Just to be sure it is on.] if rule succeeded, now successfully remembered is true; end if; end repeat; now need a line break is false; now screentime is real screentime; now Goldie is not thinking of previous event. To say tick a box: increment haunted manifestations; say "[italic type]Tick [one of]one[or]a second[or]a third[or]a fourth[or]a fifth[stopping] box on the [one of]'haunted house' checklist[or]'hauntings' list[stopping]: "; if event stage is Ballroom, say "glowing orb"; if event stage is Communications, say "shaking chandelier"; if event stage is playroom, say "[if screentime is 7]unmistakable EVP[otherwise]odd odors[end if]"; if event stage is zoo, say "cold spots"; say ",[roman type] you think". Book - Activities, Rules, and Actions Chapter - Activities Section Activities from Standard Rules The display banner rule is not listed in any rulebook. Rule for printing the banner text: say "[b][story title][/b] [story headline] by Nigel Jayne. Release [release number]. [lb]Copyright [unicode 169] [story copyright string] by [story author]. The license is under a Creative Commons attribution, CC BY-NC 4.0 [fixed letter spacing](https://creativecommons.org/licenses/by-nc/4.0/)[variable letter spacing]. [lb]Serial number [story serial number] / Inform 7 build [I7 version number].". Rule for constructing the status line: stop. Before listing nondescript items of a room: now every marked for listing thing is not marked for listing. First after reading a command: remove stray punctuation. After reading a command when (the player's command matches "x/examine [a number]" or the player's command matches "look at [a number]", or the player's command matches "[a number]") and (the number understood is greater than five or the number understood is less than one) during Observation: say "There are [if the number understood is greater than five]only [end if][(number of room-proxies minus 1) in words] monitors on the wall, and they are numbered from one to five."; reject the player's command. After reading a command when (the player's command matches "x/examine [a number]" or the player's command matches "look at [a number]", or the player's command matches "[a number]") and Ballroom-rm contains the player: say "You don't see anyone dressed as a number, or wearing a number."; reject the player's command. After reading a command when player is yourself and the player's command matches "1/one/continue/start": say "A green-skinned man with a stitch across his forehead lumbers toward you, two jumper cables swinging from his chest. Frankie bumps into Cleopatra standing next to the stage, sending her to the floor and knocking the headdress from her head. He extends his hand down to her, but she swats it away and glowers. Black Widow, a woman dressed in black with a red hourglass symbol on her back, picks up the headdress. Cleopatra snatches it back, stands, and returns to her spot beside the stage. [pb]Frankie stops in front of you. [i]Are those batteries attached to opposite sides of his neck? [/i] you wonder. As Frankie speaks, his chin taps at the antenna protruding up from your forehead, and his breath suffocates your nose with alcohol. 'Our whorey sister over there has sent me.' He gestures erratically behind him. A nun with a hunched back bends over the punchbowl by the stage. You think he must have said 'holy' sister, not 'whorey.' [pb]The nun straightens and turns around to face you. She rests her cup of punch on her pregnant belly. [pb]'She told me it's your turn in the Fly Eye, Goldie,' Frankie says. [pb][i]Goldie? [/i]you wonder. [i]My name isn't Goldie.[/i] Then you realize that, despite the alcoholic soup bathing his brain, Frankie connected your costume with the eponymous horror film, Goldie being a contraction of its star's surname, Goldblum. [pb]Frankie retreats toward Cleopatra. Arms crossed, she stands firm. Frankie stumbles away, passing Black Widow who, head cocked, watches Cleopatra. [pb]You glance at the double doors and consider making your exit to the Fly Eye, but the nun attracts your attention. She smiles and raises her cup in salute."; now player is Goldie; now yourself is off-stage; reject the player's command. [We need this because "think" is interpreted as "think about" and it produces a disambiguation error.] After reading a command when the player's command matches "muse/ponder/think": change the text of the player's command to "ruminate". After reading a command when player is yourself and mn_menupresent is false: if (the player's command matches "[a number]" and the number understood is greater than zero and the number understood is less than four) or the player's command matches "restart/load/look/l" or the player's command matches "[helpers]" begin; if the number understood is two or the player's command matches "[helpers]", change the text of the player's command to "help"; if the number understood is three or the player's command matches "restore/load", change the text of the player's command to "restore"; otherwise; say introductory options; reject the player's command; end if. Include (-Replace PrintInferredCommand;[ PrintInferredCommand; ];-) before "Parser.i6t". [This removes parenthetical confirmations when the parser fills in a second noun or chooses an object (in this case, the parser does this before the "supplying a missing noun/second noun" activity and "Does the player mean."] The disambiguation printing rule response(A) is "You will need to be more specific. ". The disambiguation printing rule response(C) is "[We] [wonder] which one [we] [want] to [print-or-construct]: ". The disambiguation printing rule response(E) is "[We] [ponder] [our] options. ". The disambiguation printing rule response(G) is "[We] [wonder] which one [we] [want] to [print-or-construct]: ". Rule for printing a parser error when the latest parser error is the can't see whom to talk to error: say "[We] don't recognise anyone that resembles whom you have in mind.". Rule for printing a parser error when the latest parser error is the can't talk to inanimate things error: say "There isn't anyone dressed up like that.". Rule for printing a parser error when the latest parser error is the only understood as far as error: let candidate be the accessible text of the player's command; if candidate matches the regular expression "\w\w\w's\s\w", say "[We] can't distinguish that as part of the costume."; otherwise say "[We] [decide] that action doesn't need all those words.". Rule for printing a parser error when the latest parser error is the can't see any such thing error: say "[We] [have] seen many things here tonight, from the mundane to the bizarre, but nothing like that. Yet.". Rule for printing a parser error when the latest parser error is the not a verb I recognise error: say "[We] [decide] that some actions are inappropriate,[if screentime is 7] especially at this time[otherwise]even in a place like this[end if].". Rule for printing a parser error when the latest parser error is the can't use multiple objects error: say "Your other four appendages are fake, so you decide to act on only one thing at a time.". Rule for printing a parser error when the latest parser error is the I beg your pardon error: say "You zone out for a second and do nothing.". Rule for printing a parser error (this is the default handling rule): if Preparation is happening begin; unless the nun is distracted begin; say "Cradling the drink resting on her belly, the nun continues to smile at you, and y"; otherwise; say "[if the nun is involved]With the nun engaged, y[otherwise]Y[end if]"; end unless; say "ou decide that your priority is the Fly Eye."; otherwise; say "[if screentime is 7]You can CONCEIVE a narrative or say GOODNIGHT. [otherwise][i]Focus on the cameras,[/i] [we] [think]. [i]I don't want to miss anything.[/i][end if] [lb]"; end if. Rule for supplying a missing noun: say "And [we] [decide] to do that to . . . [lb]". Rule for supplying a missing second noun: say "[We] [decide] to finish that action using . . . [lb]". Rule for clarifying the parser's choice of something: stop. Chapter - New Rulebooks Teasing is an activity. Before teasing when Goldie is not aware of characters: now Goldie is aware of characters. Before teasing when screentime is 1 and event played out is false: now Cleopatra is trailer-spotted. Before teasing when screentime is either 2 or 3 and event played out is false: if screentime is 3 begin; now MIB is trailer-spotted; now devil is trailer-spotted; now player is aware of jacketed MIB; end if; now medicine man is trailer-spotted; now leprechaun is trailer-spotted; now sasquatch is trailer-spotted; now Goldie is aware of the doll. Before teasing when screentime is 4 and event played out is false: now gray is trailer-spotted. Before teasing when screentime is 5 and event played out is false: now leprechaun is trailer-spotted; now sasquatch is trailer-spotted; now MIB is trailer-spotted; now nun is trailer-spotted; now Widow is trailer-spotted. Rule for teasing: now contemplative mood is false; let teaser be the transition events of event stage; if event played out is true begin; if there is a Trigger Time of Screentime in teaser, say "[Event corresponding to a Trigger Time of screentime in teaser] "; otherwise; let room counter be 1; repeat with selection running through room-proxies begin; unless selection is Fly Eye begin; now teaser is the transition events of selection; say "([room counter]) [if selection is ballroom][set link 1][selection][end link][otherwise if selection is communications][set link 2][selection][end link][otherwise if selection is laboratory][set link 3][selection][end link][otherwise if selection is zoo][set link 4][selection][end link][otherwise][set link 5][selection][end link][end if]: "; if there is a Trigger Time of Screentime in teaser begin; say "[Event corresponding to a Trigger Time of screentime in teaser] "; otherwise; if selection is ballroom begin; say "[if screentime is 1]Guests continue to mingle[otherwise if screentime is 2]Some guests mingle at the refreshment table[otherwise if screentime is 4][one of]A couple of dancers materializes, jitterbugs, and disappears[or]The crowd has thinned[stopping][otherwise]Guests mingle in front of the stage and refreshments[end if]. "; otherwise; say "Vacant. "; end if; end if; say pb; increment room counter; end unless; end repeat; end if; if event played out is false and screentime is 6, now Goldie is aware of the last teasers. After teasing when watched trailer is false: now watched trailer is true. Event Description is an object-based rulebook. [These are descriptions of what is happening on the screen the player chooses to watch.] Table of User Styles (continued) style name color special-style-1 "#FFA500" First event description rule for something (called sequence): say "[special-style-1][sequence][roman type] ([if sequence is Laboratory]third floor, west[otherwise if sequence is Ballroom]second floor, east[otherwise if sequence is Communications]second floor, west[otherwise if sequence is Zoo]second floor, north[otherwise]main floor, west[end if] wing) [unless screentime is 7][lb][set link 6](watch all monitors)[end link][end unless][pb]"; if not replaying begin; if sequence is Communications and the number of entries in realizations is greater than 2 and entry 2 in realizations is not Communications, say "[first time]Something is different about the room . . . The lighting has dimmed, and shadows shroud the corners. [pb] [only]"; add sequence to realizations; if (event played out is true) or (screentime is 0 and watched trailer is false), carry out the teasing activity; increment screentime; if screentime is greater than 1 begin; unless screentime is 7 or (screentime is 2 and Goldie is following greed storyline) begin; if (Goldie is following curse storyline and entry screentime in realizations is not entry screentime in curse events) or (Goldie is following fright storyline and entry screentime in realizations is not entry screentime in fright events) or (Goldie is following greed storyline and entry screentime in realizations is not entry screentime in greed events), now Goldie is following threads; end unless; end if; end if. Event interpretation is an object-based rulebook. The event interpretation rulebook has default success. [These are Goldie's thoghts of what is happening on-screen.] First event interpretation rule for something (called notable): now contemplative mood is true; if Goldie is thinking of previous event and not remembering and not remembering specifically begin; say "You remember "; otherwise; if there is a Trigger Time of (screentime minus 1) in the transition events of the notable begin; unless (screentime is 2 and notable is Laboratory) or (screentime is either 6 or 7 and notable is playroom) or (screentime is either 4 or 6 and notable is Zoo) begin; if remembering or remembering specifically begin; say "[if need a line break is true][pb][otherwise][lb][end if] [mdash] "; otherwise; say lb; end if; now need a line break is false; end unless; end if; unless remembering or remembering specifically, say italic type; end if; make no decision. Character recall is an object-based rulebook. The character recall rulebook has default success. Chapter - New Actions Section - New Understanding of Standard Grammar Understand "drink" as drinking. Rule for supplying a missing noun while drinking or eating: if the player carries the punch, now the noun is the punch; otherwise say "You don't have anything suitable to consume.". Understand "swing [a door]" as closing. Understand "sit", "sit down", "lie down", and "lay down" as a mistake ("[if Preparation is happening][i]I'll get trampled in this crowd,[/i] you think[otherwise]You're already comfortable in the chair[end if]."). Understand "topic" and "topics" as a mistake ("You can just talk to someone if you don't know what to say."). Understand "consult [something] for [text]", and "search [something] for [text]" as consulting it about. Understand "look up [text] with/using/on [something]", "research [text] with/using/on [something]", and "search for [text] with/using/on [something]" as consulting it about (with nouns reversed). Understand "load" and "load game" as restoring the game. Understand the command "think" as something new. Understand the command "pet" as "touch". Understand the command "shove" as "push". Understand the command "watch" as something new. Understand "examine [any room]", "x [any room]", "look at [any room]", "look at [any thing]", "play [any room]", "[any room]", "[any thing]", "examine [any thing]", and "x [any thing]" as examining. Understand "examine", "look at" and "x" as examining. Understand the command "investigate" as "examine". Rule for supplying a missing noun while examining: if Preparation is happening, say "There are many colorful characters you could look at in here."; otherwise say "You figure any of the five haunted hotspots on the monitors are worth investigation.". Understand "all monitors", "look at all/every monitor/monitors", "look around", and "walk around" as looking. Understand nothing as setting it to. Understand the commands "adjust" and "set" as "turn". Understand "re-load", "reload", "re-open", and "reopen" as restarting the game. Section - Out of World Conceiving a narrative is an action out of world. Understand "conceive", "narrative", "story", "plot", "plots", "conceive a/-- narrative/story/storyline", "think about what/-- happened/tonight", and "think about a/the/-- events/monitors/narrative/story/storyline" as conceiving a narrative. Check conceiving a narrative when Goldie is not thinking about the conclusions: if Preparation is happening, say "You can't think of any good stories to tell about tonight. Not yet." instead; try thinking instead. Carry out conceiving a narrative: if Goldie is following curse storyline, say "Cleopatra didn't want anyone to open the bag she was carrying, because she was hiding something in it. Something she could drop through a hole in the Laboratory's floor. She dimmed the lights in Communications to help conceal it. It could have poisoned Greg. Cleopatra needed to ensure Greg would reach behind those speakers, so she planned to take him to Communications, but he left the ballroom with Black Widow instead. She waited for him to return, not knowing that her scheme had worked, Black Widow an unwitting accomplice. [if Frankie has spoken of Cleopatra]Maybe she blames Greg's father for the death of her family. Or maybe she was acting out the curse, either intentionally or unintentionally[otherwise]Nothing you've seen suggests a motive, though[end if]"; if Goldie is following greed storyline, say "The medicine man was angry with Greg for bumping into him and touching the totems. Greg seemed puzzled by them when he picked up the frog in Communications. Maybe he noticed they had been re-arranged along the staff, as if the medicine man had removed some and hadn't replace them in the same order. Or maybe there was something different about the frog totem itself that made it worth killing for. The medicine man may have also conspired with the scientist. [if Frankie has spoken of medicine man]. Frankie mentioned an exhibit on Mesoamerica. The medicine man could have switched one of his totems for one that had been on display. He was afraid that Greg noticed the discrepancy, and he enlisted the scientist to help him steal the goods. They could have poisoned Greg by putting curare in the bottle[otherwise]You can't figure out how they may have done it, though, or why those totems are important[end if]"; if Goldie is following fright storyline, say "Greg certainly seemed anxious about the mansion and its reputation. Maybe the leprechaun decided to have some fun with the idea. After two unsuccessful attempts, one inside the zoo and one outside Communications, maybe the leprechaun did finally scare Greg with the doll he had taken from the playroom. Or maybe Harrison's daughters really were haunting the mansion tonight, and they frightened Greg[if event stage is Zoo]. The leprechaun could have put the scientist's wig on Greg . . . or maybe the ghosts did[end if ]"; say "[unless (Goldie is following curse storyline and Cleopatra is a Conversation Piece listed in the Table of Frankie's Conversation Pieces) or (Goldie is following greed storyline and Medicine Man is a Conversation Piece listed in the Table of Frankie's Conversation Pieces) or Goldie is following fright storyline]. You wonder how much Frankie knew about what was going on[end unless]. [lb]"; try going home. Understand "examine", "read", and "x" as "[peruse]". Displaying cover is an action out of world. Understand "display the/-- cover art/image/page/--", "show the/-- cover art/image/page/--", and "cover art/image/page" as displaying cover. Check displaying cover: unless glulx graphics is supported, say "This interpreter doesn't support graphics (Some interpreters that support both graphics and sound include Gargoyle and Windows Glulxe).". Carry out displaying cover when glulx graphics is supported: set the justification for special-style-1 to center-justified; say "[special-style-1]"; say " "; display figure of gamecover inline; say " [lb]"; say "[roman type]". To set the justification for (style - a glulx text style) to (N - a text justification): (- GTE_SetStylehint( wintype_TextBuffer, {style}, stylehint_Justification, {N} - 1 ); -). To display (chosen figure - a figure-name) inline: (- DrawInline({chosen figure}); -) Include (- [ DrawInline N; glk_image_draw(gg_mainwin, ResourceIDsOfFigures-->N, imagealign_InlineUp, 0); ]; -) Report displaying cover: say "[mdash] A fly with a large head is standing on a wall in a corner of the room. His eyes are big orange orbs with red stripes. 'A Fly on the Wall' is printed in white along the top of the image. [mdash] ". Table of Perspectives Perspective (an indexed text) with 3 blank rows Going home is an action out of world. Understand "go home", "good bye/night", "say goodbye/goodnight", "goodbye", and "goodnight" as going home when Goldie is thinking about the conclusions. Check going home: if file of followed perspectives exists, read File of followed perspectives into the Table of Perspectives; if the Table of Perspectives is full, blank out the whole of the Table of Perspectives. Told stories is a list of texts that varies. Carry out going home: let followed storyline be "threads"; if Goldie is following curse storyline, now followed storyline is "curse"; if Goldie is following fright storyline, now followed storyline is "fright"; if Goldie is following greed storyline, now followed storyline is "greed"; if the Table of Perspectives is not empty begin; repeat through the Table of Perspectives begin; add Perspective entry to told stories; end repeat; end if; unless Goldie is following threads or (the Table of Perspectives is not empty and followed storyline is a Perspective listed in the Table of Perspectives) begin; choose a blank row in the Table of perspectives; now Perspective entry is followed storyline; end unless; write File of followed perspectives from the Table of Perspectives; end the story finally saying "[final notice]". To say final notice: say "There are three different interpretations of Greg's fate, each dependent upon which character you decide to follow when you settle in the Fly Eye. "; if Goldie is following threads begin; say "You didn't follow any of them during your vigil"; otherwise; say "[if Goldie is following curse storyline]You witnessed Cleopatra's vengeful spirit enact the 'curse'[otherwise if Goldie is following fright storyline]The leprechaun's tricks pulled you into the 'fright'[otherwise]You found some value in watching the medicine man's scheming in the 'breed'[end if] storyline"; end if; say ". "; if the number of filled rows in the Table of Perspectives is 3, say "You've [if Goldie is following threads]already[otherwise]now[end if] discovered all of the perspectives ('curse,' 'fright,' and 'greed'). "; if the number of filled rows in the Table of Perspectives is 2, say "You [if Goldie is not following threads]previously watched the '[entry 1 in told stories]' perspective,[otherwise]seen two perspectives, '[entry 1 in told stories]' and '[entry 2 in told stories],'[end if] so there is one last to discover. "; if the number of filled rows in the Table of Perspectives is 1, say "[if Goldie is not following threads]There[otherwise]You've seen the '[entry 1 in told stories]' perspective, so there[end if] are two more to discover. "; say "You "; if haunted manifestations is at least 1 begin; say "[if Goldie is not following threads]also [end if]witnessed [if haunted manifestations is less than 5][haunted manifestations in words] of the five [otherwise]all of the [end if]phenomena occurring tonight that are typically reported as hauntings. You decide how much influence, if any, [if haunted manifestations is 1]it[otherwise]they[end if] had on the night's events"; otherwise; say "[if Goldie is following threads]also [end if]didn't witness any phenomena that are usually reported at haunted sites"; end if; say ".". Carry out restarting the game: if glulx sound is supported begin; stop the midground sound; stop the midground 1 sound; stop the midground 2 sound; [Because they continue to play when the player restarts and the sounds have started.] end if. Understand "thought", "thoughts", "thought process", "comments", and "commentary" as "[comments]". Understand "Goldie's [comments]", "my [comments]", and "[comments]" as thought mode. [These actions could use the standard switching actions instead, with the different modes coded as a device or something in the game. However, we don't want the player to be able to access them except when toggling, and we don't want them to appear on a disambiguation list.] Toggling on is an action out of world, applying to a game mode. Understand "turn on [game mode]", "t on [game mode]", "t [game mode] on", "[game mode] on", "switch on [game mode]", "switch [game mode] on", "toggle on [game mode]", and "toggle [game mode] on" as toggling on. Check toggling on game mode understood when game mode understood is toggled on: if game mode understood is audio mode, say "You should already be able to hear sound effects and music when they are being played." instead; otherwise say "You should already be able to read Goldie's mind." instead. Check toggling on audio mode: unless glulx sound is supported, say "This interpreter doesn't have sound support." instead. Carry out toggling on game mode understood: now game mode understood is toggled on; if game mode understood is audio mode begin; set all the volumes; unless Preparation is happening or screentime is greater than 5, play the sound of girl giggling in background; end if. Report toggling on audio mode: say "The audio effects are now active, and [if Preparation is happening]you should hear the piper's music[otherwise if screentime is greater than 5]you should hear static[otherwise]you should hear laughter[end if].". Report toggling on thought mode: say "You now have access to Goldie's thoughts.". Toggling off is an action out of world, applying to a game mode. Understand "turn off [game mode]", "t off [game mode]", "t [game mode] off", "[game mode] off", "switch off [game mode]", "switch [game mode] off", "toggle off [game mode]", and "toggle [game mode] off" as toggling off. Check toggling off game mode understood when game mode understood is toggled off: if game mode understood is audio mode, say "The audio effects and music shouldn't be audible." instead; otherwise say "You shouldn't be able to see Goldie's interpretations right now." instead. Check toggling off audio mode: unless glulx sound is supported, say "This interpreter doesn't support sound." instead. Carry out toggling off a game mode: now game mode understood is toggled off; if game mode understood is audio mode, set all the volumes. Report toggling off audio mode: say "The audio effects and music won't play anymore.". Report toggling off thought mode: say "You now won't be able to see Goldie's interpretations of the night's events.". Toggling is an action out of world, applying to a game mode. Understand "switch [game mode]", "toggle [game mode]", "t [game mode]", and "[game mode]" as toggling. Carry out toggling game mode understood: if game mode understood is toggled off, try toggling on game mode understood; otherwise try toggling off game mode understood. Section - Hints Understand "about", "guidance", "guide", "guidebook", "help", "info", "information", "instructions", "manual", "menu" as "[helpers]". Helping is an action out of world. Understand "[helpers]", "info desk", "information desk", and "[peruse] [helpers]" as helping. Carry out helping: carry out the displaying activity; clear the screen; try looking. Hinting is an action out of world. Understand "hint", "hints", and "[peruse] hint/hints" as hinting. Report hinting: say description corresponding to a title of "Hints" in the Table of Help Options. Showing author is an action out of world. Understand "author", "about the/-- author/writer" and "writer" as showing author. Report showing author: say description corresponding to a title of "About the Author" in the Table of Help Contents. Showing credits is an action out of world. Understand "acknowledgements", "acknowledgement", "credits", "credit", and "[peruse] the/-- acknowledgements/acknowledgement/credits/credit" as showing credits. Report showing credits: say description corresponding to a title of "Acknowledgements" in the Table of Help Contents. Showing solutions is an action out of world. Understand "solution", "solutions", "tour", "tours", "walkthrough", "walkthroughs", "walkthru", "[peruse] solution/solutions/walkthrough/walkthroughs/walkthru/tour/tours/guided tour/--" as showing solutions. Report showing solutions: say description corresponding to a title of "The 3 Perspectives" in the Table of Help Options; say lb. Suggesting actions is an action out of world. Understand "action list", "commands", "command list", and "verb list" as suggesting actions. Report suggesting actions: say description corresponding to a title of "Commands" in the Table of Help Options. Section - Within World Consulting is an action applying to a topic. Understand "google [text]", and "look up [text]", "research [text]" as consulting. Before consulting text during Observation, try consulting the laptop about the topic understood instead. Dancing is an action applying to nothing. Understand "dance" and "sing" as dancing. Check dancing: if location is Ballroom-rm, say "The fly costume and your limited vocal range prevent you from performing a monster mash tonight." instead; otherwise say "Even if you really wanted to, this small room isn't the place." instead. Following is an action applying to one visible thing. Understand "follow [any thing]" and "search for [any thing]" as following. Understand the commands "trail" and "watch" as "follow". Understand "picture", "image/images/pic/pics/picture/pictures" and "audio/sound/sounds" as "[recordable]". Understand "[recordable]" as the monitors. Preserving it with is an action applying to one topic and one thing. Understand "record a/-- [recordable] of [text] with/using [something]", "take a/-- [recordable] of [text] with/using [something]", "record a/-- [recordable] of [text]", and "take a/-- [recordable] of [text]" as preserving it with. Rule for supplying a missing second noun while preserving text with: now the noun is the mobile phone. Understand the commands "shoot" and "snap" as "record". Recording is an action applying to nothing. Understand "record [recordable]" as recording. Before recording, say "[if Preparation is happening]You'll see enough of everyone and everything when you get to the Fly Eye[otherwise]The only things you're interested in are on the monitors[end if]." instead. Recording it using is an action applying to two things. Understand "take [something] with/using [something]", "snap [something] with/using [something]", "record [something] with/using [something]", and "tape [something] with/using [something]" as recording it using. Before recording something using something: unless the second noun is the mobile phone, say "The only thing you have that records is your phone, but you don't want to use it now." instead; say "The only events worthy of recollection are taking place on the monitors[if Preparation is happening] in the Fly Eye[end if], and they're already being recorded." instead. Recording it with is an action applying to two things. Understand "record a/-- [recordable] of/-- [something] on/with/using [something]", "take a/-- [recordable] of/-- [something] on/with/using [something]", "record a/-- [recordable] of/-- [something]", and "take a/-- [recordable] of/-- [something]" as recording it with. Understand "record [something]" as recording it with. Rule for supplying a missing second noun while recording something with: now the second noun is the mobile phone. Researching with it about is an action applying to two visible things. Understand "consult [anything] about/for [anything]", "search [anything] for [anything]", "google [any thing]", "look up [anything]", "research [anything]", and "search for [anything]" as researching with it about. Understand "look up [anything] with/using/on [an electronic device]", "research [anything] with/using/on [an electronic device]", and "search for [anything] with/using/on [an electronic device]" as researching with it about (with nouns reversed). Rule for supplying a missing second noun while researching with something about: now the second noun is the noun; now the noun is the internet. First check researching with something which is not an electronic device about something: say "Only your mobile phone and the computer are capable of doing any kind of research." instead. Check researching with something about the player: say "[We] [have] already googled [player]." instead. Check researching with something about a personable thing: say "[We] [decide] that creeping people is not why [we][']re here." instead. Check researching with something about a disguise: say "The costumes are self-explanatory." instead. Check researching with something about something: say "[We] should really focus [our] attention on the screens." instead. Replaying is an action applying to one visible thing. Understand "play [any thing] again", "replay [any thing]", "rewatch [any thing]", "rewind [any thing]", "watch [any thing] again", "play again", "replay", "rewatch" , "rewind", and "watch again" as replaying. Rule for supplying a missing noun while replaying: now the noun is event stage. First check replaying something when event played out is false: say "You can't replay all the feeds at once." instead. First check replaying when screentime is 0 during Observation: say "You'll need to watch a monitor before you can replay the footage." instead. Check replaying something which is not a room-proxy when the noun is not a person: say "[We] can only replay a monitor number or a person [we] just watched." instead. Check replaying a person: unless entry screentime in the hangouts of the noun is entry screentime in realizations, say "[if noun is a woman]She[otherwise]He[end if] wasn't on the screen." instead. Check replaying something when event played out is true: unless the noun is center-stage, say "[We] [if the noun is a room-proxy]aren't watching [the noun][otherwise]didn't see [the noun] in [the event stage][end if]." instead. Last check replaying when screentime is 3: now the props are open. Carry out replaying something: follow the event description rules for the noun. Chapter - Conversation Understand nothing as answering it that. Understand nothing as asking it about. Understand nothing as telling it about. To decide whether (dialoguist - a person) is finished talking: repeat through the Conversation Threads of the dialoguist begin; unless there is a Spoken Status entry, decide no; end repeat; if the number of entries in the pieces discussed of the dialoguist is the number of rows in the Conversation Pieces of the dialoguist, decide yes; no. Discussing it with is an action applying to two visible things. Understand "ask [any thing] to/-- [any thing]", "talk about [any thing] to/with [any thing]", "ask for/about/-- [any thing]", "talk about [any thing]", "speak [any thing]", "tell [any thing]", and "say [any thing]" as discussing it with. Understand "ask [any person] about/-- [any thing]" and "talk to [any person] about [any thing]" as discussing it with (with nouns reversed). Understand "ask [any thing] about/-- [any thing]" and "talk to [any thing] about [any thing]" as discussing it with. Check discussing the player with the player: say "[We] [have] no new insight into [ourselves]." instead. Check discussing something with the player: say "[We] [decide] to keep [our] ideas about [the noun] silent." instead. Check discussing something with something: if conversationalist is a person and the location does not contain second noun, say "[We] [do]n't see [regarding the second noun][them] around." instead; unless the second noun provides the property Conversation Pieces begin; if conversationalist is a person, say "[The conversationalist] doesn't appear interested in talking to [us] right now." instead; say "There are some rather creative costumes here, but [we] doubt [the second noun] [are] a person in disguise." instead; end unless; if the second noun has spoken of the noun begin; if the second noun is the nun, say "[if the noun is the pregnancy]'Anything more stays between the two of us[otherwise if the noun is the nun]'My secrets stay with me[otherwise]She shrugs. 'I don't have anything more on [the noun][end if],' she says." instead; if the second noun is Frankie, say "[if the noun is Frankie]He remains silent and shakes his head. [otherwise]He blinks. 'Anything else I know stays with me.' [end if] [lb]" instead; end if; unless the noun is a Conversation Piece listed in the Conversation pieces of the conversationalist, say "[if conversationalist is the nun]'What do you think about [the noun]?' you say. [pb]'I don't have anything to say about [the noun],' she says[otherwise]'I can't sort out my thoughts on [the noun] right now, if you know what I mean,' he says[end if]." instead. Carry out discussing something with something: add the noun to the pieces discussed of the conversationalist; choose row with a Conversation Piece of the noun in the Conversation Pieces of the conversationalist; say conversation entry; say lb. Informing about it to is an action applying to two visible things. Understand "tell [any thing] about/to/-- [any thing]" and "tell to [any thing] [any thing]" as informing about it to. Understand "tell [any person] about/-- [any thing]" and "tell to [any person] [any thing]"as informing about it to (with nouns reversed). Check informing about the player to the player: say "[We] [expect] no new insight into [ourselves]." instead. Check informing about something to the player: say "[We] [decide] to keep [our] ideas about [the noun] silent." instead. Check informing about something to something: if the location does not contain the second noun and the second noun is a person, say "[We] [do]n't see [regarding the second noun][them] around." instead; if the second noun is a person, say "[The second noun] doesn't appear interested in what [we] [have] to say." instead; say "There are some rather creative costumes here, but [we] doubt [the second noun] [are] a person in disguise." instead; Talking about it with is an action applying to a topic and one thing. Understand "ask [text] to [something]", "talk about [text] with/to [something]", "say [text] with/to [something]", "speak [text] with/to [something]", "tell [text] with/to [something]", "ask about/for [text]", "talk about [text]", "speak [text]", "say [text]", and "tell [text]" as talking about it with. Understand "ask [something] to/about/-- [text]" and "talk to [something] to/about [text]" as talking about it with (with nouns reversed). Check talking about text with the player: say "[We] [consider] it from all angles, but you don't draw any new conclusions." instead. Check talking about text with something: unless the second noun provides the property Conversation Threads begin; if the second noun is a person, say "[The second noun] doesn't appear interested in talking to you right now." instead; say "There are some rather creative costumes here, but you doubt [the second noun] [are] a person in disguise." instead; end unless; if topic understood is a topic listed in the Conversation Threads of the second noun begin; if there is a Spoken Status entry and Spoken Status entry is spoken-of, say "[if the second noun is the nun]She thinks a bit before saying 'I don't have anything more on any of that.' [otherwise]'I've told you what I know,' Frankie says. [end if] [lb]" instead; end if; unless topic understood is a Topic listed in the conversation threads of the second noun, say "[if the second noun is the nun][one of]The nun shrugs and smiles. 'Yeah. Yeah.' [or]'Whatever you think,' the nun says. 'I have nothing on that.' [purely at random][otherwise]'I'm beyond being able to talk about that,' Frankie says then burps. [end if] [lb]" instead. Carry out talking about text with something (this is the talk about a topic rule): let threads be the conversation threads of the second noun; repeat through threads begin; if Topic entry is topic understood begin; say "[conversation entry][lb]"; now Spoken Status entry is spoken-of; end if; end repeat. Discussing something with is conversing. Informing about something to is conversing. Talking about text with is conversing. Rule for supplying a missing second noun while conversing: now second noun is the conversationalist. Setting action variables: if conversing, now the conversationalist is the second noun; if (talking to something) or (answering someone that), now the conversationalist is the noun; if (the conversationalist provides the property distracted and the conversationalist is distracted) or the conversationalist is not in the location, now the conversationalist is Goldie. Talking to is an action applying to one visible thing. Understand "talk to/with [anything]", "ask [any person]", "greet [any person]", "salute [any person]", "speak to/with [any thing]", "converse", "speak", and "talk" as talking to. Rule for supplying a missing noun while talking to during Preparation: if the nun is distracted, now the noun is Goldie; otherwise now the noun is the nun. Rule for supplying a missing noun while talking to during Observation: if location contains Frankie, now noun is Frankie; otherwise now noun is Goldie. Check talking to the player: say "[We] [figure] [we] [look] crazy enough in this fly outfit; no need to confirm as much by talking to [ourselves]." instead. Check talking to something: if the noun is not a personable thing, say "[We] [poke] [the noun]. There is no reaction, so [we] [do]n't talk to it." instead. Carry out talking to a person: if the number of rows in the Conversation Pieces of the conversationalist is greater than the number of entries in the pieces discussed of the conversationalist begin; if Fly Eye is a Conversation Piece listed in the Conversation Pieces of the noun begin; unless noun has spoken about Fly Eye begin; try discussing Fly Eye with the noun; rule succeeds; end unless; end if; let subjects be a list of things; repeat through the Conversation Pieces of the noun begin; unless noun has spoken about Conversation Piece entry, add Conversation Piece entry to subjects; end repeat; unless subjects is {} begin; let chosen be a random number between 1 and the number of entries in subjects; try discussing entry chosen in subjects with conversationalist; rule succeeds; end unless; end if; repeat through the Conversation Threads of the conversationalist begin; unless Topic Proxy entry is "mission" or there is a Spoken Status entry begin; say "[Conversation entry] [lb]"; now Spoken Status entry is spoken-of; rule succeeds; end unless; end repeat; say "[The noun] [nod] and smiles as you speak.". Understand "get up", "stand", and "stand up" as exiting when Observation is happening. Understand "go", "go in/into/to hall/hallway", and "run out", and "walk out" as exiting. Going by name to is an action applying to one visible thing. Understand "go to/-- [any thing]", "go to/-- [any room]", "visit [any thing]", and "visit [any room]" as going by name to. Heading out of is an action applying to one thing. Understand "get out of [something]", "get out from [something]", "leave [something]", "exit [something]", and "flee [something]" as heading out of. Check heading out of something which is not a room-proxy: say "[We] [are]n't in [the noun]" instead. Check heading out of a room-proxy when the noun is not Fly Eye: if the noun is the event stage and event played out is true, try looking instead; say "There are four other monitors to consider." instead. Turning up volume on it to is an action applying to one thing and one number. Understand "turn up the/-- volume of/on/for [something] to [a number]", "turn [something] up to [a number]", "turn up [something] to [a number]", and "turn up the/-- volume of/on/for [something]" as turning up volume on it to. Check turning up volume on something to a number: if the noun is a person, say "[if the noun is the player][We][']re pitch perfect[otherwise][The noun] speaks loud enough[end if]." instead; say "[if the noun is playroom]The volume on monitor 5 is not adjustable[otherwise][The noun] [do]n't have volume control[end if]." instead. Turning down volume on it to is an action applying to one thing and one number. Understand "turn down the/-- volume of/on/for [something] to [a number]", "turn [something] down to [a number]", "turn down [something] to [a number]", and "turn down the/-- volume of/on/for [something]" as turning down volume on it to. Check turning down volume on something to a number: if the noun is a person, say "[if the noun is the player][We][']re pitch perfect[otherwise][The noun] might take offence to that[end if]." instead; say "[if the noun is playroom]The volume on monitor 5 is not adjustable[otherwise][The noun] [do]n't have volume control[end if]." instead. Turning volume it for is an action applying to two things. Understand "turn volume/-- of/-- [something] [a direction]", "turn [a direction] volume/-- of/-- [something]", and "turn [a direction] volume" as turning volume it for. Rule for supplying a missing second noun while turning volume a direction for: if Preparation is happening, try helping; otherwise now the second noun is playroom. Before turning volume a direction which is not up for something, try turning down volume on second noun to 1 instead. Before turning volume up for something, try turning up volume on second noun to 2 instead. A level is a kind of value. low and high are levels. Understand "max" and "maximum" as high. Turning volume on it to is an action applying to one thing and one level. Understand "adjust volume of/-- [something] to [a level]", "turn volume of/-- [something] to [a level]" and "set volume of/-- [something] to [a level]" as turning volume on it to. Section - Thought-processing The block thinking rule does nothing. Remembering is an action applying to nothing. Understand "remember" as remembering. Successfully remembered is initially false. Carry out remembering: say "[We] [remember] . . . "; remember events for entry 1 in realizations, nonspecifically; if successfully remembered is false, say " . . . that nothing particularly interesting happened."; now successfully remembered is false; Remembering specifically is an action applying to one visible thing. Understand "remember [any thing]" as remembering specifically. Understand the commands "recount" and "recall" as "remember". Check remembering specifically the player: say "You remember everything you need to know about yourself." instead. Check remembering specifically something which is in Flyeye-rm when the noun is not a room-proxy: say "[The noun] [are] in the room with [us]." instead. Check remembering specifically something when the noun is not a person and noun is not a room-proxy: if the noun is a disguise, try remembering specifically the holder of the noun instead; say "[We] "; if the noun is the large bag, say "[if entry 3 in realizations is Laboratory]saw Cleopatra drop her bag behind the chest in the Laboratory[otherwise if entry 2 in realizations is Communications]saw Cleopatra carrying her bag when she visited Communications[otherwise if entry 1 in realizations is Ballroom]saw Cleopatra carry her bag out of the ballroom[otherwise][remember] seeing Cleopatra with a bag full of props earlier this evening[end if]." instead; if the noun is the red-haired doll begin; if leprechaun is accounted for and (entry 2 in realizations is Playroom or entry 3 in realizations is Zoo or entry 4 in realizations is Communications), say "saw the leprechaun with a red-haired doll in [if entry 4 in realizations is Communications]Communications[otherwise if entry 3 in realizations is Zoo]the Alien Zoo[otherwise]the playroom[end if]." instead; if Playroom is listed in realizations, say "thought [we] saw a red-haired doll in the playroom." instead; say "think that the playroom might have a red-haired doll." instead; end if; if the noun is the jacket, say "[remember] seeing the jacket on [if entry 6 in realizations is Playroom or entry 4 in realizations is Zoo]the gray[otherwise]a man earlier this evening who was completely dressed in black[end if]." instead; unless a room contains noun, say "[are]n't sure where [we] may find [the noun]." instead; let stand-in be a random room-proxy which is in the location of the noun; say "[if stand-in is listed in realizations][remember] seeing [the noun] in [the location of the noun][otherwise]guess that [the location of the noun] may have [regarding the noun][them][end if]." instead. Check remembering specifically a room-proxy when noun is not listed in realizations: say "[We] [have]n't watched [the noun] yet." instead. Need a line break is initially false. Carry out remembering specifically a person: let old-time be screentime; unless the noun is accounted for begin; say "[The noun] was hanging out in the Soul Dancers Ballroom earlier this evening."; otherwise; say "[We] [remember] watching [the noun]: [lb]"; repeat with counter running from 1 to the number of entries in realizations begin; if counter is 1 begin; if noun is either Black Widow or Cleopatra and entry 1 in realizations is not ballroom, say "[lb]in the ballroom, [if noun is Cleopatra]protecting a darkened area beside the stage[otherwise]watching Cleopatra standing guard beside the stage[end if]."; if noun is either medicine man or Rasputin and entry 1 in realizations is not laboratory, say "[lb]in the lab, [if noun is medicine man]ignoring Rasputin[otherwise]digging into a chest[end if]."; if noun is either leprechaun or sasquatch and entry 1 in realizations is not playroom, say "[lb]in the playroom, [if noun is leprechaun]probably planning something[otherwise]laughing at the leprechaun[end if]."; end if; unless noun was spotted in trailer counter begin; if entry counter in realizations is entry counter in the hangouts of the noun begin; now screentime is counter; unless (the noun is leprechaun and counter is 1 and number of entries in realizations is at least 2 and entry 2 in realizations is playroom) or (noun is either butcher or pirate and entry (counter minus 1) in the hangouts of the noun is entry counter in realizations) begin; say "[lb]In [short name for entry counter in realizations]"; follow the character recall rules for the noun; end unless; end if; end unless; end repeat; end unless; now screentime is old-time; rule succeeds. To decide whether (target - person) is not remembered in event (cue - a number) of (footage - a thing): if ((the number of entries in realizations is at least cue and entry cue in realizations is not footage) or the number of entries in realizations is less than cue), decide yes; no. To decide whether (observable - a person) was spotted in trailer (event - a number): if event is 1 and observable is Cleopatra and entry 1 in realizations is ballroom, decide no; if observable is trailer-spotted begin; if event is 1 and observable is Cleopatra and observable is not remembered in event 2 of Communications begin; say "[lb]In Communications, studying a far corner of the room."; decide yes; end if; if event is 2 begin; if observable is medicine man and medicine man is not remembered in event 3 of Communications begin; say "[lb]In Communications, gazing into a mirror."; decide yes; end if; if observable is either leprechaun or sasquatch and observable is not remembered in event 3 of Zoo begin; say "[lb]In the Alien Zoo where he seemed to be planning to scare someone."; decide yes; end if; end if; if event is 3 begin; if observable is medicine man and medicine man is not remembered in event 4 of Communications begin; say "[lb]In Communications, examining a chandelier."; decide yes; end if; if observable is either devil or MIB and observable is not remembered in event 4 of Zoo begin; say "[lb]In the Alien Zoo, [if observable is devil]rope in hand and under watch by the MIB[otherwise]studying the devil[end if]."; decide yes; end if; if observable is either leprechaun or sasquatch and observable is not remembered in event 4 of Communications begin; say "[lb]In Communications where he encountered the medicine man."; decide yes; end if; end if; if event is 4 and observable is gray and entry 4 in realizations is not Zoo begin; say "[lb]In the Alien Zoo, staring out the door."; decide yes; end if; if event is 5 begin; if observable is either Black Widow or nun and Widow is not remembered in event 6 of ballroom begin; say "[lb]In the ballroom, talking with [if observable is nun]Black Widow[otherwise]the nun[end if]."; decide yes; end if; if observable is either leprechaun or sasquatch and observable is not remembered in event 6 of Communications begin; say "[lb]In Communications, waiting by the door."; decide yes; end if; if observable is MIB and MIB is not remembered in event 6 of playroom begin; say "[lb]In the playroom, checking for spooks."; decide yes; end if; end if; end if; no. Carry out remembering specifically something: say "[We] [remember] . . . "; remember events for noun; if successfully remembered is false, say "but nothing of note comes to mind."; now successfully remembered is false. Ruminating is an action applying to nothing. Understand "ruminate" as ruminating. Check thinking when event played out is true: if contemplative mood is true, try remembering instead; try thinking about event stage instead. Carry out thinking when screentime is 0: say "[italic type][if Goldie is not aware of characters]I should look at the monitors[otherwise]I can follow Cleopatra or Black Widow in the ballroom, Rasputin or the medicine man in the lab, or the leprechaun and sasquatch in the playroom[end if]. [roman type] [lb]"; rule succeeds. Carry out thinking: let recent event be entry (number of entries in realizations) in realizations; say italic type; if screentime is 1, say "[if entry 1 in realizations is Ballroom]Cleopatra has made her way to Communications . . .[otherwise if entry 1 in realizations is Laboratory]Rasputin has escaped to the playroom . . .[otherwise if entry 1 in realizations is Playroom]What are the leprechaun and sasquatch up to in the playroom?[otherwise]I probably missed something, but I can catch up with Cleopatra in Communications or the sasquatch and Rasputin in the playroom.[end if]" instead; if screentime is 2 begin; if Goldie is following curse storyline, say "Cleopatra has made her way to the lab." instead; if recent event is playroom and (Goldie is following fright storyline or Goldie is following greed storyline), say "[if Goldie is following fright storyline]What is the leprechaun planning in the zoo?[otherwise]Rasputin isn't around, but something is bothering the medicine man in Communications.[end if]" instead; end if; if screentime is 3 begin; if recent event is Communications, say "The medicine man is staying in Communications, so maybe I should, too." instead; if recent event is Laboratory, say "Cleopatra has returned to the ballroom." instead; if recent event is zoo, say "The leprechaun and sasquatch are probably going to talk to the medicine man in Communications." instead; end if; if screentime is 4, say "There's only Rasputin and Black Widow to watch in Communications." instead; if screentime is 5 and recent event is Communications begin; if Goldie is following curse storyline, say "Black Widow and Cleopatra are at it again in the ballroom." instead; if Goldie is following fright storyline, say "The leprechaun and sasquatch have set something up, but will they be successful?" instead; if Goldie is following greed storyline, say "Black Widow has returned to the ballroom. No sign of Rasputin, though, or the medicine man." instead; end if; if screentime is 6, say "What's happened to Greg?" instead; say "Maybe I should have tried following some of these characters around more closely."; say roman type. Understand "think further" and "think more" as thinking. Thinking about is an action applying to one visible thing. Understand "think about [any thing]" as thinking about. Understand the commands "muse" and "ponder" as "think". First check thinking about the player: say "[i]My costume isn't too bad compared to some of these.[/i] [lb]" instead. Check thinking about something when the noun is not a room-proxy and the noun is not a person: say "[i]I'd need to look at [the noun] to get more info,[/i] you think." instead. Check thinking about a room-proxy when noun is not listed in realizations: say "[i]It would be better to actually [if location is Ballroom-rm]go to the Fly Eye and[end if] watch what happens in [short name for noun] first.[/i] [lb]" instead. Check thinking about a room-proxy when (event played out is false) or (event played out is true and noun is not event stage): try remembering specifically the noun instead. Check thinking about a person: if event played out is false or (event played out is true and entry screentime in the hangouts of the noun is not event stage), try remembering specifically the noun instead. Carry out thinking about something when screentime is at least 1: if the noun is a person begin; say "You just watched h[if noun is a woman]er[otherwise]im[end if] in [short name for event stage]"; abide by the character recall rules for the noun; say "You shrug, not thinking much of what [the noun] was up to."; end if; if contemplative mood is true, now Goldie is thinking of previous event; abide by the event interpretation rules for the noun; say roman type; say "[i]Another room would Probably be more interesting,[/i] you think.". Report thinking about something when screentime is less than 1: say "[We] [consider] [the noun] thoughtfully.". Thinking is pondering. Thinking about is pondering. Remembering is pondering. Remembering specifically is pondering. Volume - The Mysteries Book - People and Places Chapter - People The description of Goldie is "You're dressed completely in black, including leather gloves and a hoody, its hood hiding your hair but not your forehead, from which a paper towel roll wrapped in a black sock points like a unicorn horn. Two more of these appendages are stuck to your belt, each attached by a length of string to the arm above. Oval wire scaffolds covered in plastic wrap protrude from your back. Your mobile phone is tucked under your belt.". [If the player types, say, "x pants" and there are two NPCs with pants, we will choose the pants of the NPC the player last examined.] Goldie wears a disguise called Goldie's disguise. Understand "fly's costume/disguise" as Goldie's disguise. Understand "antenna", "abdomen", "belt", "gloves", "hood", "hoody/hoodie", "plastic wrap", "legs", "paper towel", "paper towel roll", "pseudolegs", "proboscis", "sock/socks", "thorax", "wing", "wings", "wire/wiress", and "wire wing/wings" as Goldie's disguise. Goldie carries the mobile phone. Understand "cell phone", "cell", "Goldie's phone/mobile/cell", and "goldie's mobile/cell phone" as the mobile phone. The description of the mobile phone is "It's stuffed behind your belt; you don't want to think about where some of the other society members with the most extravagant costumes are holding theirs. For the next hour, though, your attention is focused strictly on the monitors.". Understand "poisonous spider" and "spider" as Black Widow. Understand "Jeanette's/ange's/nun's sister" and "ange's sister" as Black Widow when the nun has spoken about Black Widow. Black Widow can be trailer-spotted. Black Widow wears a disguise called BW's-disguise. Understand "black widow's costume/disguise" and "spider's/widow's costume/disguise" as BW's-disguise. Understand "black blouse/leotards/skirt/shirt", "curves", "blood red lips", "blood-red lips", "fang", "hood", "hourglass", "hour glass", "legs", "leg-things", "leg things/thing", "leg-thing", "leotard", "lips", "plastic teeth", "pseudolegs", "purse", "teeth", "red mark/hourglass", "red lips", "shirt", "skirt", "sharp teeth", and "vampire teeth" as BW's-disguise. The description of BW's-disguise is "She appears ready to seduce and slay. Dressed all in black, she wears a short skirt, pantyhose, and a curve-hugging shirt. Her hair is also black, and it falls just short of the red hourglass on her back. As if a mate needed a stronger warning, fangs poke from between blood-red lips. Those floppy leg-things dangling from her sides, though, are likely to provoke a giggle rather than a scream from potential prey, and that black purse doesn't match the killer look.". Understand "chef" as the butcher. Understand "bald guy/man" as the butcher when screentime is less than 4 or (screentime is greater than 3 and MIB is unidentified). The butcher wears a disguise called the butcher's disguise. Understand "apron", "blood", "bloody/dirty/stained apron", "cleaver/knife", "bloody/meat/dirty cleaver/knife", "head", "intestine/intestines/sausage/sausages", "plush/rabbit/animal/stuffed/decapitated head", "meat", "rabbit/animal/toy", "stain/stains", and "plush/stuffed toy/animal" as the butcher's disguise. The description of the butcher's disguise is "A link of intestines is slung over the butcher's shoulder, and some kind of animal head hangs around his thick neck. The intestines resemble sausage, but they are too shiny. Plastic, perhaps. [one of]You can make out long ears on the head around the butcher's neck, and you think there's a pair of buck teeth in its mouth. A rabbit. It [or]The rabbit's head hanging from the butcher's neck [stopping]has cartoonish, oversized features, and it has clearly been ripped from a stuffed toy. He carries a stained cleaver covered with chunks of . . . chunks. The cleaver points out from his apron, which is covered in bright red blood.". Understand "egyptian", "egyptian queen/princess/pharaoh", "pharaoh", "princess" and "queen" as Cleopatra. Understand "Fay Clarkson" and "fay" as Cleopatra when Frankie has spoken of the item described. Cleopatra can be trailer-spotted. Cleopatra wears a disguise called queen's disguise. Understand "cleopatra's costume/disguise" as queen's disguise. Understand "asp", "bejeweled headdress/crown", "blonde/blond hair", "chin", "cobra", "crown", "fanged snake", "gold-laced gown/robe/robes", "gold/golden robe/robes/gown", "gown", "headress/headdress/headgear", "head dress/gear", "jewel/jewels", "knobby nose", "long nose", "snake", "thin lips", "nose", and "robe/robes" as queen's disguise. The description of queen's disguise is "[if Cleopatra carries the bag]With a bag over her shoulder, Cleopatra sneers at a corner of the room. Befitting of her[otherwise]Befitting of Cleopatra's[end if] mystique and majestic caste are her vibrant multi-colored gown laced in gold and bejeweled headdress fronted by a fanged snake ready to strike. But, like her namesake, this Cleopatra's features are decidedly bourgeois: long nose, thin lips, and a knobby chin. And, though the hairstyle seems right, that blond color isn't.". Understand "alien", "extra-terrestrial", "extra terrestrial", "extraterrestrial", "et", and "grey" as the gray. The gray can be identified or unidentified. The gray is unidentified. Gray can be trailer-spotted. The gray wears a disguise called the gray's disguise. Understand "alien's/grey's costume/disguise" as the gray's disguise. Understand "bathcap", "black orbs/eyes", "grey/gray bathcap", "cap", "gray/grey cap", "showercap", "shower cap", "gray/grey showercap", "gray/grey shower cap", "spacesuit", "space suit", "gray/grey spacesuit", "gray/grey space suit", "wetsuit", "wet suit", "gray/grey wetsuit", and "gray/grey wet suit" as the gray's disguise. The indefinite article of the gray is "an". The printed name of the gray is "alien". The description of the gray's disguise is "[if the gray wears the jacket]A large black jacket engulfs the tiny frame of the MIB's charge. She[otherwise]The MIB's spindly-armed charge[end if] is undoubtedly human, unless the grays wear wetsuits and shower caps, both differing shades of gray than that of their faces, lips, and hands. More convincing are those big black eyes, which could have been plucked from an alien's orbitals at autopsy.". Understand "agent", "cia/fbi/mib agent", "cia", "fbi", and "man in black" as the MIB. Understand "bald man" as the MIB when screentime is not 2 or (event stage is not ballroom and screentime is 2). The MIB can be identified or unidentified. The MIB is unidentified. MIB can be trailer-spotted. MIB wears a disguise called the MIB-disguise. Understand "man in black's costume/disguise" and "agent's/mib's costume/disguise" as MIB-disguise. Understand "black belt/suit/tuxedo", "belt", "hand mixer", "head", "shaved/bald head", "mixer", "suit", and "tuxedo" as the MIB-disguise. The MIB wears the black jacket. Understand "man in black's jacket" and "agent's/black/mib's/sports/suit jacket"as the MIB-disguise when MIB wears the item described. Understand "black/sports/suit jacket" as the gray when the gray wears item described. The indefinite article of the MIB is "a". The printed name of the MIB is "man dressed in black". The description of the MIB-disguise is "The bulky [if examining the item described]MIB[otherwise]man[end if] [if screentime is greater than 5]has a no-nonsense look about him, except for that egg beater in his belt. His black attire really brings out the gleam off his bald head[otherwise]has a no-nonsense look about him, from the shaved head, sunglasses, and wicked sneer to his simple black suit. Still, he was willing to stuff an egg beater in his belt[end if].". Devil can be trailer-spotted. The devil wears a disguise called the devil's disguise. Understand "satan's costume/disguise" as devil's disguise. Understand "cardboard", "cardboard wing/wings", "demon", "hockey player/stick/sticks", "horns/jersey/pitchfork", "jersey devil", "new jersey devil", "satan", and "wing/wings" as the devil. The devil can be identified or unidentified. The devil is unidentified. The indefinite article of the devil is "a". The description of the devil is "You're guessing that this guy is supposed to be a devil because he has a red face and horns on his head. In fact, he is probably the Jersey Devil, given the cardboard wings and not-so-subtle hockey jersey with an 'N' and horned 'J.' You don't think the real demon's pitchfork is just two upside-down hockey sticks that have been tied together, though.". Frankie carries the cutlass. Understand "buccaneer's/pirate's cutlass/saber/sword" and "saber/sword" as the cutlass. Understand "frankenstein", "frankenstein's monster", and "monster" as Frankie. Frankie has a list of things called pieces discussed. [We could use the dialogue status value like we did for topics, but I'm not sure it is any better.] Frankie has a table name called Conversation Pieces. Frankie has a table name called Conversation Threads. The Conversation Pieces of Frankie is the Table of Frankie's Conversation Pieces. The Conversation Threads of Frankie is the Table of Frankie's Conversation Threads. Frankie wears a disguise called Frankie's disguise. Understand "Frankenstein's/monster's costume/disguise" as Frankie's disguise. Understand "battery", "batteries", "blue jeans", "cable", "cables", "dirty jeans/pants/shirt", "green skin", "electrodes", "jeans", "jumper", "jumpers", "jumper cables", "pants", "stitch", and "stitches" as Frankie's disguise. The description of Frankie's disguise is "Reanimation, apparently achieved by shocking one's heart through jumper cables attached to the chest, has turned Frankie's face green and tore his shirt and jeans, and the brain transplant has left a nasty black stitch across his forehead. Given the way Frankie has been stumbling around the party, maybe it's time to hook up those batteries attached to his neck because he definitely isn't fully charged.". Table of Frankie's Conversation Pieces Conversation Piece Conversation Black Widow "'Have you met the black widow spider?' you say. [pb]'She's tempting, isn't she?' Frankie says. 'I don't know her, but maybe it isn't too late to introduce myself. We have something in common.' He smiles at you. 'I bite, too.' " the butcher "'The butcher costume is excessive, don't you think?' you say. [pb]Frankie looks you over and taps the sock-wrapped paper towel tube poking from your forehead. 'It's not so unusual.' [pb]'I mean . . . I guess he's making a statement.' [pb]'Yeah. I love eating meat!' [pb]'No.' You shake your head. 'Forget it.' " cat "[if location contains cat]You gesture to the cat. 'I don't think he trusts you.' [pb]'Feeling's mutual,' Frankie says. 'What's he doing here anyway? They don't let animals in this place.' [otherwise]'I think you offended the cat,' you say. [pb]Frankie shrugs. 'I don't trust [']em anyway. I'm more of a dog . . . ' He turns to you and smiles. 'Dog person, I mean.'[end if] " Cleopatra "'Do you know our hostess, Cleopatra?' you say. [pb]Frankie nods. 'That's Fay Clarkson. She's usually such a nice girl, but tonight . . . I don't know what's gotten into her. Maybe it's her time of the [if the location contains cat][mdash]' [pb]The cat hisses, leaps from your lap, and scrambles out the door. Frankie just smiles. [otherwise]month.' [pb]You shake your head. [pb]Frankie is momentarily mesmerized by your wobbling antenna, then he continues. [end if]'Fay's father was Arthur Clarkson. An archaeologist. He would have been another Indiana Jones. But he and his wife and his son died in a boating accident while excavating a temple in the Amazon. Fay survived. Another archaeologist was supposed to be on that boat too. Greg's father, in fact[unless Frankie has spoken of Rasputin or Frankie has spoken of Medicine Man]. You know Greg, right? Rasputin[end unless]. But Dr. Hoblett claimed to be sick that day. He finishes the excavation. Finds a tomb. He Comes home with a bunch of stuff. Becomes famous. Fay comes back with nothing. An orphan. Over the years, other people who were there have died.' Frankie makes spooky noises. 'Some say it's a curse. Such nonsense.' " devil "'Have you met the devil?' you say. [pb]'The hockey gear he's trying to pass off as a devil's costume tells me one thing,' Frankie says. 'He's had one-too-many concussions.' " Frankie "'Have you been a member of the society for long?' you say. [pb]Frankie turns to you. He narrows his bleary eyes. 'Who wants to know?' [pb]'It's just that I've been to a lot of these things, and I haven't met you.' [pb]Frankie's head wobbles. 'I just joined. Normally I like to keep a low profile, but every now and then you gotta surface and sniff [']em out.' He sniffs at you and smiles. " Gray "'The gray and the man in black never stray far from one another, do they?' you say. 'I guess that makes sense.' [pb]Frankie's head bobs. 'Yep. Those costumes don't fool me. They're hiding in plain sight. You can never know whether it is them.' He pauses. 'Well, I can tell. Did you see the way they signal each other? That's not sign language. At least none that we know.' " Goldie "'How do you like my costume?' you say. 'At least you recognize it.' [pb]Frankie turns and looks you over. He reaches for a wing. You block his arm. 'They're fragile,' you say. [pb]'I can be gentle,' Frankie says. He grins. " leprechaun "'It looks like we need to keep an eye on the leprechaun,' you say. [if Goldie is following greed storyline]'He's already spooked Rasputin.'[end if][pb]'I wouldn't trust Lucky Charms as far as I could toss [if the location contains cat][mdash]' [pb]The cat hisses, leaps from your lap, and scrambles out the door. [pb][otherwise][mdash]' Frankie attempts a swing of his arms and teeters on his feet. [end if]'He's trying to scare us with that stupid doll, but I'm too smart for that.' " museum "'So, have you seen anything unusual tonight?' you say. [pb]'You mean besides the fact that Bigfoot is wandering the halls?' [if the location contains cat]Frankie regards the cat. 'And there's a giant skunk sitting on a fly's lap?' [pb]The cat hisses, jumps to the floor, and runs out the door. [pb]'Sorry, pussy,' Frankie says. 'You don't smell as bad!' His voice booms in the small room. 'What was your question again?'[end if] [pb]'Have you seen anything creepy tonight. Supernatural.' [pb]'Like ghosts? That's crap. It never hurts to be careful, though. We're all targets thanks to the Greada Treaty that Eisenhower signed with the grays. Human experiments for alien technology. I've seen them all. The Nordics. Arcturians. Reptilians.' [pb]'How do you know I'm not one of them?' [pb]He smiles. 'They're cold blooded. You're hot.' " Medicine Man "'Do you know our medicine man?' you say. [if Goldie is following greed storyline]'He's had a couple of run-ins with [friend Greg].' [end if] [pb]Frankie shrugs. 'I ran into him in the exhibit on Meso-American culture. Lots of good stuff in there. Even blowguns and darts and poisonous plants.' [pb]'Curare,' you say. 'The stuff they put on the darts.' [pb]Frankie's head bobs. 'Dangerous, huh? Well, they've got it all locked up, but there's some smart people here tonight. Don't trust anyone. Especially with those trinkets and totems. You know they're auctioning all that stuff off? I bet it will make someone . . . ,' he winks at you. 'A pretty penny.'[if the location contains cat] [pb]Frankie attempts to pet the cat, but it hisses, leaps from your lap, and runs out the door.[end if] " nun "'Do you think that nun is really pregnant?' you say. Frankie squints into monitor 1. He shrugs. 'Could be. Maybe the priests have tired of little boys.' " pied piper "'Did you like the music the Pied Piper was playing?' you say. 'I don't like music. It can hide subliminal messages, you know.' Frankie taps his head. 'Ole Frankie won't be turned into a brainless zombie.' " pirate "'Where's your pal, the pirate?' you say. [pb]Frankie frowns. 'He wandered off after I took a swipe at that dumb bird on his shoulder. I should've kept his sword. Coward.' " Rasputin "'How do you think Rasputin is holding up?' you say. 'Greg's a bit of the nervous type, and in a place like this . . . ' [pb]Frankie scowls. 'He's a wimp. All this stuff about ghost kids. Silly.' " sasquatch "'Do you know the sasquatch?' you say. [pb]Frankie shrugs. 'He seems like a good guy. Not like the leprechaun he hangs around with.' " scientist "'Have you met the scientist?' you say. 'He doesn't seem to say much.' [pb]'Didn't say much to you either, huh?' Frankie says. 'They won't tell you what they do and, when they do, it's all scientific mumbo-jumbo designed to hide what is really going on.' " the zombie "'We even have the walking dead here tonight,' you say. [pb]'A cold, brainless, relentless gal who eats too much,' Frankie says. 'I thought it was my ex.' " To say friend Greg: say "[unless Frankie has spoken of Cleopatra or Frankie has spoken of Rasputin]my friend Greg. [end unless]Rasputin". Understand "blowgun", "curare", "dart", "darts", "mesoamerica", "meso-america", "totem", and "totems" as "[blowgun]". Table of Frankie's Conversation Threads Topic Topic Proxy Conversation Spoken Status (a dialogue status) "[blowgun]" "'You don't think anyone would steal the curare and use it to kill someone,' you say. [pb]Frankie rubs his head. 'Not normally, no. But tonight . . . it would be convenient for them to turn us against one another.' [pb]You decide that encouraging Frankie to expand on his theories about 'them' and their motives is probably a waste of time right now." -- "curse/expedition/temple" "curse" "'So why do you think Cleopatra is acting weird then?' you say. 'If you don't believe that it's a curse.' [pb]Frankie adjusts a battery on his neck. 'She's angry at something. Or somebody.'" -- Understand "lucky charms", "irish", "irishman", "irish man", "green/irish/little/short man", "joker", and "trickster" as the leprechaun. The leprechaun can be trailer-spotted. The leprechaun wears a disguise called the trickster's-disguise. Understand "leprechaun's costume/disguise" and "beard", "buckle/buckles", "black pants/shoes", "bulge", "bulging pockets/pocket", "clover", "green/shamrock/clover hat", "hat", "green jacket/suit", "pocket/pockets", "ruddy", "red beard", "ruddy complexion/face", "suit", and "shamrock" as the trickster's-disguise. The description of the trickster's-disguise is "[if examining the leprechaun]He[otherwise]The leprechaun[end if] is so short that he may just fit the definition of 'little person[if the leprechaun carries the red-haired doll],' the doll deceptively large under his arm. [otherwise].' [end if]He wears black pants and buckled shoes, and the pockets of his green jacket are bulging. A giant shamrock dangles from his green hat like Halloween's version of a mistletoe. You can't imagine the trick inspiring many kisses, though, not with that full red beard, ruddy complexion, and mischievous grin.". Understand "doctor", "indian", "meso/native american", "priest", "shaman", and "witch doctor" as the medicine man. Understand "carving", "figure", "figurine", "head", "totem", "wooden carving", and "wood carving" as "[totem]". The medicine man incorporates the frog, the owl, the raven, the totems, and the wolf. The frog, the owl, the raven, and the wolf are spirit animals. Understand "frog [totem]" and "head of frog" as the frog. The significance of the frog is "The frog is associated with the water element and cleansing. As such, it symbolizes rebirth, fertility, and abundance" The description of the frog is "It looks like a lime green frog's head with an exagerrated mouth and large eyes. It rests [if screentime has been 2]at the top of the staff, above the other totems[otherwise]just below the wolf, which is at the top of the staff[end if].". Understand "owl [totem]" and "head of owl" as the owl. The significance of the owl is "Traditionally, the owl is the announcer of death, of change. It also represents wisdom and great insight, especially to see what others don't" The description of the owl is "It's the feathery head of a brown owl. It lies atop the raven, which is at the bottom of the staff.". Understand "raven [totem]" and "head of raven" as the raven. The significance of the raven is "The raven represents magic, and it carries messages in its wings from the cosmos. It is also associated with change and transformation and, therefore, sometimes considered a trickster" The description of the raven is "The raven has large eyes and beak. It rests at the bottom of the staff.". Understand "head of wolf" and "wolf [totem]" as the wolf. The significance of the wolf is "The wolf represents intelligence and instinct but also mistrust, in either yourself or others" The description of the wolf is "The wolf's head is grey and white with black eyes. It's [if screentime has been 2]just below the frog at the top of the staff[otherwise]at the top of the staff, above the frog[end if].". The totems are plural-named. Understand "animal carving/carvings", "animal spirits/representatives", "cane", "staff", and "[totem]s" as the totems. The description of the totems is "They are painted wood carvings of the heads of the animals they represent: [if screentime is less than 2]wolf[otherwise]frog[end if], [if screentime is less than 2]frog[otherwise]wolf[end if], owl, and raven. They hang in that order from top to bottom of the staff.". Medicine man can be trailer-spotted. The medicine man wears a disguise called the medicine-man's disguise. Understand "medicine man's costume/disguise" and "shaman's costume/disguise" as medicine-man's disguise. Understand "black markings/marking", "belt", "cheek/cheeks", "bead/beads/bone/bones", "jewelry", "makeup", "small bones", "smear", "necklace", and "pouch/pouches/purse/purses" as the medicine-man's disguise. The description of the medicine-man's disguise is "[if medicine man is examined and screentime is greater than 2][one of]His appearance hasn't changed since the last time you saw him, but his staff has. Now the frog is at the top, followed by the wolf, the owl, and the raven[or]His costume and the totems haven't changed. The figurines are aligned with [totem thoughts][stopping]. [end if]At odds with the medicine man's contemporary shirt and pants are the mystical nature of his work. His cheeks are smeared with black markings, and he wears a necklace of beads and small bones. Pouches are strung along his belt. [unless medicine man is examined and screentime is greater than 2]He holds a staff from which four totems swing as it moves. The animal figures are aligned vertically with [totem thoughts]. [end unless]". To say totem thoughts: say "[if screentime is less than 2]a wolf[otherwise]a frog[end if] on top, followed by [if screentime is less than 2]a frog[otherwise]a wolf[end if], an owl, and a raven". Understand "ange", "holy", "whorey sister", "holy sister", "Jeanne des Ange", "Jeanne", "des Ange", "mother superior", "pregnant nun", and "sister" as the nun. Understand "black widow's sister" and "spider's/widow's sister" as the nun when the nun has spoken about Black Widow. The nun can be distracted. The nun has a list of things called pieces discussed. The nun has a table name called Conversation Pieces. The nun has a table name called Conversation Threads. The Conversation Pieces of the nun is the Table of Nun's Conversation Pieces. The Conversation Threads of the nun is the Table of Nun's Conversation Threads. The nun can be trailer-spotted. The nun wears a disguise called the nun's disguise. Understand "sister's costume/disguise" as nun's disguise. Understand "habit", "apostolnik", "scarf", and "shawl" as the nun's disguise. The hunched back is part of the nun. Understand "nun's curvature/hump/hunchback/scoliosis/spine", "curvature/hump/hunchback/scoliosis/spine", "nun's hunched back", and "hunch back" as the hunched back. The printed name of the hunched back is "nun's hunchback". The pregnancy is part of the nun. Understand "baby/belly/conception/fetus/tummy/stomach/womb" and "nun's baby/belly/conception/fetus/tummy/stomach/womb" as the pregnancy. The description of the nun's disguise is "[if Preparation is happening]She stands head-and-shoulders taller than you, and s[otherwise]S[end if]he wears the customary apostolnik and habit, which sits atop red hair. A shawl covers her shoulders and hump, which [if screentime is greater than 5]seems to have spread out over her shoulders, giving her an NFL linebacker look[otherwise]has slid down her spine to relocate more toward the center of her back. [nun alcohol][end if].". To say nun alcohol: say "The veracity of the scoliosis is questionable, but the pregnancy may very well be real. [if Nun is not distracted and Preparation is happening]She is, indeed, drinking non-alcoholic punch[otherwise]She indeed moves as if a solid mass were weighing down her belly[end if]". Table of Nun's Conversation Pieces Conversation Piece Conversation Black Widow "You gesture to Black Widow. 'Are you afraid of spiders?' [pb]'Spiders?' the nun says. 'No. But living with her for 18 years is really scary.' [pb]'You know her well, then.' [pb]The nun nods. 'She's my sister.' " Cleopatra "'Cleopatra needs to mellow out, huh,' you say. [pb]The nun scowls. 'She said I was uglier than that guy in Notre Dame. Can you believe it? I'm no Vanessa Redgrave, but . . . ' She frowns at Cleopatra. 'What a [mdash] ' Her voice lowers, and you only hear 'itch.' It could have been 'witch.' " devil "'Everyone [mdash] and every thing [mdash] seems to be here tonight,' you say. 'Even the devil . . . ' [pb]'Lots of innocent girls have gotten in trouble because of him. Life-changing trouble.' " Fly Eye "[if the punch is carried and the punch was not carried]You pour yourself some punch and nod to the nun. [otherwise if the punch is carried and the punch was carried]You sip the punch. [end if]'So, did you see anything good on your watch?'[if the punch is not carried] you say to the nun.[end if] [pb]She rests her cup on her belly. 'I did hear some odd sounds out in the hall, but that's about it. But there's always something going on with this bunch.' She gestures her cup at the guests. 'I'd keep an eye on them, if I were you.' She laughs. " Frankie "'So what's the Church's position on abominations like Frankenstein's monster?' you say. [pb]'Sometimes science just doesn't know when to quit,' the nun says. " the gray "'We even have a visitor from another world here tonight,' you say. 'And her handler.' [pb]'Aren't they cute?' the nun says. 'I wonder if he is over-protective, though. None of my business, I guess.' " guests "'What do you think about the turnout?' you say. [pb]'It looks like it is a success,' the nun says. 'Everyone sure has gotten in the spirit.' She winks.' " leprechaun "'You just missed the leprechaun and his hairy friend,' you say. 'They just left before you arrived.' [pb]'He bumped into me in the hall,' the nun says. 'The little guy. He should really be more careful.' " museum "'There's lots of interesting stuff here,' you say. 'You're going to check it out?' [pb]The nun nods. 'I'll make my way around eventually, I hope.' " nun "'You must be . . . Sister . . . Jean . . . Jeanne des Anges,' you say. 'Am I right?' [pb]'Just got in from Loudun,' the nun says and grins. " pirate "'The pirate seems to get around okay on his wooden leg,' you say. [pb]'He sure does,' the nun says. " Rasputin "You look around. 'I don't see Rasputin. I guess he has decided to explore.' [pb]'He asked for me to pray for him,' the nun says then frowns. 'I'm not sure he was joking. Maybe he believes all this haunted house stuff after all.' " scientist "'Do you know the guy in the lab coat?' you say[if Goldie carries the punch], sipping your drink[end if]. [pb]'Just met him tonight,' the nun says. 'We had a nice chat over dinner.' She looks over to the man with the spiked white hair. 'I'm not finished my mission with him, though. You know those scientist-types.' She rolls her eyes. " pregnancy "'So,' you say, gesturing at the nun's large belly. 'Congratulations?'[pb]The nun smiles. 'It is a good disguise, isn't it? One could say even divine.' She winks and rubs her belly. [if Goldie carries the punch][pb]You raise your cup. 'I'll drink to that.' " punch "'Do you want to try some of the punch with alcohol?' you say. 'They got the combination just right.' [pb]'I had to give up alcohol a long time ago,' the nun says. 'It got me in a lot of trouble.' She pats her belly then clarifies, 'No, no. Tummy troubles. Not that.' " Understand "noise/noises/sound/sounds" as "[noises]". Table of Nun's Conversation Threads Topic Topic Proxy Conversation Spoken Status (a dialogue status) "mission" "mission" "'What is your mission?' you say. [pb]'To spread the glory of our Lord, of course,' the nun says. " -- "[noises]" "noises" "'Do you think anything you heard could be a genuine haunting?' you say. [pb]'Don't know. We're there to watch the monitors. I didn't really pay attention to anything else.' " -- Understand "enchantment" and "enchantments" as the music when Preparation is happening. Understand "deejay", "dj", "flutist", and "musician" as the pied piper. The pied piper wears a disguise called the pied piper's disguise. Understand "piper's costume/disguise" as the piper's disguise. Understand "piper's bag", "bag of candy", "candy bag/wrappers/wrapper", "candy", "cap", "pointy cap/hat", "feather", "feather cap", "flute", "hat", "instrument", "pipe", and "wrapper/wrappers" as the Pied Piper's disguise. Understand "bluebeard", "buccaneer", and "blackbeard" as the pirate. The pirate wears a disguise called the pirate's disguise. Understand "buccaneer's costume/disguise" as pirate's disguise. Understand "artificial leg/limb", "baggy pants", "bird", "baseball/pirates/pirate cap", "eyepatch", "eye patch", "leg", "wood/wooden/peg leg", "prostheses/prosthesis", and "toucan" as the pirate's disguise. The description of the pirate's disguise is "Except for the stuffed toucan on his shoulder, this pirate could have stepped out of a Pixar cartoon, with that eye patch and wooden leg. The gleam off that cutlass, though, makes you wonder if the blade isn't for children.". Rasputin can be recognized. Understand "Gregory/greg Hoblett", "Gregory/greg", "grigori rasputin", "grigori", "Hoblett", "monk", "mad monk", "mystic", "russian", and "russian mystic" as Rasputin. Understand "wimp" as Rasputin when Flyeye-rm contains Frankie. Rasputin wears a disguise called Rasputin's disguise. Understand "greg's/mystic's costume/disguise" as Rasputin's disguise. Understand "arcane", "arcane/silver/silvery symbols", "silvery/silver arcand symbols", "beard", "black/bushy beard", "bushy", "cape", "ring/rings", and "symbols" as Rasputin's disguise. Understand "white hair", "whitehair", "whitehaired guy/man/male", "white-haired guy/man/male", and "guy/man/male" as Rasputin when screentime is 6 and Rasputin is on-screen. Should the game choose doing something with Rasputin when screentime is 6 and Rasputin is on-screen: it is a good choice. The description of Rasputin's disguise is "[if screentime is 6 and Rasputin is on-screen]You study the fallen man. His fingers are covered in something. Rings. Like those that Greg wore tonight. This is Greg, but his Rasputin-black hair is now white and spiked. You don't remember his cape having two red holes in it, but they could have been hidden within the fabric's folds[otherwise]Greg is well-disguised in his uncharacteristic long black hair and bushy beard. His shirt is plastered with silvery arcane symbols, and his cape falls in thick folds down to his knees. Most of his fingers sport rings[end if].". Understand "ape", "beast", "big foot", "bigfoot", "hairy beast/ape/man/human", and "yeti" as the sasquatch. The sasquatch can be trailer-spotted. The sasquatch wears a disguise called the bigfoot's-disguise. Understand "bigfoot's/sasquatch's/yeti's costume/disguise" as the bigfoot's disguise. Understand "feet/foot", "fur", "hair", and "small feet" as the bigfoot's disguise. The description of the bigfoot's disguise is "If this sasquatch were photographed in a forest, the image could fool more people than did the Patterson footage. Casts of his feet, though, would be unconvincing; they wouldn't justify the moniker Bigfoot. At least he's unashamedly barefoot.". Understand "einstein", "genius", "mad scientist", "white-haired man/scientist", and "white haired man/scientist" as the scientist. The scientist can be spotted. The scientist wears a disguise called the brainiac's-disguise. Understand "einstein's/scientist's costume/disguise" as the brainiac's-disguise. Understand "coat", "labcoat", "lab/white coat", "pens/pen", "pocket protector", "white/frizzy/spikey/spiky hair", "spikey/spiky/frizzy white hair", and "white lab coat" as the brainiac's-disguise. Understand "bottle" and "liquor/wine" as the brainiac's-disguise when screentime is greater than 3 and (entry 4 in realizations is Communications or (the number of entries in realizations is at least 5 and entry 5 in realizations is Communications)). The description of the brainiac's-disguise is "[if examining the item described]The scientist[otherwise]He[end if] isn't doing anything to dispel the nerd cliche. His white lab coat is clean, and it even has a pocket protector full of pens. His hair is white and spiked, as if electrically-charged from the sparking of overworked neurons.". The printed name of the darkened area is "dark corner". Understand "beside/behind the stage" and "behind/beside Cleopatra/stage/speaker/speakers" as the darkened area. The description of the darkened area is "[if Preparation is happening]Cleopatra has chosen to plant herself in the darkest part of the room, and you can't make out anything behind her[otherwise]The shadow obscures anything that may lie within[end if].". The soul dancers are plural-named. Understand "ballroom dancers", "ethereal dancers", "dancing", "ghost/ghosts", "ghost dancers", "holograms", "holographic images/dancers", "souls", "spirit/spirits", and "spirit ddancers" as the soul dancers. The description of the soul dancers is "The Forteans share the dance floor with flickering holograms of dancers dressed in 19th century garments. This is odd because the house wasn't built until early in the next century[first time]. Maybe the design of the clothes was meant to clash with that of the spirits who supposedly really do haunt this mansion, you think[only].". Understand "zombie gal/girl/woman/lady" as the zombie. Understand "stage", "stacks", and "stacked speaker/speakers" as the stage. Understand "speaker/speakers" as the stage when screentime is less than 5 or (screentime is 5 and event stage is not Communications). The description of the stage is "The place where the Pied Piper prepares his enchantments, which have little effect on the guests, as they prefer to talk over them rather than dance.". Understand "alcohol", "alcoholic drink/punch", "beer/booze", "beverage/beverages", and "drink" as the punch. The description of the punch is "A yellow fruity substance. The alcoholic version probably has vodka. A lot of it. Ginger Ale is its substitute in the sover concoction.". Understand "berries", "broccoli", "carrots", "cheese", "cold cuts/meat", "drinks", "food", "food table", "fruit", "hors d'oevres", "meat/meats", "pickle/pickles", "punch bowl", "refreshments", and "vegetables" as the refreshment table. The description of the refreshment table is "On offer to the guests is a variety of fruits and vegetables, cold cuts, and both alcoholic and non-alcoholic punch.". Understand "bulky sac/sack/bag" and "cleopatra's/queen's/princess's/pharaoh's bag/sac/sack" as the large bag. Understand "shadow" and "shadows"as the large bag when Preparation is happening. The description of the large bag is "[if screentime is greater than 2]It lies largely hidden behind the chest in a corner of the room. [end if]You saw Cleopatra carry [if screentime is greater than 3]it[otherwise]this bag[end if] into the mansion when everyone arrived after dinner. [if screentime is greater than 2 and entry 3 in realizations is Laboratory]It contained[otherwise]You think it contains[end if] the candles, figurines, bloody body parts, and other ghastly theme pieces that decorated the restaurant's dining room.". Chapter - Places Check looking when screentime is 0 and Goldie is not aware of characters during Observation: say "You study the monitors: [lb]". Carry out looking when location is Flyeye-rm: unless Techno-Celebration was current begin; carry out the teasing activity; end unless; if screentime is 6, rule succeeds; if location contains Frankie begin; if screentime is 4, say "Frankie bobs his head, although you aren't sure that he's keeping time with '[a random current song]' playing on"; if screentime is 5, say "Next to Frankie, '[a random current song]' plays on"; otherwise; say "Below the pentagon of screens, [Comment corresponding to a Song of a random current song in the Table of Halloween Songs]"; end if; say " [one of]a[or]the[stopping] laptop[if laptop is unexamined], which shows an open web browser[end if]"; if location contains the cat begin; if location does not contain Frankie begin; say ", and the cat purrs on your lap"; otherwise; say ". The cat lying on your lap [if screentime is 4]has turned its head to keep an eye on him[otherwise]continues to stare at Frankie[end if] as he "; end if; end if; if location contains Frankie begin; if the location does not contain cat, say ". "; if Goldie is following curse storyline begin; if location does not contain the cat, say "He continues to [if Cleopatra is on-screen]watch[otherwise]search the ballroom for[end if] "; if location contains the cat, say "[if Cleopatra is on-screen]watches[otherwise]searches the ballroom for[end if] "; say "Cleopatra"; otherwise; if the location does not contain cat, say "He "; if Goldie is following fright storyline or Goldie is following greed storyline begin; say "rubs his chin, [if Rasputin is on-screen]staring at Rasputin on monitor 2[otherwise]presumably searching for Rasputin[end if]"; otherwise; say "tries to follow the peripatetic Fortean members on the monitors"; end if; end if; end if; say "."; rule succeeds. Flyeye-rm contains the laptop, the monitors, the orb, and the voices. The monitors are plural-named. Understand "all the monitors/screens/rooms", "all screens/monitors/rooms", "pentagon", "cameras", "monitors", "screens", and "tvs/televisions" as the monitors. The camera is scenery in Flyeye-rm. Understand "[watchables]" as the camera. Understand "browser", "web browser", "web", "website", and "computer" as laptop. The laptop incorporates Facebook and the internet. Understand "Google", "search engine", "wikipedia", and "yahoo" as the internet. Facebook, The internet, the laptop, and mobile phone are electronic devices. The description of laptop is "You read through the website: The Harrison Museum is the former home of the archaeologist Wayne Harrison, whose work was pivotal in our understanding of Meso-American culture. His personal life, however, was marked by tragedy. First, his wife, Gabrielle, died while reading to their twin daughters. The girls, along with many of their friends, died years later in the same room as did their mother, with their deaths deemed mysterious by some. Conflicted and distraught, Wayne converted the mansion into a museum filled with collections of the bizarre and occult, daring you to believe. [pb]Guests be wary. Ghoulish monsters roam the halls, and ghostly dancers have been spotted in the ballroom. And just maybe you'll encounter Wayne's daughters and their friends as they continue to play in the house long after their deaths." Understand "ghostly/ghost light/orb" as the orb. Understand "voice" as the voices. Understand "pussycat", "black cat" and "striped cat" as the cat. The description of the cat is "[if screentime is 5]The cat has stopped purring and instead fixes Frankie with a distrustful stare. You pet it gently. [end if]The [if we have touched the cat]paint [end if]stripe runs from the cat's neck to the base of its tail. It's a straight line, and the intensity of the white color is uniform all along the cat's back[if we have touched the cat], so it doesn't look like the cat struggled when it was being marked [mdash] or disguised [mdash] for Halloween[end if].". Understand "blood/bone/bones", "dead mouse/rat/rodent", "lump/mouse/prey", "body/rodent", and "rib/ribs/skeleton" as the rat. The description of the rat is "The jagged white bits poking from the bloody lump must be bone. The head, distinctly rat, hasn't been mauled.". An event description rule for Ballroom: if screentime is 5, now indefinite article of zombie is "the"; if screentime is either 2 or 3 or 5 begin; say "The monitor shows about a third of the room, including downstage, which is flanked by stacked speakers. Most of the guests have drifted toward the refreshment table lining the far wall. [one of]A couple of spirited dancers materializes in front of the stage. The woman, dressed in a purple ball gown, twirls as her partner holds her hand over her head. They embrace then disappear[or]A monocled, mustachioed man appears at the periphery of the corporeal guests. Motionless, he watches, nods, and disappears[or]A man in a white tuxedo waltzes a few steps with his elegant partner before they dip into oblivion[or]None of the souls, otherworldly or otherwise, are dancing[purely at random]. [pb]"; if screentime is 2, say "[vegetarian] [one of]makes his way to the refreshment table. He glances at the selection of cold cuts and sausage on a tray and places some fruit and vegetables on the paper plate in his hand[or]munches on [one of]a carrot[or]some broccoli[or]a pickle[or]some berries[purely at random] as he watches the guests. He is standing with his considerable bulk blocking the meats behind him[stopping]."; if screentime is greater than 2, say "[if screentime is 5]A zombie lurches toward a dish on the refreshment table. She reaches for a slice of meat. Suddenly, she stops. She swats her hand in the air over the dish. She turns away and ambles out of view. On the other side of the screen, the pirate dances and pounds his wooden leg into the floor as the nun, smiling, watches the bobbing toucan on his shoulder[first time]. Maybe he's explaining how he got his cutlass back[only][otherwise][vegetarian] munches on [one of]some kind of fruit[or]a carrot[or]something green[purely at random] as he watches the colorful guests[end if][if screentime is 5]. [pb]A white orb appears at the bottom of the screen. It rises slowly then disappears[first time]. [tick a box][only][end if]."; end if; if screentime is 1 begin; now Goldie is following curse storyline; say "Cleopatra slaps the headdress onto her head and, noticing Black Widow, strides over to the crouching woman. Jerking her head up, Black Widow teeters on her feet and almost falls over. She rises and backs away from the other woman. [pb]Several of the guests watch as the spider and queen exchange words. Black widow shakes her head and holds up her empty hands. Cleopatra's shoulders lower, and her hands fall to her sides. Black Widow walks away, shaking her head. [pb]Cleopatra pulls a bulky bag from the shadow beside the stage. She looks inside the bag, hefts it over her shoulder, and leaves the room."; end if; if screentime is 4, say "Rasputin rushes past [if event played out is true and not replaying]her[otherwise]Cleopatra[end if]. He grabs a drink [mdash] from the alcoholic punch bowl [mdash] just as Cleopatra catches up to him. He gulps down his drink as Cleopatra talks. [pb]Black Widow emerges from a crowd and approaches Rasputin. Smiling, she places a hand on his shoulder. She speaks, silencing Cleopatra. Rasputin replies to Black Widow, who nods. Arms crossed, Cleopatra gets in a few words, but Rasputin only shrugs and finishes his drink. He hands the cup to Cleopatra then allows himself to be lead out of the room arm-in-arm with Black Widow. [pb]Cleopatra crushes the cup, tosses it onto the table. Staring at the doors, she taps her foot. She walks to the exit and disappears off-screen."; if screentime is 6, say "Cleopatra appears beside the doors and rushes over to Black Widow, interrupting her conversation[if event played out is false] with the nun[end if]. Cleopatra speaks to Black Widow, who responds with a few words and a pat on the woman's arm. Cleopatra heads to the exit, and Black Widow shrugs at the nun. [pb]Cleopatra stops at the doors and stares out into the hall."; if screentime is 7, say "Cleopatra steps back[if Rasputin is recognized], and guests gather around Greg, who lies prone with the cape flattened on his back[otherwise]. The arms of the fallen man spasm, fingers covered in rings. It's Greg in his Rasputin costume. Except for that spiked white hair. He lies prone with his cape flat on his back. Two red holes are punched into the black fabric[end if]. [pb][if Rasputin is not recognized]Guests gather around your fallen friend. [end if]Several [if Rasputin is recognized]guests[otherwise]of them[end if] grab their cell phones. Some take pictures while others make calls. The nun bends down and touches the holes in Greg's cape. She rubs her fingers together and shakes her head. Black Widow helps Frankie turn Greg onto his back. His face is almost as white as his hair. The nun starts the chest compressions for cardiopulmonary resuscitation. Cleopatra watches with a concerned look. [pb]A tall woman wearing a white dress and tiara takes the hand of a suited man in a top hat. They swirl and step around the crowd.". To say vegetarian: say "[if the butcher is examined]The butcher[otherwise][one of]A fat, bald man, wearing a bloody apron and carrying a cleaver,[or]The bald man[stopping][end if]". An event interpretation rule for Ballroom when screentime is 1: say "[if Goldie is thinking of previous event]that [end if]Cleopatra [if Goldie is thinking of previous event]protected her bag from Black Widow[otherwise]didn't want Black Widow snooping around in that bag,[roman type] you think[end if].". An event interpretation rule for Ballroom when screentime is 4: if Goldie is thinking of previous event, say "Cleopatra didn't want Rasputin to leave the ballroom with Black Widow."; otherwise say "It looks like Cleopatra had her own plans for Rasputin,[roman type] you think. [italic type]She certainly didn't want him going off with Black Widow[if entry 3 in realizations is Laboratory]. Was she setting up something for him in the lab first?[otherwise].[end if]". An event interpretation rule for Ballroom when screentime is 6: say "Cleopatra [if Goldie is thinking of previous event]searching for someone in the ballroom. [otherwise]must be searching for someone,[roman type] you think. [italic type][end if]"; if entry 4 in realizations is ballroom or entry 5 in realizations is communications begin; if entry 4 in realizations is Ballroom, say "[if Goldie is thinking of previous event]Maybe Rasputin. [otherwise]Rasputin? What's holding him up? [end if]"; if entry 5 in realizations is Communications, say "[if entry 4 in realizations is Ballroom]He[otherwise]Rasputin[end if] and Black Widow [unless Goldie is thinking of previous event]must have [end unless]split up after leaving Communications[if (Goldie is following fright storyline or Goldie is following greed storyline) and Goldie is not thinking of previous event]. Greg is so shaken up, I wouldn't want to leave him alone[otherwise if Goldie is not thinking of previous event]. Greg was really distressed; I hope the widow left him with someone[end if]. "; end if; say lb. An event interpretation rule for Ballroom when screentime is 7: say "[if entry 2 in realizations is playroom]That scream sounded like Greg. [otherwise]Was that scream from Greg? [end if]What happened . . . [lb]". Communications-rm contains the ceiling, the chandelier, the mirror, the trade and the tricks. The tricks are plural-named. The printed name of the tricks is "mediums['] tricks". The trade is plural-named. The printed name of the trade is "mediums['] tools". There is a thing called the stereo equipment. Understand "cable/cables/knot/wire/wires", "cd/dvd player", and "radio" as the stereo equipment. There is a thing called the shadowy corners. Understand "area/corner/corners", "dark/darkness", "dark/darkened areas/area/corner/corners/spot/spots", "dark/dim/shadowed corner/spot/spots", "shadow/shadows", and "shadowed/shadowy area/areas/corner/corners/region/regions" as "[shadows]". The shadowy corners are plural-named. Understand "[shadows]" as the darkened area. Should the game choose doing something with the darkened area when comparing the darkened area against the stereo equipment: if screentime is less than 3, it is a good choice; never. Understand "[shadows]" as the shadowy corners when screentime is greater than 2 and screentime is less than 5. Understand "[shadows]" and "speaker/speakers" as the stereo equipment when screentime is greater than 4 and entry 5 in realizations is communications. The description of the shadowy corners is "Communications isn't dark enough for a proper seance, but the positioning of equipment casts the room's corners in strategic shadows.". The description of the stereo equipment is "[if screentime is 5]You scrutinize the speakers where Rasputin had attempted to revive the stereo. Nothing but a tangle of cables and shadow. You guess the setup [otherwise]You guess the stereo [end if]provides ambient sounds, whether they be stormy weather, discordant music, or the whisperings of the deceased.". Understand "light/lights" as the chandelier. The description of the chandelier is "It's a fixture with lots of dangly glass bits for maximum jangling and clattering.". Understand "bumps/glass", "distorted/bumpy mirror/mirrors", and "reflecting glass" as the mirror. Understand "face/impression", "contorted/distorted/bumpy face/imprression/reflection", "doctor's/man's/shaman's face/reflection", and "medicine man's face/reflection" as the mirror when screentime is 2. The description of the mirror is "Bumps distort the mirror's glass; it looks as if a head had tried to emerge from the Other Side and left an impression. The surface bends, compresses, and exagerates the facial features of anyone gazing upon it.". Understand "apports/apport/rock/rocks", "automatic writing", "ouija boards/board", "psychographic text", "mediums/mediums'/medium's tools/trade/tool", "psychography", "shelf/shelves", "spirit trumpet/trumpets", "trumpet/trumpets", "tools", "tools of the trade", "trade trools", "trade tool", and "writing/messages/message/communication" as the trade. Understand "tool" as the trade when Communications is event stage. The description of the trade is "On exhibit are several versions of Hasbro's Ouija boards, which were intended only as a parlor game before they became associated with the psychography initiated by spirits. Whether or not a planchette and lettered board is used, messages for loved ones and the curious are recorded using some kind of writing implement and paper or slate, and the psychographic texts gathered here are protected in glass displays. Some spirits announce their presence audibly, and these are amplified with spirit trumpets like those along the back wall. You guess the rocks on the shelf above are apports, gifts teleported from the spirit world.". Understand "cheesecloth", "compartment/compartments", "curtain/curtains", "ectoplasm", "ectoplasmic cheesecloth", "wardrobe", "hidden compartment/compartments", "mirrors", "tricks of the trade", "trade tricks", and "wobbly table/furniture" as the tricks. The description of tricks is "Hanging from the walls is cheesecloth which, to the undiscerning eye and in the gloom of a poorly-lighted room, can pass as the ectoplasm secreted from a medium, and which is often interpreted as a manifestation from the spirit world. One table has been upturned to show hidden compartments. The wardrobe, curtains, and most of the mirrors are unremarkable by themselves, but you know that with strategically-placed conspirators and candlelight, a medium can create a credible illusion for the credulous and disillusioned.". The description of Communications is "[unless screentime is 6][first time]You recall what you learned about this room from a speech Cleopatra gave at dinner earlier this evening. Wayne Harrison found his wife, Gabrielle, slumped in a chair with an open book at her feet, an aneurysm ending her life after twenty-something years, when her twin daughters were just a year old. Enter Zelda Rubinstein. The medium facilitated spiritual communication between the distraught and the deceased for almost a year, ending when Wayne remarried, apparently with Gabrielle's blessing. Zelda returned, however, a few years later when Wayne's twins died. Sessions between her, Wayne, and the children were unconvincing, and Wayne moved out of the mansion months later. [pb][only][end unless][if screentime is 7]The exhibit seems to be undisturbed, and nothing, living or dead, lurks within the shadowed corners or among the mediums['] tools. [lb][otherwise if screentime is not 6][one of]Since Wayne's departure, t[or]T[stopping]he museum's curator has filled the room with[otherwise]Beneath, the room is filled with[end if][unless screentime is 7] not only the tools of transcommunication, such as ouija boards and sound trumpets, but also the tricks of the trade, such as ectoplasmic cheesecloth and wobbly furniture.[end unless]". An event description rule for Communications: if screentime is either 1 or 2 or 7 begin; if screentime is 2, say "[if event played out is true and not replaying]It[otherwise]The bag over Cleopatra's shoulder[end if] swings as Cleopatra finds a switch and dims the lighting. Before leaving, she smiles at the far corner, which is now hidden by shadow. [pb]"; say "[description of Communications] [lb]"; end if; if screentime is 3, say "[if event played out is true and not replaying]He[otherwise]The medicine man[end if] touches [if text follows from event stage]its[otherwise]the[end if] bumpy surface[unless text follows from event stage] of the mirror[end unless], tracing the contours of a visage that distorts his own. The chandelier above him begins to shake[first time]. [tick a box][only]. [pb]Staring at the fixture, the medicine man backpedals toward the door and collides with Rasputin, who has just backed into the room. The staff falls from the medicine man's hand, spilling the frog totem onto the floor. [pb]Rasputin spins around, sees the totem, and picks it up. Frowning, he rolls the frog over in his hands. The medicine man snatches it away and hangs it back onto his staff. Rasputin looks at the collection of totems then at the medicine man, who scowls back at him. He retreats out the door. [pb]The medicine man studies the chandelier, which remains motionless."; if screentime is 4 begin; now player is aware of the doll; say "[if event played out was false or replaying]The sasquatch and leprechaun turn to [otherwise]The two look at [end if]each other, and the sasquatch shrugs. The leprechaun speaks to the medicine man, who glances at the red-haired doll as he listens. He points at the door. Smiling, the leprechaun leads the sasquatch out of the room. [pb]The medicine man touches his staff to the bottom of the chandelier as the white-haired scientist arrives. The scientist smiles and speaks. The medicine man nods then lowers his staff. He speaks. The scientist nods then begins to pull a liquor bottle with a ribbon around its neck out of his pocket, but the medicine man stops him. The scientist glances at the camera, and the medicine man gestures at the door with his staff. They leave together."; end if; if screentime is 5 begin; now Communications-rm contains the stereo equipment; say "[if event played out is true and not replaying]She[otherwise]Black Widow[end if] notices a curtained off area at the far end of the room. Passing between tables, she approaches it and pulls back the curtains, revealing a set of audio equipment. Fiddling with the stereo, she says something and gestures for Rasputin to join her. [pb]Rasputin takes a deep breath, rubs his palms on his pants, and makes his way over to Black Widow. She points at a knot of cables snaking from the equipment to a dark corner behind some speakers. Rasputin hesitates then reaches into the darkness. Suddenly, he flings his arm back and stumbles backward. With wide eyes, he rubs his hand and speaks. [pb]Black Widow frowns and inspects Rasputin's hand. She shrugs. She attempts to look behind the speaker, but Rasputin stops her with a hand to her shoulder. Smiling, she shakes her head then bends over into the darkness. [pb]The leprechaun[if player is aware of the doll], without the doll,[end if] steps through the doorway, the sasquatch following behind him. They move aside as Black Widow, head shaking, leads the trembling Rasputin out the door. As she exits, the scientist appears in the doorway with a bottle. Rasputin snatches it from his hand and takes a swig. He pauses and does it again. Nodding, he returns the bottle, and the two men leave. [pb]The sasquatch follows the grinning leprechaun to the doorway where they stop and look into the hall."; end if; if screentime is 6, say "The grin falters on the leprechaun's face[if event played out was false] as he peers out the door[end if]. He scowls and leaves the room, the sasquatch trailing. [pb]The chandelier shakes. [unless entry 3 in realizations is Communications][first time][tick a box]. [pb][only][end if][description of Communications] [lb]". An event interpretation rule for Communications when screentime is 2: if Goldie is thinking of previous event, say "that Cleopatra dimmed the lighting in Communications."; otherwise say "Is Cleopatra trying to hide something by dimming the lights?[roman type] you wonder.". An event interpretation rule for Communications when screentime is 3: if Goldie is thinking of previous event, say "Rasputin inspecting the medicine man's totems, especially the frog[if entry 1 in realizations is Laboratory]. He may have thought it had changed from when he saw it in the lab[end if]."; otherwise say "[italic type][if entry 2 in realizations is playroom]It's a good thing Greg didn't see that,[roman type] you think.[italic type] He's already freaked out. [end if]Those totems really got Greg's attention[if entry 2 in realizations is playroom], though. [otherwise], [roman type]you think. [italic type][end if] Especially the frog. [if entry 1 in realizations is Laboratory]Maybe he thinks it is somehow different than the one he picked up in the lab earlier. [end if] [lb]"; say roman type. An event interpretation rule for Communications when screentime is 4: if Goldie is thinking of previous event, say "[if entry 2 in realizations is Playroom]the medicine man telling the leprechaun where to find Rasputin after he left Communications[otherwise]the leprechaun searching for someone in Communications[end if]. The medicine man also wanted to talk privately to the scientist, who was carrying a liquor bottle."; otherwise say "[if entry 2 in realizations is Playroom]The medicine man probably told the leprechaun where to find Rasputin[otherwise]The leprechaun is searching for someone[end if],[roman type] you think. [italic type]And the medicine man wants to talk to the scientist privately about the liquor bottle in his pocket. [if entry 1 in realizations is Laboratory and entry 3 in realizations is Communications]And maybe Rasputin and the totems as well. [end if] [lb]"; An event interpretation rule for Communications when screentime is 5: if Goldie is thinking of previous event begin; say "Rasputin reaching behind a speaker in Communications then recoiling as if something happened to his hand. "; if entry 3 in realizations is Laboratory, say "Cleopatra may have dropped something into the room when she was in the lab. "; if entry 4 in realizations is Ballroom, say "Maybe Cleopatra had intended to take Rasputin to Communications herself. "; if entry 4 in realizations is Communications, say "Rasputin drank from the same bottle that the scientist had shown the medicine man. "; if entry 2 in realizations is Playroom and entry 3 in realizations is Zoo begin; say "The leprechaun finally caught up to Rasputin, too. "; otherwise; if following threads, say "It also looked as if the leprechaun and sasquatch were scheming against Rasputin or Black Widow. "; end if; otherwise; say "Something stung Rasputin when he reached behind the speakers, [roman type] You think.[italic type] A shock? Bite? Black Widow doesn't seem concerned, but Greg sure is, drawing fortitude from the scientist's liquor bottle. [if entry 4 in realizations is Communications]Is it just a coincidence the scientist showed up to offer it to him after talking with the medicine man? [end if]"; if entry 3 in realizations is Laboratory, say "Cleopatra could have dropped something [if entry 1 in realizations is Ballroom]from that suspicious bag [end if]through a hole in the Laboratory floor, and it would have landed behind the speaker. "; if entry 4 in realizations is Ballroom, say "Is this why Cleopatra was so upset in the ballroom? She has to get Greg here, but Black Widow whisks him away instead, and he ends up here anyway. "; if entry 2 in realizations is Playroom begin; say "[if entry 3 in realizations is Zoo]The leprechaun has finally found Rasputin, too[otherwise]The leprechaun is still trying to scare Rasputin with that doll, too[end if]. As if the guy hasn't been through enough already. "; otherwise; say "[roman type]You consider the pair in the doorway: Are they scheming against Rasputin or Black Widow? "; end if; end if; say lb. An event interpretation rule for Communications when screentime is 6: if Goldie is thinking of previous event begin; say "[if Goldie is following fright storyline]that Rasputin didn't see the doll the leprechaun left outside Communications, but the leprechaun didn't look like he was going to give up[otherwise if entry 5 in realizations is Communications]that the leprechaun seemed frustrated before leaving Communications[end if]."; otherwise; say italic type; if Goldie is following fright storyline begin; say "So Rasputin didn't see that doll,[roman type] you think. [italic type]but the leprechaun isn't giving up."; otherwise; say "[if entry 5 in realizations is Communications]The leprechaun's plans didn't work out[otherwise]Whatever their plan was, it doesn't seem to have worked[end if], [roman type]you think. [italic type]I doubt they will give up, though."; end if; end if; say roman type. Laboratory-rm contains the floor, the lab-furniture, and the props. The props can be opened. The props can be closed. Understand "ax/axe", "bloody ax/axe", "trunk", "drawer/drawers", "prop chest/trunk/box", "prop", "small table", "table", and "weapon/weapons" as the props. Understand "chest" as the props when the event stage is not playroom. The printed name of the props is "chest". Understand "candle/candles" as the props when screentime has been 3. The props can be open or closed. The props are open. The description of the props is "The [if the item described is open]open[otherwise]closed[end if] chest sits in a dark corner of the room, next to a small table[if screentime has been 3] with a few candles on its top[end if]. You imagine two pirates hefting the ornate chest up the stairs but, instead of ill-gotten spoils, this booty consists of ghoulish decorations and grisly props[unless screentime has been 3 or screentime is 0], like the axe lying on the floor. It's a cartoonish plastic exaggeration, the blood bright red[end unless][if screentime is 0]. Rasputin holds one of these, the ax, aloft with little effort; the weapon is likely plastic[end if].". The printed name of the lab-furniture is "lab furniture". Understand "bulb/bulbs", "light bulb/bulbs", "lights", "lit/lighted/small mirror", "closet/dresser/wardrobe", "costume closet/wardrobe/rack/racks", "clothes wardrobe/rack/racks/dresser/closet", "mirror/mirrors", "vanity/vanity's mirror", "full length mirror", "full-length mirror", "makeup/make-up/vanity table", and "rack/racks" as the Lab-furniture. Understand "lab furniture" as the lab-furniture. Should the game choose doing something to the mirror when comparing the mirror against the lab-furniture: if event stage is laboratory and event played out is true, never; it is an excellent choice. The description of the lab-furniture is "You guess the closets are empty now but that they once held myriad frightful costumes. Similarly, you can imagine the vanity table cramped with makeup trays and heads with wigs. Not all of the light bulbs encircling the vanity's mirror shine; perhaps the actors and employees became apathetic with the museum's imminent closure. The full-length mirror facing the camera reflects [if Laboratory-rm contains medicine man]the scowling medicine man staring out the door[otherwise]an empty clothes rack on the other side of the room[end if].". An event description rule for Laboratory: unless screentime is either 1 or 3 or 7, say "The lab is usually off-limits to guests, but the society has been granted access tonight because the staff has reported strange goings-on that were not of their own creation. [if screentime is less than 3]An axe lies next to a chest[otherwise]A chest, probably full of props, sits[end if] in the far dark corner of the room[if screentime is greater than 2]. You remember the macabre candles on the small table beside the chest as those lighting the society's dinner party held at a restaurant a couple of hours ago[end if]. Grills are embedded in the floor at various spots, and a tilted pole protrudes from a hole in the floorboards beside the door. [pb][if screentime is 6]The devil enters and circles the room, passing the mirror, vanity table, wardrobe, and chest. He shakes the pole before leaving[otherwise]You imagine a perfectly-ordinary someone grabbing an outfit from the wardrobe, sitting at the vanity table, applying makeup, and finally checking the results in the full-length mirror before heading back out as a werewolf, zombie, vampire, or some other ungodly creation[end if]."; if screentime is 1 begin; now Goldie is following greed storyline; say "Axe in hand, Rasputin continues to root around in the chest at a dark corner of the room. The medicine man leans his totem-laden staff onto the wall between the two of them. He taps a couple of dark bulbs surrounding the vanity's mirror. When they don't light, he tries tightening them into their sockets, but that doesn't work either. He gives up and studies himself in the mirror's reflection. He reaches into a pouch on his belt and applies more black makeup to his face. [pb]Rasputin stands, turns, and kicks over the staff. Animal figurines spill onto the floor. He drops the axe and begins to gather them up. [pb]Watching Rasputin, the medicine man retrieves his staff. He scowls as Rasputin, on his knees and talking constantly, polishes each totem before looping them onto their former holder. A raven settles down the staff first, followed by an owl, frog, and wolf. [pb]Rasputin stands, and the medicine man glares at him as the mystic slinks out of the room."; end if; if screentime is 3, say "[if event played out is true and not replaying]She[otherwise]Cleopatra[end if] bends over her bag in the dark corner of the room. Her back faces the camera, and she needs to contort her body as she places a skull and knife in the chest next to her. She bolts upright and spins around as you glimpse someone enter from the opposite side of the room. [pb]The scientist walks toward Cleopatra but stops when she speaks. She points at the vanity table, full-length mirror, and wardrobe. The scientist glances at them, but he seems more interested in the grills set into the floor. Cleopatra watches him as he inspects one then pulls it free. He drops to his knees and stares into the hole. He replaces the grill and steps over to the pole sticking from the floor beside the door. He shakes it vigorously and looks back at Cleopatra, who smiles . She nods in response to something the scientist says and waves goodbye as he leaves. [pb]Cleopatra puts the ax into the chest before turning back to her bag. She is moving her arms and shifting around. You wait. And wait. Finally she begins to fill the chest again with an odd assortment of weapons and limbs. She knocks the chest's lid closed with her elbows and places the candles in her hands on the table next to the chest. Empty-handed, she leaves the room."; if screentime is 7, say "You wait, but nobody appears, and you don't see anything unexpected.". An event interpretation rule for Laboratory when screentime is 1: if Goldie is thinking of previous event, say "the medicine man over-reacting to Rasputin picking up the totems from the lab's floor."; otherwise say "No harm done,[roman type] you think. [italic type]Or maybe you're just-plain ornery anyway?[roman type] You study the medicine man's staff and its animal figures aligned as wolf, frog, owl, and raven from the top to bottom. [italic type]They look like wood carvings. They don't look fragile.". An event interpretation rule for Laboratory when screentime is 3: if Goldie is thinking of previous event, say "Cleopatra distracting the scientist in the lab and keeping him away from the chest behind her. She hid her bag behind it, and she took a while to unpack[if entry 1 in realizations is Ballroom] from a bag she didn't want anyone searching inside[end if]."; otherwise say "Cleopatra seemed to want the scientist to stay away from her side of the room,[roman type] you think. [italic type]Did she put her bag there to hide it from the camera? She seemed to be doing something more than just returning props[if entry 1 in realizations is Ballroom]. Maybe Black Widow was right to be curious about the bag[end if].". Some holes are a door. Holes is down from Laboratory-rm and up from Communications-rm. Understand "hole" as the holes. Understand "grill/grills/vent/vents/grate/grates", "floor", "floorboard/floorboards", "ground", "laboratory/attic floor", and "dressing room floor" as the holes. The description of the holes is "[if event played out is false or (event played out is true and event stage is Laboratory)]Grills protect visitors from twisting an ankle in any of the holes spotted about the attic floor. One of them has been removed, exposing a hole from which a tall pole protrudes[otherwise]You can't see any holes in the walls or ceiling, and the angle of the camera doesn't allow a good shot of the ceiling[end if].". Laboratory-rm contains the pole. The description of the pole is "The shoulder-height pole leans against the side of a hole and disappears within. It's the only one in the attic.". Alien-Zoo-rm contains the barrier, the mutants, the natural variations, the specimens, and the tentacles. The mutants, natural variations, specimens, and tentacles are plural-named. Understand "barriers" and "post/posts/stanchion/stanchions/poles" as the barrier. Understand "poles", "rope", and "ropes" as the barrier when event stage is Zoo. The description of the barrier is "Usually rope barriers protect the more delicate exhibits from visitors, but the society has been granted full access tonight. You're guessing those that needed the greatest protection, though, have already been carted away anyway[if screentime is 3]. The devil holds a free end of one of these ropes as he stares out the door of the room[end if].". Understand "case/cases/creature/creatures", "cyclops", "display case/cases", "detail/details", "drosophila", "drosophila melanogaster", "face/forehead", "fetus", "fish", "formaldehyde/fluid/water/fluid/water", "fruit fly/flies", "giant/large fruit fly", "giant/large fly", "head", "jar/jars", "leg/legs", "mermaid", "mouth/mouths", "model/models", "murk/murky fluid/liquid/water", "mutant/mutation/mutations", "mutant cat/goat/fish/fly/shark/sharks", "stuffed mutants/mutant/monster/monsters/fly/goat/cat", "two-faced/mutant cat", "two faced cat", "goat", "odd exhibit/exhibits/specimen/specimens", "tank/tanks", "two-headed shark", "two headed shark", "two-headed/mutant goat", "two headed goat", "white eye/eyes", and "wing/wings" as the mutants. Understand "cat" as the mutants when the mutants are examined and screentime is less than 3. The description of the mutants is "Some of the mutants in the glass display cases, jars, and tanks are sufficiently lighted by spotlight that macabre details resolve through the murky preservation fluid. In one tank, you can discern a shark with two large heads and a shriveled body. In another, a fish with two mouths. The fetus in one of the jars appears to have one leg, but it — her? — may be a mermaid. The head in another jar is so malformed that you can't determine a species, but one single detail is glaring: a large eye centered in its forehead.". Understand "arachnid/spider", "badger/bear/weasel/terrier", "bizarre/species//weird", "bizarre/weird animal/animals/specimen/specimens", "blade/horn", "blood", "blue spider", "blue wolf spider", "crab", "crustacean", "goblin shark", "goblin", "hair/hairy arms", "honey badger", "pink shark", "pink", "pink skin", "skin", "semitransparent skin", "snout", "transparent skin", "white head", "wolf arachnid/spider", and "yeti crab" as the natural variations. The description of the natural variations is "You recognize the terrier-sized thing that looks part weasel and part bear as the ferocious Honey badger, although this one has a white head, which you've never seen on them before. The crustacean with the hairy front arms is the Yeti crab, and that blue arachnid is almost certainly a variation of the wolf spider. The poster on the far wall shows a Goblin shark with its blade-like horn protruding from its snout. It glows distinctly pink because its blood circulates under semitransparent skin.". Understand "animal/animals", "collection", "displays", "freak/freaks", "monster/monsters", "oddities", "shark/sharks", and "specimen" as the specimens. The description of the specimens is "[description of the mutants] [pb] [description of the natural variations] [lb]". Understand "mass of tentacles" as the tentacles. The description of the tentacles is "Whatever monstrosity these tentacles belong to waits out of sight.". An event description rule for Zoo: if screentime is 3, say "The leprechaun stops in front of some rope hanging between two stanchions, which have been pushed up against the far wall to allow greater access to the collections. He unhinges one end of the rope and begins to wrap it around the doll's neck. [pb]The sasquatch steps back from the door, nodding at [unidentified name for devil] entering the room. The two speak. The sasquatch addresses the leprechaun. Scowling, the leprechaun unwinds the rope from the doll. He slaps the freed end into the devil's hand then rushes out the door, his hairy friend following behind."; if screentime is 4 begin; now player is aware of jacketed MIB; say "As [unidentified name for MIB] watches, [unidentified name for devil] hooks the rope [unless text follows from Zoo]in his hand [end if]onto a stanchion. The MIB signals at the door. [cap-it][unidentified name for gray] enters and walks to a two-headed goat as the devil scurries around her and out the door. [pb]The gray begins to pet the goat then shivers. She makes several hand gestures to the MIB. He removes his jacket and drapes it over her shoulders[first time]. [pb][tick a box][only]. [pb]The gray wanders away to look at the other oddities while her black-suited partner checks a brochure. Having finished reading, he watches the gray standing before a mass of tentacles. When she turns to him, he gestures with his hands. She nods, and he leaves."; end if; if screentime is 7, say "The scientist steps into the room. You recognize him from the lab coat he wears; his white hair is gone, replaced by a horseshoe of thinning brown strands. He speaks and gestures at the bottle in his pocket. The medicine man nods before the two men split up, each attracted to a different display. [pb]Nothing seems out of place among the strange species and mutants in the collection[one of]. [or].[stopping]"; unless screentime is either 3 or 7, say "[if screentime is 4][lb]Surrounding the alien are[otherwise]Track lighting spotlights[end if] creatures that would make even Barnum and Bailey shudder. Specimens have been collected from the land and sea, and others have been torn from the womb. Some are mutants, but others are just bizarre common variations[if screentime is 5][one of]. [or].[stopping][otherwise].[end if]". [Because the After rules insert a spurious line during screentime 5 and 7, we need to prevent the line break.] An event interpretation rule for Zoo when screentime is 3: if Goldie is thinking of previous event, say "[if entry 2 in realizations is playroom]the sasquatch telling the leprechaun that Rasputin wasn't headed for the zoo, so the two left[otherwise]the leprechaun wanting to scare someone in the zoo, but the person didn't show up[end if]."; otherwise say "[if entry 2 in realizations is playroom]The sasquatch must have told the leprechaun that Greg is going elsewhere, so the leprechaun will need to set up his scare tactic somewhere else[otherwise]The leprechaun is out to try to scare someone who isn't headed to the zoo[end if], [roman type]you think.". Playroom-rm contains the clown, the dolls, the dinner table, the red-haired doll, and the toybox. The dolls are plural-named. The description of the clown is "[unless screentime has been 1]The toy clown sits upright against the far wall with its long striped legs spread out on the floor before him. His head is tilted back, and he stares at you through huge black-rimmed eyes[otherwise]The clown rests his head face-down on his spindly outstretched legs[end unless]. He is the only doll of its kind in the collection, his singular presence targeting coulrophobic and stalwart visitors alike, an outcast turned menace.". The dolls are plural-named. The printed name of the dolls is "toys". Understand "antique toy/toys", "ball/balls", "bar/bars", "jumping/skipping rope/ropes", "mannequin/mannequins", "puppet/puppets", "puppetmaster/puppetmasters/puppet", "rack/racks/shelf/shelves", "rope/ropes", "stuffed/plush animal/animals/toy/toys", "top/tops", and "toy" as the dolls. The description of the dolls is "Many of these toys belonged to Wayne Harrison's daughters, Sarah and Jessica, but others have been collected from around the world. Some of the dolls are as small as your hand and others as tall as their 4-year-old owners had been. The imported dolls are generally more crudely-crafted than their mass-produced counterparts. You remember reports from the mansion staff that the deceased sisters are still playing with their dolls and not putting them back where they belong. You can also imagine the multi-jointed puppets poking people as they pass and dancing with delight to their invisible puppetmasters. A colorful collection of stuffed animals and other toys, such as balls and jumping ropes, have also been collected.". Understand "chair/chairs/seat/seats", "cup/cups/glass/glasses", "dome", "glass dome", "gold/gold-colored/gold-coloured plate/plates/dish/dishes", "plate/plates/dish/dishes", "playtable", "play/supper/doll/toy/kid/kids'/kids/childrens/children's table", and "utensil/utensils" as the dinner table. Should the game choose doing something to the refreshment table when comparing the refreshment table against the dinner table: if event stage is playroom, never; it is a passable choice. The description of the dinner table is "A small table with chairs must have been where Sarah and Jessica held their dinner parties for their dolls and stuffed animals. The glasses, cups, bowls, and plates are not a matching set, and many are likely plastic. The centerpiece is a small collection of ornate dinnerware within a glass dome, shielded from the carefree hands of children and sticky fingers of visitors.". Understand "freckles", "freckled/red haired girl/doll/puppet", "redhead girl/doll/puppet", "redhead", "red head", and "speaking/talking doll/puppet/girl" as the red-haired doll. The description of the red-haired doll is "[if leprechaun carries the item described]She dangles at the leprechaun's side, her legs dragging along the floor. The only feature of her white dress is the lacy neckline[otherwise]There is only one red-haired doll, a girl about two feet tall with a freckled face and green eyes. She wears a simple white dress[end if].". Understand "toy/toys box/chest" and "toychest" as the toybox. Understand "box" as the toybox. Understand "chest" as the toybox when the event stage is playroom. The toybox is a closed container. The description of the toybox is "Animals and children play and dance together in the cartoons painted on the toybox in the far corner of the room. It is open, but you can't see inside. You assume it has been emptied of any valuables.". An event description rule for Playroom: if screentime is 1 begin; now Goldie is following fright storyline; say "The leprechaun releases the gold plate and tries to lift a cup from the table. [pb]'It's pretty creepy in here,' the sasquatch says, 'All these dolls staring at us.' [pb]The leprechaun looks around the room and shrugs. '[sequence 1 dialogue 1].' He walks over to a toybox and peers inside. He turns away then waves his hand in front of his face. '[sequence 1 dialogue 2].' [pb]The sasquatch chuckles. '[sequence 1 dialogue 3].' [first time][tick a box]. [only] [pb]The leprechaun turns to the door. '[sequence 1 dialogue 4].' He leaps into the giant toybox and disappears from view. [pb]The sasquatch shakes his head then goes out the door."; end if; if screentime is 2 begin; now player is aware of the doll; say "[one of]Suddenly, a [or]A [stopping]black-and-white blur darts [if text follows from playroom]out from behind it[otherwise]from behind the clown[end if] and out the door. [pb]Rasputin pulls away from the sasquatch. He takes in the shelves of staring dolls and puppets. He chokes, and his face blanches. [pb]The sasquatch doesn't seem to notice Rasputin's distress. 'Pretty impressive collection, huh? You should see what's in that toybox.' [pb]Rasputin glances at the chest just as the leprechaun pops out of it. Rasputin screams and falls back into the sasquatch's arms[first time]. [pb]You're surprised the shriek didn't shatter the monitor's screen[only]. [pb]The leprechaun climbs out of the toybox. 'You seem a bit on edge.' He laughs. [pb]'Do you guys know what happened in here?' Rasputin says. [pb]'Why don't you tell us what you've heard,' the sasquatch says as he steadies Rasputin's wobbly stance. [pb]Rasputin watches the dolls as he speaks. '[sequence 2 dialogue 1]. [pb]'[sequence 2 dialogue 2],' the sasquatch says. [pb]The leprechaun picks up a child-sized doll with red hair and a white dress. Wailing like a ghost, he shakes it at Rasputin. The mystic rushes out the door. The leprechaun grins broadly. '[sequence 2 dialogue 3].' He carries the doll out of the room with him, and the sasquatch follows, shaking his head."; end if; if screentime is either 3 or 4 or 5, say "Dolls and puppets sit upon and dangle from shelves lining all four walls. Those with the sturdiest legs and largest sizes stand on the floor. The clown rests alone near the door. Across from it, more toys are positioned around the single toybox. A table with chairs suitable for pint-sized hostesses have been set for dinner."; if screentime is 6, say "[if event played out was true]The MIB[otherwise][cap-it][unidentified name for MIB][end if] checks inside the toybox then makes a hand signal at the door. [unidentified name for gray] enters with [if entry 4 in realizations is Zoo]her partner's[otherwise]a[end if] black jacket wrapped around her shoulders. While the MIB watches the dolls, the gray wanders across the room to the table, where she tries to sit on a small chair. [pb]The picture distorts. Stabilizes. [pb]The gray bolts from the chair and rushes over to join the MIB in the center of the room. The image begins to break up, but [first time]you can just [only]make out the pair holding hands as they look around, fixed to the spot."; if screentime is 7, say "You see short humanoid figures in the distortion. A tall figure pulls a shorter one toward the door before the feed goes black. The static from the speaker persists, scrambling what may be giggling. [tick a box].". Last event description rule for something (called sequence) when not replaying: now event played out is true; now watched trailer is false; now Goldie is not thinking of previous event; if screentime is 1 begin; now Cleopatra carries the large bag; now the pirate carries the cutlass; end if; if screentime is 2, now the Leprechaun carries the red-haired doll; if screentime is 3 begin; now the props are closed; now Laboratory-rm contains the bag; now Communications-rm contains the shadowy corners; end if; if screentime is 4, now the gray wears the jacket; if screentime is 5 begin; move the red-haired doll to ballroom-rm; now the red-haired doll is off-stage; [We can't just do this because the leprechaun is also off-stage, and the doll is still considered carried.] end if; if thought mode is toggled on begin; say roman type; end if. An event interpretation rule for Playroom when screentime is 1: unless Goldie is thinking of previous event and number of entries in realizations is 2 and entry 2 in realizations is Playroom, say "[if Goldie is thinking of previous event]that the leprechaun hid in the chest to scare someone[otherwise][italic type]I'm sure the staff haunting this place uses the chest to hide as well[end if].". An event interpretation rule for Playroom when screentime is 2: say "[if Goldie is thinking of previous event]that Greg was really spooked by the playroom, and he had a high-pitched scream after being scared by the leprechaun[otherwise]Greg sure seems to think this place is haunted,[roman type] you think. [italic type]I never would have guessed he'd have such sensitive nerves, though, or such a high-pitched scream[end if].". Volume - Processing and Turn Sequence Rules Book - processing Rules Chapter - Disambiguation [We need this to avoid a "match error" generated by the Disambiguation Control extension.] Should the game choose doing something to a person who is in the location: it is an excellent choice. Should the game choose doing something to the current song: if listening, it is a good choice; never. Should the game choose doing something to an artist: if listening, it is a good choice; never. Should the game choose doing something to a room: if going by name to or entering or exiting, it is a good choice; never. Should the game choose doing something to Flyeye-rm: if entering, it is a good choice; never. Should the game choose doing something to an unidentified person: never. Should the game choose doing something with a center-stage thing (called target): it is an excellent choice. Should the game choose doing something to an on-screen thing (called target) during Observation: it is a good choice. Should the game choose doing something to a person: it is an excellent choice. Should the game choose doing something with a room-proxy (called target): if Preparation is happening, never; if target is laboratory, it is an excellent choice; it is a passable choice. Should the game choose replaying the event stage: it is a good choice. Should the game choose researching with something about a person: it is an excellent choice. Should the game choose consulting the laptop about text: it is a good choice. Should the game choose researching with the internet about something: it is a good choice. Should the game choose doing something to Black Widow: if conversing or examining, it is a good choice; it is a passable choice. Should the game choose doing something with the gray: it is a good choice. Should the game choose doing something to the large bag: if Preparation is happening, never; it is a good choice. Chapter - Before, Instead, After When play begins: now mn_breadcrumb_preference is "off"; [If we leave it on, as is the default for the Menus extension, it uses an incorrect heading when we choose a menu option that uses a subtable.] if glulx sound is supported, set the raw background volume to 9500; if glulx sound is supported and audio mode is toggled on, play the sound of theme in background with loop; if glulx sound is supported begin; create the midground channel; create the midground 1 channel; create the midground 2 channel; set the raw midground volume to 8000; set the raw midground 1 volume to 800; set the midground 2 volume to 1; end if; move Techno-Celebration to Ballroom-rm; now Techno-Celebration is current. Setting action variables for examining a room-proxy: if noun is not Fly Eye and Observation is happening, now event stage is the noun. Before undoing an action when playroom is beginning to static: if glulx sound is supported begin; stop the midground sound; stop the midground 1 sound; stop the midground 2 sound; end if. Before ruminating (this is the change ruminating to thinking rule): try thinking instead. The change ruminating to thinking rule is listed first in the before rules. First before doing something other than examining a room-proxy when screentime is either 1 or 2: unless pondering begin; if screentime is 1 and creaky door is false begin; follow the creak the door rule; end if; if screentime is 2 and dropped book is false begin; follow the drop the book rule; end if; end unless. First before conversing when the noun is worn: now the noun is the holder of the noun. First before doing something except looking when location is Ballroom-rm and Goldie is not aware of characters: Goldie looks around in 0 turns from now. First before doing something other than examining or following or listening to or pondering or replaying or researching with when one involved thing (called target)is on-screen during Observation: unless target is a room-proxy or discussing target with something begin; if target is a person and target is not the player, say "[if location contains Frankie]The only person here with you [mdash] in the flesh anyway [mdash] is Frankie[otherwise]You're alone in here . . . as far as you know[end if]." instead; if Goldie is not aware of characters, say "You'll need to check the monitors to determine if [regarding target][they] [are] in one of the rooms." instead; say "[The target] [are]n't in the Fly Eye with you." instead; end unless. First before doing something when the orb is involved: if Preparation is happening, say "You haven't seen any orbs in the ballroom, but they do sometimes appear in recorded images like those in the Fly Eye." instead; if event played out is true and screentime is 5 and event stage is ballroom, say "It was there and now it isn't. Typical." instead; if screentime is greater than 4 and entry 5 in realizations is ballroom, say "No other orbs have appeared." instead; say "It's possible one of the cameras will record an orb[if screentime is greater than 0], but no luck so far[end if]." instead. First before doing something when Goldie is aware of characters and location is Flyeye-rm for the first time: now Goldie is not aware of characters. First before doing something when Goldie is thinking about the conclusions: unless thinking, say "Right now you just want to either say GOODNIGHT and go home or THINK about what happened." instead. First before doing something when an animal is involved: unless conversing and the noun is an animal and the second noun is not an animal begin; if screentime is greater than 2 begin; if noun is cat and cat is not in location, say "The cat has been scared off." instead; otherwise; if Observation is happening, say "You haven't seen a [noun] around." instead; end if; end unless. [We need this because the parser still recognizes the answering action in some instances, even though we removed its grammar.] Before answering something that: Let item be the most likely thing identified with the topic understood; If item is a thing begin; if the nun was not the conversationalist and item is not the hunched back, say "The nun sips from her punch as you approach. [pb]"; try discussing item with the noun instead; end if; if the noun provides the property Conversation Threads begin; if the noun is the nun and Preparation is happening begin; if the nun has not spoken begin; say "The nun is distracted. [first time]Maybe you should say 'hello.' [only] [lb]"; now the conversationalist is Goldie instead; end if; unless the nun is distracted, convert to the talking about it with action on the noun instead; end if; if the noun is Frankie and Frankie is in the location and Observation is happening, convert to the talking about it with action on the noun instead; end if; try talking to the second noun instead. Before answering a personable thing that "bye/goodbye/goodnight", try talking about "bye" with the noun instead. Before talking about "hi/hello" with someone: if the second noun is the nun and Preparation is happening and the nun is the conversationalist, say "You already have the nun's attention." instead; if Observation is happening and location contains Frankie, say "You assume he can hear you, so you can just say what you want." instead; try talking to the second noun instead. Before answering personable thing that "hi/hello", try talking about "hi" with the second noun instead. Before attacking something: say "You're not prone to violent unprovoked outbursts." instead. Before closing the laptop, say "You're enjoying the music too much." instead. Before closing the double-duty door during Preparation, say "You decide you don't get to decide that." instead. Before closing the double-duty door when the creakiness of the noun is not 5 during Observation: say "The door remains silent as you swing it. You leave it open[first time]; you don't want anything in your way if something happens out in the hall[only]."; increment the creakiness of the noun instead. Before closing the double-duty door when the creakiness of the noun is 5 during Observation: if glulx sound is supported, play the sound of door creaking; say "The door creaks as you swing it. You leave it open."; now the creakiness of the noun is 0 instead. Before consulting something which is not an electronic device about text, say "Only the laptop is suitable for doing research in here." instead. Before consulting something about text: if the topic understood matches "dwayne/harrison/daughters/daughter" or the topic understood matches "dwayne harrison", try examining the laptop instead; say "You don't think following that path of investigation would be helpful; better to watch the monitors." instead. Before conversing when the second noun is a person and (location does not contain Frankie or (location contains Frankie and second noun is not Frankie)) during Observation, try talking to the second noun instead. Before conversing when the second noun is a person and the second noun is not the nun during Preparation, try talking to the second noun instead. Before conversing when the second noun is distracted nun and Preparation is happening, say "You're unlikely to get a word in when she is preaching her Word." instead. Before discussing the nun with the nun: unless the nun has spoken of the pregnancy, try discussing the pregnancy with the nun instead. Before discussing Rasputin with Frankie during Observation: if Goldie is following fright storyline begin; unless Frankie has spoken of the leprechaun, now the noun is the leprechaun; end if; if Goldie is following greed storyline begin; unless Frankie has spoken of medicine man, now the noun is medicine man; end if. Before examining a room, try examining the room-proxy of the noun instead. Before examining the cutlass during Preparation, say "The cutlass is shiny like steel. Sharp steel. And Frankie is too drunk to wield it like that." instead. Before examining not recognized Rasputin when screentime is 6 and Rasputin is on-screen, now Rasputin is recognized. Before doing something other than conversing when the large bag is involved: unless (number of entries in realizations is at least 1 and entry 1 in realizations is ballroom) or (number of entries in realizations is at least 2 and entry 2 in realizations is Communications) or (number of entries in realizations is at least 3 and entry 3 in realizations is laboratory) or (screentime is 1 and event played out is false), say "[if Preparation is happening]The shadows do seem to conceal something like a bag, but you're not sure. [end if]Cleopatra did pack up the dinner decorations and carry them back in [if Preparation is happening]something[otherwise]a bag[end if]." instead. Before doing something when the holes are involved and the pole is unexamined and (realizations is {} or (realizations is not {} and Laboratory is not listed in realizations)), say "You don't remember seeing any holes, none that are unexpected, anyway." instead; Before doing something when something which is enclosed by the scientist is involved and the scientist is not spotted, say "You don't see anyone with that in the crowd." instead. Before examining or talking to when the noun is the not spotted scientist during Preparation: say "He's around here somewhere. There by the wall opposite the stage. "; now the noun is spotted; say rpo. Before discussing something with not spotted scientist: say "He's around here somewhere. There by the wall opposite the stage."; now the noun is spotted. Before discussing the MIB with the nun during Preparation: if the nun has spoken about the gray, say "'They keep to themselves,' the nun says. 'I don't know any more.' [lb]" instead; try discussing the gray with the nun instead. Before discussing the sasquatch with the nun during Preparation: if the nun has spoken about the leprechaun, say "'I don't know anything about either of them,' the nun says." instead; try discussing the leprechaun with the nun instead. Before following when the noun is a personable thing and the noun is not the player and Goldie is not aware of characters during Observation: try examining the noun instead. Before doing something when the butcher is involved during Preparation, say "You haven't seen him since dinner." instead. This is the nun running off rule: say "'Well, I guess it's time for round two,' the nun says. She tosses away her cup and, stern faced, strides toward [if the nun has spoken of the scientist]the scientist[otherwise if the scientist is spotted]the white-haired scientist[otherwise]a white-haired man in a lab coat[end if]. [if the nun has spoken of the scientist]His[otherwise]The scientist's[end if] shoulders sag, and he frowns."; now the scientist is spotted; now the conversationalist is Goldie; now the nun is distracted. Before doing something other than conversing or taking inventory when the nun is the conversationalist: unless answering something that or drinking or eating or examining or talking to, follow the nun running off rule; unless eating or drinking begin; if Goldie carries the punch begin; say "[lb]You gulp down the punch and discard the cup."; now Ballroom-rm contains the punch; end if; end unless. Before doing something when static is involved: if screentime is less than 6, say "You haven't heard any distortion in the footage." instead; if examining or listening to, say "The laughter seems to be overlayed the static, as if recorded separately and played back in the distortion." instead; say "You listen to the static; you can do nothing more. All the sound from the playroom is already being recorded." instead. Before doing something other than examining to the mobile phone: if researching with the mobile phone about something and Observation is happening, try researching with the laptop about the second noun instead; if consulting the mobile phone about text and Observation is happening, try consulting the laptop about the topic understood instead; say "The phone is good where it is, and it doesn't need your attention." instead. Before drinking or eating or taking the punch for the first time: if the nun is distracted, say "You think you could have chatted with the nun over a cup of punch, but she is engaged with the scientist now." instead; now Goldie carries the punch; if the scientist is not spotted, say "'I'm going to have a quick drink,' you say to the nun as you sidestep to the punch bowl and ladle out some of the orange liquid into a plastic cup. [pb]'I can't handle that hard stuff,' the nun says." instead; try talking to the nun instead. Before drinking or eating the punch: if Goldie carries the punch, say "You sip from the cup[first time]. Tasty[only]." instead; if the punch has been carried, say "As good as it was, you decide that you have work to do." instead; say "You would have taken the time to drink with the nun, but you decide you should really head out." instead. Before dropping the punch: if the noun is carried begin; say "You finish the punch and discard the cup."; now Ballroom-rm contains the punch instead; end if; say "You don't have any punch, and you really don't have time for it." instead. Before examining Fly Eye during Preparation, try exiting instead. Before following something which is not a person: if Preparation is happening begin; if location contains noun, say "The people here are much more interesting than any thing." instead; say "You think that [regarding the noun][those] [are] more likely to be found in one of the other rooms of the mansion." instead; end if; say "[regarding the noun][Those] [are]n't going anywhere." instead. Before following the player, say "You always follow yourself." instead. Before following a personable thing: if Preparation is happening begin; if the location contains noun, say "[The noun] doesn't appear to be ready to go anywhere." instead; say "Perhaps [the noun] [are] in another room. You may be able to find out when you visit the Fly Eye." instead; end if; if event played out is true and the noun is currently elsewhere, say "[The noun] [are] no longer visible in [short name for event stage]. Maybe [if noun is a woman]s[end if]he's on another monitor." instead; if the noun is on-screen begin; let viewable be entry 1 in the hangouts of the noun; unless screentime is either 0 or 1, now viewable is entry screentime in the hangouts of the noun; if event played out is false, now viewable is entry (screentime plus 1) in hangouts of noun; try examining viewable instead; end if; if the noun is Frankie and location contains Frankie, say "You don't want to follow him anywhere." instead; try examining the noun instead. Before discussing a room-proxy with personable thing when the second noun is Frankie or (the second noun is the nun and the noun is not Fly Eye), now the noun is the museum. Before giving the punch to the nun during Preparation, say "She can get her own drink whenever she wants one." instead. Before going: if Ballroom-rm contains the player and the noun is up, say "You're already on the second floor of the museum." instead; try exiting instead. Before Heading out of the room-proxy of the location, try exiting instead. Before going by name to Fly Eye during Preparation, try exiting instead. Before going by name to something which is not Fly Eye: if the noun is a room-proxy, try examining the noun instead; if the noun is not a room-proxy and the location contains noun, say "[i]Yep,[/i] you think. [i]I'm where it's at.[/i] [lb]" instead; if the noun is in a room, try examining the location of the noun instead; if the noun is not in a room, try examining the noun instead. Before looking for the first time: say "A sasquatch bends down before a leprechaun, who pulls a gold coin from behind the beast's ear. Chuckling, the sasquatch takes the treasure and places it onto a table as the leprechaun speaks to him. With a shake of the head, he follows his fellow conspirator through a tangle of costumed guests and out of the ballroom. [pb]A pirate wobbles his way to the gold, a wooden prosthesis attached to one knee, a plush toucan on his shoulder bobbing as if it were keeping time with the music. the pirate retrieves the coin, scowls, and peels away the bright gold foil. Eating the chocolate and blinking his unpatched eye in the dim light, he watches the other members of the Fortean Society [mdash] a collection of caricatures, characters, monsters, and myths [mdash] mingle in the Soul Dancers ballroom. [pb]"; follow the display banner rule; say lb; say "[introductory options]" instead. Before listening to a personable thing during Preparation , try talking to the noun instead. Before listening to an artist: let listenable be the Song corresponding to an artist of the noun in the Table of Halloween Songs; try listening to listenable instead. Before listening to the music during Preparation, try listening instead. Before listening to laptop, try listening instead. Before listening to or examining when the noun is the voices: if screentime is either 1 or 2, try listening to playroom instead; if Preparation is happening, say "They're just indistinct noise." instead; say "You don't hear anyone." instead. Before listening to playroom when screentime is either 1 or 2 and event played out is true: if Goldie is aware of playroom audio begin; if event stage is noun, try replaying instead; say "There's no sound." instead; end if; try listening instead. Before listening to something when (the noun is either the leprechaun or the sasquatch or Rasputin or the noun is the voices) and screentime is either 1 or 2 and event played out is true: if Goldie is aware of playroom audio, say "[if event stage is playroom]You'll need to replay monitor 5 to hear the conversation again[otherwise]The conversation is over[end if]." instead; unless event stage is playroom or screentime is 1 and noun is Rasputin, try listening instead. . Before looking when event played out is true during Observation, now event played out is false. Before looking when Laboratory-rm contains player, say "[intro to Ballroom] [lb][introductory options]" instead. To say intro to Ballroom: say "The [first time]other [only]members of the Fortean Society of New England [mdash] a collection of caricatures, characters, monsters, and myths [mdash] mingle in groups in the dimly-lighted ballroom.". Before looking when location is Flyeye-rm for the first time, say "The wire frames of your wings bend as you gently lean back into the only chair in the room. The two floppy legs attached to your belt rise as you rest your hands on a table in front of a bank of monitors on the wall. The five screens receive signals from cameras in five different rooms in the mansion. Normally, these would be used for security, but tonight the Society is trying to record footage of the supernatural that will raise the eyebrows of even the most stone-faced skeptics. While you're hoping to witness such phenomena, following the exploits of any one of the costumed characters would probably be more interesting, after looking at the screens to decide which captures your attention. [pb]The only person you know well is Gregory Hoblett, dressed as the Russian mystic and healer Grigori Rasputin, in the Laboratory on monitor 3. Everybody in the Society likes Hoblett, unlike Grigori who survived a stabbing, possible cyanide poisoning, and two point blank gunshots, only to succumb after being shot twice in the back and beaten. [pb]The sasquatch chuckles quietly from the playroom on monitor 5, which is wired to record the electronic voice phenomena of ghostly children." instead. Before discussing or informing about when the second noun is the nun for the first time: say "The nun sips from her punch as you approach.". Before eating something which is not the punch during Preparation: if the noun is the refreshment table and the player's command does not include "table", try taking the noun instead; say "There's plenty of actual food here, but you're not hungry." instead. Before entering a room-proxy: if the noun is the room-proxy of the location, say "You consider the surroundings. Yes, you're already there." instead; if the noun is Fly Eye, try exiting instead; say "You'll need to visit vicariously[if Preparation is happening]using the monitors in the Fly Eye[otherwise], watching the screens on the wall[end if]." instead. Before examining a thing when the location does not enclose the noun and the noun is not a backdrop and the noun is neither the monitors nor the camera during Preparation: if noun is a room-proxy begin; say "You believe that is one of the rooms under surveillance in the Fly Eye." instead; end if; if the noun is either the leprechaun or the sasquatch, say "He has left the ballroom." instead; if the noun is personable, say "[We] [do]n't see [regarding the noun][them] anywhere." instead; say "You [if noun is a person]can't see anyone in the crowd dressed like that[otherwise]don't see anything like [regarding the noun][those] around[end if]." instead. Before following a personable thing who is not the player when Goldie is not aware of characters during Observation, try examining the noun instead. Before giving or inserting or putting when the noun is the punch: if Goldie does not carry the punch, say "You don't have any punch, and you really don't have time for some." instead; say "You decide to hold onto it; it is rather tasty." instead. Before opening the laptop, say "It's already open." instead. Before opening the double-duty door during Preparation, say "They're already open and inviting you to leave." instead. Before opening or pushing or pulling when the noun is the double-duty door during Observation, try closing the noun instead. Before preserving text with something, say "[if Preparation is happening]There will be plenty more going on in the Fly Eye[otherwise]The cameras are capturing everything you need to record[end if]." instead. Before pushing something during Preparation: if the noun is a person, say "You can't think of a good reason to start pushing anyone around." instead; say "You have better [mdash] and more interesting [mdash] things to do." instead. Before recording, say "[if Preparation is happening]The cameras in the rooms being monitored in the Fly Eye are more interesting than what is going on out here, you suspect[otherwise]The cameras are doing a good enough job, you figure[end if]." instead. Before recording something with something, say "[if Preparation is happening]You can't help but think there's a lot more interesting shenanigans to see on the monitors in the Fly Eye[otherwise]Unfortunately, nothing of note is happening with [regarding the noun][them] right now[end if]." instead. Before remembering during Preparation, say "[i]I am supposed to take a shift in the Fly Eye.[/i] [lb]" instead. Before replaying a room-proxy for more than 1 turn, say " Enough of that; you want to see what else is going on." instead. Before researching with the internet about museum during Observation, try examining the laptop instead. Before searching something during Preparation, try examining the noun instead. Before switching on when the noun is either the music or laptop during Observation, say "The laptop is already on, playing music." instead. Before switching off when the noun is either the music or laptop during Observation, say "You decide that there's no reason to turn off the laptop; you might need it for information, and you're enjoying the festive music." instead. Before switching off when the noun is the monitors or the noun is a room-proxy during Observation, say "The monitors stay on; they're why you're here." instead. Before switching on when the noun is monitors or the noun is a room-proxy during Observation, say "They are always on." instead. Before taking the rat when location contains noun, say "Gross." instead. Before taking inventory, say "This place has a very interesting and vast inventory of the weird and macabre." instead. Before taking something which is not the punch during Preparation: if the noun is a person, say "[The noun] didn't volunteer to sit in the Fly Eye with you." instead; if the noun is the refreshment table and the player's command does not include "table", say "You had enough to eat at dinner." instead; say "The only thing you really want to take is your turn in the Fly Eye." instead. Before taking the punch: if the punch is carried, say "One at a time." instead; if the punch has been carried, say "Too much alcohol might impair your judgment, and punch without booze is a child's drink." instead; try drinking the noun instead. Before taking something during Observation: if the noun is the laptop, say "Your phone works well enough." instead; say "The only thing you want is to watch the screens." instead. Before talking to a personable thing when the noun is not in the location during Preparation, say "You know [the noun] [are] around somewhere, but you don't see h[if noun is a woman]er[otherwise]im[end if]." instead. Before talking to distracted nun, say "You're unlikely to get a word in when she is preaching her Word." instead. Before talking to Frankie when Frankie is not in the location during Observation, say "The monster isn't around." instead. Before talking to Frankie when Goldie is following fright storyline during Observation: unless Frankie has spoken of the leprechaun, try discussing leprechaun with Frankie instead. Before talking to Frankie when Goldie is following greed storyline during Observation: unless Frankie has spoken of the medicine man, try discussing medicine man with Frankie instead. Before talking to Frankie when Goldie is following curse storyline during Observation: unless Frankie has spoken of Cleopatra, try discussing Cleopatra with Frankie instead. Before talking to Frankie when Goldie is following threads during Observation: unless Frankie has spoken of the museum, try discussing the museum with Frankie instead. Before thinking during Preparation, say "[i]I think I better get to the Fly Eye.[/i] [lb]" instead. Before thinking when Goldie is thinking about the conclusions, try conceiving a narrative instead. Before touching or taking the rat, say "Flies usually like rotting meat, but you aren't one of them." instead. Before turning monitors during Observation, try turning playroom instead. Before turning music during Observation, try turning laptop instead. Before turning volume on something to level understood: if level understood is low, try turning down volume on second noun to 1 instead; try turning up volume on second noun to 2 instead. Before waiting for more than 1 turn, say "You can't wait [if Preparation is happening]to get to the Fly Eye[otherwise]to see what is going to happen[end if]." instead. Before waiting, try looking instead. Last before doing something other than conversing or dancing or examining or exiting or Heading out of or listening or looking or pondering or researching with or replaying or talking to or touching or turning: unless turning up volume on to or turning down volume on to begin; if Preparation is happening or (Observation is happening and not replaying), follow the default handling rule instead; end unless. The access through barriers rule is not listed in any rulebook. Instead of discussing hunched back with Nun during Preparation, say "You don't feel comfortable talking about her deformity, because it could be real. And a real issue.". Instead of doing something other than conversing or listening to or pondering when screentime is not 0 and (the noun is a personable thing and the noun is currently elsewhere and entry screentime in the hangouts of the noun is event stage) or (the noun is enclosed by a personable thing and the holder of noun is currently elsewhere and entry screentime in the hangouts of the holder of noun is event stage): unless noun is personable, now noun is holder of noun; say "You can't see [the noun] anymore. You can watch [them] again if you REPLAY monitor [number-name of event stage].". Instead of doing something other than conversing or examining or heading out of or listening to or remembering specifically or replaying or thinking about or turning up volume on or turning down volume on when a room-proxy (called locale)is involved: say "[i][The locale] is a room,[/i] you think. [i]There's not much to do with it except ask someone about it or watch its monitor.[/i] [lb]". Instead of doing something other than examining or talking to or conversing when the guests are involved or the gals are involved or the guys are involved: if Preparation is happening, say "You've seen as much of them as you want to see, and you figure there isn't much else to do with them."; otherwise say "[if location contains Frankie]You and Frankie are the only Fortean members [otherwise]You're the only society member [end if]here.". Instead of doing something other than discussing or examining when the noun is the museum, say "You're here to watch what happens in its haunted rooms, that's all.". Instead of examining the camera during Preparation, say "You're not sure whether or not this room has a camera, but you know that all of them are wired to the monitors in the Fly Eye." Instead of examining the camera: if event played out is true, try examining the event stage; if realizations is {} begin; try looking; otherwise; say "You just watched the footage of camera [number-name of event stage], but there are four others to choose from."; end if. Instead of examining on-screen leprechaun when screentime is 1 and event played out is false and entry 1 in realizations is playroom, say "He's hidden in the toybox.". Instead of examining the furniture, say "[if Preparation is happening]The people are much more interesting[otherwise]Each room on the monitors has its own set of unique furniture, so you'll need to be more specific[end if].". Instead of examining the monitors during Preparation, say "All the monitors are in the Fly Eye.". Instead of examining the museum: if screentime is 0, try looking; otherwise try replaying event stage. Instead of examining the Fly Eye during Observation, try looking. Instead of examining a room-proxy during Preparation: if the noun is Ballroom, try looking; otherwise say "You'll need to go to the Fly Eye to study the other rooms.". Instead of examining a center-stage thing when event stage is Playroom and screentime is 6 and the noun is not Playroom, say "You can't make out any detail in the distorted colors on the screen.". Instead of examining when the noun is either Frankie or the pirate during Preparation: now the noun is examined; if the noun is Frankie, say "Parry. Thrust. Swipe. Frankie uses the pirate's cutlass to battle enemies that exist only in his mind. He also takes a swipe at nearby soul dancers when they appear, his blade slicing through their bodies to no effect. [description of Frankie's disguise] [lb]"; otherwise say "The pirate tries to take the cutlass from Frankie, but an eyepatch over the buccaneer's left eye and the wooden leg protruding from the knee of his left pantleg impede his efforts. The toucan on his shoulder swings stiffly with every wobbly step and gyration. It's difficult to tell if the prosthesis is real; he could be bending his leg and hiding it in his baggy pants. ". Instead of examining when the noun is either Black Widow or Cleopatra during Preparation: now the noun is examined; if the noun is Black Widow, say "With slight smiles, Black Widow occasionally acknowledges other costumed guests before returning her attention to Cleopatra beside the stage. [description of BW's-disguise] [lb]"; otherwise say "With arms crossed and a scowl, Cleopatra is standing in front of a darkened section beside the stage. She stares down anyone who passes her by. [description of queen's disguise] [lb]". Instead of examining when the noun is either Nun or scientist during Preparation: now the noun is examined; if the noun is Nun, say "[if the Nun is not distracted]The attractive nun is standing in front of the refreshment table and sipping from her plastic cup of punch. She occasionally rubs her stomach, or maybe she is just making sure it stays in position[otherwise]Arms flailing and head nodding, the nun preaches to the scientist[end if]. [description of the nun's disguise] [lb]"; otherwise say "[unless the scientist is spotted and the scientist was spotted]He[otherwise]The scientist[end if] has secreted himself far from the crowds and the speakers[if the nun is distracted] but, apparently, not far enough: The nun has him cornered, and she preaches to him with her head bobbing and her arms flailing, like a woman possessed[otherwise]. He even seems oblivious to the spirited soul dancers who step and sway nearby[end if]. [description of the brainiac's-disguise] [lb]". Instead of examining when the noun is either Piper or piper's disguise during Preparation: now the noun is examined; say "This isn't the exterminator who arrived in Hamelin in his multicolored garb to free the streets and houses of vermin. Rather, the man on the stage wearing green and a pointy feathered cap and with candy wrappers and a bag at his right hand reminds you of the spiteful musician who led Hamelin's children astray. He is still hypnotizing people with his music, but his weapon of choice is a laptop, not the flute hanging around his neck.". Instead of examining the monitors: if event played out is true begin; try looking; otherwise; say "You watch the monitors. "; carry out the teasing activity; say lb; end if. Instead of examining when the noun is either the guests or the guys or the gals, try looking. Instead of exiting during Preparation: unless nun is distracted, say "The nun waves to you as you begin toward the hall outside. She strides off, targeting [if scientist is not spotted]a man with spiky white hair and wearing a lab coat. The scientist [otherwise]the white-haired scientist, who [end if]takes a few steps back and stares at the floor. [pb]"; say "You head out the double doors, descend the stairs, and enter the small room nicknamed, for tonight, the Fly Eye."; if glulx sound is supported, stop the background sound; now Techno-Celebration is off-stage; choose a song; move Goldie to Flyeye-rm; now every person in Ballroom-rm is off-stage. Instead of exiting during Observation, say "You think the best way to see something interesting tonight is to keep watching the monitors.". Instead of talking about "goodnight/goodbye/bye" with a personable thing: if Preparation is happening and the second noun is the nun begin; if the nun has not spoken begin; say "You wave to the nun, and she waves back."; otherwise; say "'See you around,' you say. [pb]The nun nods. "; follow the nun running off rule; end if; rule succeeds; end if; if Observation is happening and the second noun is Frankie and location contains Frankie begin; say "You'd like to, but you decide to stay at your post, and you doubt he would leave anyway."; otherwise; try talking to the second noun; end if. Instead of listening to an on-screen thing when noun is not a room-proxy: if the noun is the guests begin; say "[if Preparation is happening]The music masks most of the conversations[otherwise]You can't hear any of the Fortean members in the ballroom[end if]."; rule fails; end if; if screentime is 0 begin; say "The only sound is the music playing on the laptop."; rule succeeds; end if; if the noun is a person begin; if event played out is false or the noun is center-stage begin; say "[The noun] doesn't make any sound[unless entry screentime in hangouts of the noun is playroom] as [entry screentime in hangouts of noun] isn't wired for sound[end if]."; otherwise; say "You can't hear [the noun], wherever [if noun is a woman]s[end if]he is."; end if; rule succeeds; end if; say "As far as you know, [the noun] [do]n't make sounds.". Instead of looking when Ballroom-rm contains the player: now Goldie is aware of characters; say "[description of Ballroom-rm] [lb]". Instead of talking to distracted nun when nun is finished talking, say "She is busy rolling her eyes and shaking her head as the scientist talks to her.". Instead of talking to the nun when the noun has spoken about Fly Eye or the noun has spoken about the scientist during Preparation: let dialogues be table of Nun's Conversation threads; repeat through dialogues begin; if (Topic Proxy entry is "noises" and the nun has spoken about Fly Eye) or (Topic Proxy entry is "mission" and nun has spoken about the scientist) begin; unless there is a Spoken Status entry begin; say "[Conversation entry] [lb]"; now Spoken Status entry is spoken-of; rule succeeds; end unless; end if; end repeat; continue the action. Instead of talking to Frankie when Flyeye-rm contains Frankie and (the noun has spoken about Cleopatra or the noun has spoken about medicine man): repeat through table of Frankie's Conversation threads begin; if (Topic Proxy entry is "curse" and Frankie has spoken about Cleopatra) or (Topic Proxy entry is "curare" and Frankie has spoken about medicine man) begin; unless there is a Spoken Status entry begin; say "[Conversation entry] [lb]"; now Spoken Status entry is spoken-of; rule succeeds; end unless; end if; end repeat; continue the action. Instead of talking to Frankie when Frankie is finished talking, say "You figure you've heard everything he has to say; the monitors are much more interesting.". Instead of examining when the noun is an artist or the noun is the music, try listening to the noun. Instead of doing something other than listening or examining when the noun is an artist, say "The only thing you can reasonably do is listen to [the noun].". Instead of remembering when screentime is 0 during Observation, say "[italic type][if the nun has spoken of Fly Eye]The nun thought it would be fun to follow some of these characters around[otherwise]This place is supposedly haunted by some kids[end if].[roman type] [lb]". Instead of remembering specifically Frankie during Observation, say "[if Flyeye-rm contains Frankie]Frankie watches the characters on the screens[otherwise if Flyeye-rm contained Frankie]Frankie was mesmerized by the action on the monitors[otherwise]He is probably bothering guests elsewhere[end if].". Instead of remembering specifically a personable thing which is not Goldie when screentime is 0: say "[if Goldie is not aware of characters]It's probably a good idea to check the monitors for [the noun]; the last time you saw [them] was in the ballroom[otherwise if the noun is on-screen][i]Maybe [the noun] will do something interesting if I continue to watch [them],[/i] you think[otherwise][i][The noun] [are]n't on any of the monitors, so I could watch someone else for now,[/i] you think[end if].". Instead of remembering specifically a personable thing which is not Goldie when screentime is 0 and location is Ballroom-rm: say "[first time]Everyone went to dinner at a restaurant before continuing the party at the mansion, [only]"; say "[one of][if the location does not contain noun and the noun is not spotted scientist]but y[otherwise]and [the noun],[end if][or][if the location does not contain noun and the noun is not spotted scientist]Y[otherwise][The noun],[end if][stopping]"; say "[if location does not contain the noun and the noun is not spotted scientist]ou're not sure where [the noun] has gone[otherwise] like many of the guests, has remained in the ballroom[end if].". Instead of remembering specifically something when screentime is 0, say "The people here are more likely to make memories than are the things.". Instead of talking about "[blowgun]" with Frankie during Observation: if Frankie has spoken of medicine man, continue the action; say "You decide it isn't worthwhile to engage Frankie's impaired cognitive abilities with topics that don't seem relevant right now.". Instead of talking about "curse/expedition/temple" with Frankie during Observation: if Frankie has spoken of Cleopatra, continue the action; say "[one of]'Do you think Harrison was cursed?' you say. 'With him being an archaeologist, and what happened to his family?' [pb]Frankie shakes his head. 'Just bad luck. Nothing more.'[or]Frankie doesn't appear to believe in curses, so you don't pursue the matter.[stopping] [lb]". Instead of talking to someone who is not the player when the noun is not the nun during Preparation : if the noun is: -- Black Widow: say "She seems more intent on studying Cleopatra."; -- Cleopatra: say "She doesn't seem to be in the mood for talking."; -- Frankie: say "You don't want to get close to a drunk wielding something that could be sharp."; -- the pirate: say "You decide to let the pirate focus on getting his cutlass back."; -- Pied Piper: say "He is bobbing his head as if he is enjoying the music, so you don't want to bother him."; -- Cleopatra: say "She is at the other side of the ballroom, and you decide you don't have time to make your way over there."; -- the scientist: say "[if the nun is distracted]He looks like he would like a distraction from the nun, but you don't want to interfere lest she call upon a higher power[otherwise]He seemed rather quiet at dinner, and you don't want to waste time trying to engage someone who doesn't seem too interested in talking[end if].". Instead of talking to a personable thing when the noun is not the player and (location does not contain Frankie or (location contains Frankie and noun is not Frankie)) during Observation, say "There's no way of communicating with someone who is in another room.". Instead of conversing when the second noun is either the guys or the gals or the guests, try talking to the second noun. Instead of talking to when the noun is either the guests or the guys or the gals, say "[if Preparation is happening]Nobody is paying much attention to you[otherwise]You can't talk to anyone outside of this room[end if].". Instead of talking to an animal, say "[if the noun is the cat]You don't expect any comment from the cat[otherwise]The rat is in no condition to do anything[end if].". Instead of conversing when the second noun is an animal, say "[if the noun is the cat]You don't expect any comment from the cat[otherwise]The rat is in no condition to do anything[end if].". Instead of researching with Facebook about something when the second noun is a spirit animal or the second noun is the totems during Observation, say "Facebook probably won't have the best information [the noun], you realize.". Instead of researching with the laptop about something during Observation, try researching with the internet about the second noun. Instead of researching with something about the totems during Observation: say "You [if the noun is the mobile phone]take out your phone [otherwise]open a new window in the browser [end if]and do a Google search for the totems you've seen on the medicine man's staff: "; repeat with figurine running through spirit animals begin; say " [significance of figurine]. "; end repeat; say "[pb]You [if the noun is the mobile phone]put the phone back in your pocket[otherwise]close the Google window, and the museum's webpage reappears[end if].";. Instead of researching with something about a spirit animal when the noun is either the internet or the mobile phone during Observation: say "You [if the noun is the mobile phone]take out your phone [otherwise]open a new window in the browser [end if]and do a Google search for [second noun], with regard to totems: [significance of the second noun]. [pb]You [if the noun is the mobile phone]put the phone back in your pocket[otherwise]close the Google window, and the museum's webpage reappears[end if]";. Instead of thinking about Fly Eye during Observation, say "[i]Which room should I look at?[/i] [lb]". Instead of touching Frankie during Observation, say "Not even if it would prove the existence of an afterlife.". Instead of touching something during Preparation, say "You don't really have time to be touching things.". Instead of turning a room-proxy which is not playroom during Observation, say "Only the playroom on monitor 5 is wired for sound.". After discussing something with Frankie when (the noun is either Cleopatra or leprechaun or medicine man or the noun is museum) and location contains the cat, now cat is off-stage. After examining a room-proxy when screentime is seven: say "Someone stomps toward the door to the Fly Eye. [pb]Press a key to whirl around and face the door."; wait for any key; if glulx sound is supported, play the sound of dolly in foreground with loop; say "A doll the size of a small girl is sitting on the floor next to the door and with the black[unless we have touched the cat]-and-white[end unless] cat covering her lap. She smiles a black line under red freckles. She shakes as the cat raises its head and Frankie stomps into the room. The doll begins saying 'Mama . . . mama . . . mama . . . [pb]Frankie's voice booms. 'We have a problem. Everyone's meeting in the ballroom.' [pb]Press a key to follow Frankie out."; wait for any key; if glulx sound is supported begin; stop the midground sound; stop the midground 1 sound; stop the midground 2 sound; stop the foreground sound; end if; now Goldie is thinking about the conclusions; say "Outside the mansion, paramedics lift Greg into an ambulance. [if Goldie is aware of the last teasers and entry 7 in realizations is ballroom]The resuscitation attempts by the nun may have saved his life. [otherwise]In the ballroom, the nun had been performing CPR on Greg. He was deathly pale, and his hair was white. The nun may have saved his life. [end if]But from what? [if entry 7 in realizations is ballroom]you know Greg wasn't shot. The bullet holes in the cape were part of the Rasputin costume, and [end if]Greg had no visible wounds. [pb]Everyone seems to have gathered around the lights cast by the mansion and its exterior lamps. Black Widow and Cleopatra, both in tears, tell their stories to a police officer. The medicine man places his staff into the trunk of a car before finding the scientist. They talk and wait. The leprechaun watches the paramedics, but the sasquatch stares at the ground. [pb]"; if the MIB is identified or the gray is identified, say "Someone is missing, though . . . You don't see the [if MIB is identified and the gray is identified]man in black or his gray partner[otherwise if MIB is identified]man in black[otherwise]gray[end if]. [pb]"; say "The ambulance drives away. Cleopatra points at you, and the officer she was talking to nods. It's time to tell your story"; if Goldie is following threads begin; say ", but you can't make any reasonable connections between what happened to Greg and what you saw on the monitors. Maybe the events would have come together more clearly had you watched from a different perspective."; try going home; otherwise; say ". The monitors gave you enough information to explain Greg's fate, but some questions remain. Would your story be different had you watched from another perspective? You can either be satisfied with your own imagining and say GOODNIGHT, or you could THINK about the events and conceive a narrative."; end if. After listening during Preparation, say "The Pied Piper plays music from the stage.". After listening during Observation: if Goldie is not aware of playroom audio and screentime is less than 3 and event played out is true begin; say "[if screentime is 1]The leprechaun speaks: '[sequence 1 dialogue 1].' A pause and he continues, '[sequence 1 dialogue 2].' [pb]'[sequence 1 dialogue 3].' That sounded like the sasquatch. [pb]The leprechaun says, '[sequence 1 dialogue 4].' [otherwise]Rasputin continues to speak: '[sequence 2 dialogue 1]' [pb]'[sequence 2 dialogue 2].' That was the baritone of the sasquatch. He chuckles as a ghost moans. The gravel-voiced leprechaun interrupts, '[sequence 2 dialogue 3].' [end if] [lb]"; now Goldie is aware of playroom audio; otherwise; say "[if screentime is greater than 5]Despite the static, you can hear the laptop playing[otherwise]The laptop below the screens plays a song you recognize:[end if] '[a random current song].' [lb]"; end if. After listening to playroom when screentime is 6: say "Static blares from the playroom feed.". After listening to playroom: say "The feed is silent.". After listening to a room-proxy, say "Monitor [number-name of noun] is not transmitting sound.". After touching the cat, say "You run your hand down its back[unless location contains Frankie], and the cat raises its head[end if]. [one of]There's something wrong with its fur. The white color is rough, unlike the soft black. The stripe is dry paint[or]It licks your hand[stopping].". After touching the player, say "You adjust one of your legs and check your antenna.". Chapter - Specific Action-processing Rules from Standard Rules The carrying requirements rule does nothing. The examine containers rule does nothing. the examine devices rule does nothing. the examine supporters rule does nothing. [We use the adaptive text substitutions in these rules since they are most likely to be transferred to other games. However, the grammar used here, which works for this game, needs to be changed to fit every POV and tense.] Check examining an on-screen thing when event played out is true during Observation: unless noun is center-stage begin; if the noun is a person, say "[We] [do]n't see [regarding the noun][them] on the monitor." instead; say "[We] [do]n't see [the noun] in [the event stage] or in the Fly Eye." instead; end unless. Check examining something when the location of the noun is not Flyeye-rm during Observation: if Goldie is not aware of characters or (Goldie is aware of characters and the noun is off-screen and location does not contain noun) begin; if Goldie is not aware of characters and screentime is 0 and noun is a room-proxy begin; say "[We] [watch] [the noun] in the context of the other rooms. "; otherwise; say "[We] [search] for [if the noun provides the property identified and the noun is unidentified][indefinite article of noun] [printed name of noun][otherwise][the noun][end if] on the monitors. "; now event played out is false; end if; carry out the teasing activity instead; end if; if the noun is on-screen and the noun is not a room-proxy and noun is not a person and event played out is false begin; let proxy be the noun; if noun is enclosed by a person, now noun is the holder of noun; say "[We] [study] [the noun] in [if noun is a person][the footage of noun][otherwise][location of noun][end if]"; if proxy is enclosed by a person and the description of proxy is not empty, say ", focusing on [the proxy]. [description of proxy] [lb]" instead; say ". "; say rpo; end if. Check examining the location: try looking instead. Check examining the jacket when the gray wears the jacket: say "The black jacket drapes over the alien like a cape." instead. Carry out examining a room-proxy during Observation: if screentime is 6 begin; if glulx sound is supported begin; stop the midground 1 sound; stop the midground sound; play the sound of girl giggling too in midground 1 for 4 times; end if; end if; if screentime is less than 2 begin; now Goldie is not aware of playroom audio; if the noun is Playroom, now Goldie is aware of playroom audio; if event played out is true and screentime is 1 and creaky door is false begin; if glulx sound is supported, play the sound of door creaking; now creaky Door is true; say "The door behind you creaks. You glance back at it. It's still, still in the position you left it. "; end if; say "[one of]As events on the other monitors unfold, y[or]Remembering that something could be happening on the other screens, y[stopping]ou [if realizations is not empty and entry screentime in realizations is noun]continue to [end if]watch: [pb]"; end if; if event played out is true and screentime is 2 and dropped book is false begin; if glulx sound is supported, play the sound of book falling; now dropped book is true; say "Something thumps onto the hallway floor. You wait but only hear '[Comment corresponding to an Artist of Jim Stafford in the Table of Halloween Songs]' from the laptop, so you resume watching: [pb]"; end if; follow the event description rules for the noun; if thought mode is toggled on, follow the event interpretation rules for the noun; say roman type; [Just to be sure it is on.] choose a song; rule succeeds. Last check examining something which is enclosed by a person: if the description of the noun is empty, now the noun is the holder of the noun. Carry out examining (this is the new standard examining rule): if the noun provides the property description begin; if the description of the noun is not empty, say "[the description of the noun][lb]"; now examine text printed is true; end if; if the noun wears a disguise and the noun is not the player, say "[description of a random disguise which is worn by the noun] [lb]"; if the noun is a disguise, now the holder of the noun is examined; if the noun provides the property examined, now the noun is examined. The new standard examining rule is listed instead of the standard examining rule in the carry out examining rulebook. [We can't substitute a rule because the action uses a truth state that is designed specifically for the examining action.] Check listening to a person: if the noun is an animal, say "[if the noun is the cat]It purrs softly[otherwise]It's dead silent[end if]." instead; if the noun is the player, say "[We] [do]n't want to talk to [us]." instead; say "[The noun] [are] elsewhere." instead. Check listening to a played song: say "That isn't playing anymore." instead. The room description heading rule does nothing. The announce the score rule response (C) is "[We] [listen] to '[random current song]' playing [if Preparation is happening]from the stage[otherwise]on the laptop[end if].". Report touching something: say "You're here to watch, not touch.". Chapter - Every Turn Rules Every turn when screentime is either 1 or 2 and event stage is not playroom and event played out is true and Goldie is not aware of playroom audio: say "[if screentime is 1]The voices of the leprechaun and sasquatch play from the playroom feed[otherwise][one of]A woman screams from monitor 5, which watches the playroom. A trembling voice follows, and you recognize it as the somewhat nasal tones of Rasputin[or]Rasputin continues to speak in the playroom[stopping][end if].". Every turn when creaky door is false and screentime is 1 and (event stage is Zoo or screentime was 1): follow the creak the door rule. This is the creak the door rule: if glulx sound is supported, play the sound of door creaking; now creaky Door is true; say "The door behind you creaks. You whirl around. The door is still, still in the position you left it. You think it is, anyway. You stand and swing the door, but it doesn't make a sound. Hearing '[a random current song]' playing from the laptop, you return to your seat.". Every turn when dropped book is false and screentime is 2 and ((screentime was not 1 and event stage is not Playroom) or (event stage is playroom and screentime was 2)): unless event stage is Communications and entry 1 in realizations is not Communications, follow the drop the book rule. This is the drop the book rule: if glulx sound is supported, play the sound of book falling; now dropped book is true; say "Something thumps onto the hallway floor. On instinct, you pull your phone from your pocket and look out the door. The guestbook has fallen from the table in the lobby. You wait but don't detect anyone[if (closing or opening or pushing or pulling) and the noun is the double-duty door]. You test the door, and it swings silently. Y[otherwise], so y[end if]ou return to your chair and tuck away the phone as you hear '[Comment corresponding to an Artist of Jim Stafford in the Table of Halloween Songs]' from the laptop.". Every turn when screentime was 2 and screentime is 3: say "Something snaps and cracks behind you. You spin around. A black cat with a white stripe down its back tears at a rat on the floor. The cat discards its prey, leaps onto your lap, and settles. It purrs loudly."; move cat to Flyeye-rm; move rat to FlyEye-rm. Every turn when screentime was 3 and screentime is 4: say "A shadow is cast over you. You swivel around. Frankie's bulk crowds the tiny room. He considers the cat then looks up to you. His grin is crooked. 'What's new, pussycat?' he says. He laughs then starts humming the eponymous Tom Jones song before turning to the monitors. "; if Goldie is following curse storyline begin; say "'Stay away from Cleopatra tonight,' he says, nodding at the ballroom."; otherwise; if (entry 1 in realizations is Laboratory or entry 1 in realizations is Playroom) and (entry 2 in realizations is Playroom or entry 3 in realizations is Communications) begin; say "'Nervous guy, that Rasputin. Bit of a wimp, if you ask me. I'm surprised he came out from hiding under his bed tonight.' [lb]"; otherwise; say "He tries to focus on the monitored characters."; end if; end if; move Frankie to Flyeye-rm. Every turn when screentime was 5 and screentime is 6: now playroom is beginning to static; if glulx sound is supported begin; play the sound of girl giggling in midground; play the sound of girl giggling too in midground 1 for 3 times; play the sound of static in midground 2 with loop; end if; say "A high-pitched scream pierces the Fly Eye. That was from somewhere upstairs. [pb][if location contains the cat]The cat leaps from your lap and scrambles out the door. [end if]Static bursts from the playroom. Are children giggling? [pb]'Gotta check that out,' Frankie says before lumbering away."; if location contains the cat, now cat is off-stage; now conversationalist is Goldie; now Frankie is off-stage; now the description of Rasputin's disguise is "He's undoubtedly Greg, but his Rasputin-black hair is now white and, come to think of it, shorter. You don't remember his cape having two red holes in it, but they could have been hidden within the fabric's folds.". Every turn when screentime is 7 and playroom is beginning to static: now playroom is not beginning to static. Every turn: follow the Numbered Disambiguation Choices reset disambiguables rule. At the time when Goldie looks around: now Goldie is aware of characters; unless location is Flyeye-rm, say "[description of Ballroom-rm] [lb]". Test intro with "1 / x nun / talk to nun / exit / thoughts on / l". Test ballroom with "test intro / 1 / 1 / 1 / 1 / 1 / 1 / 1". Test look-ballroom with "test intro / 1 / l / 1 / l / 1 / l / 1 / l / 1 / l / 1 / l". Test Communications with "test intro / 2 / 2 / 2 / 2 / 2 / 2 / 2". Test look-Communications with "test intro / 2 / l / 2 / l / 2 / l / 2 / l / 2 / l / 2 / l / 2". Test laboratory with "test intro / 3 / 3 / 3 / 3 / 3 / 3/ 3". Test look-laboratory with "test intro / 3 / l / 3 / l / 3 / l / 3 / l / 3 / l / 3/ l / 3". Test zoo with "test intro / 4 / 4 / 4 / 4 / 4 / 4/ 4". Test look-zoo with "test intro / 4 / l / 4 / l / 4 / l / 4 / l / 4 / l / 4/ l / 4". Test playroom with "test intro / 5 / 5 / 5 / 5 / 5 / 5/ 5". Test look-playroom with "test intro / 5 / l / 5 / l / 5 / l / 5 / l / 5 / l / 5/ l". Test curse with "test intro / turn off sound / 1 / 2 / 3 / 1 / 2 / 1". Test fright with "test intro / 5 / 5 / 4 / 2 / 2 / 2". Test greed with "test intro / 3 / 5 / 2 / 2 / 2 / 1". Test think-curse with "test intro / 1 think about cleopatra / l / think about cleopatra / 2 / think about cleopatra / l / think about cleopatra / 3 / think about cleopatra / l / think about cleopatra / 1 / think about cleopatra / l / think about cleopatra / 2 / l / think about cleopatra / 1 / l / think / 1". Test think-fright with "test intro / 5 / l /think / 5 / l /think / 4 / l / think / 2 / l / think / 2 / l / think / 2 / l / think / 1". Test think-greed with "test intro / 3 / l / think / 5 / l / think / 2 / l / think / 2 / l / think / 2 / l / think / 1 / l / think / 1". Test follow-char with "test intro / l / follow leprechaun / l / follow sasquatch / l / follow leprechaun / l / follow leprechaun / l / follow widow / l / follow leprechaun / l / follow widow". Test look-curse with "test intro / 1 / l / 2 / l / 3 / l / 1 / talk to frankie / l / 2 / l / 1 / l / 1". Test look-fright with "test intro / 5 / l / 5 / l / 4 / l / 2 / talk to frankie / l / 2 / l / 2 / l / 5". Test look-greed with "test intro / 3 / l / 5 / l / 2 / l / 2 / l / talk to frankie / 2 / l / 1 / 4". Test hauntings with "test intro / 5 / 5 / 2 / 4 / 1 / 2 / 5 ".